All pastes #939787 Raw Edit

Mine

public text v1 · immutable
·published 2008-03-12 16:12 UTC
rendered paste body
Index: game/Unit.cpp
===================================================================
--- game/Unit.cpp	(revision 5407)
+++ game/Unit.cpp	(working copy)
@@ -6519,7 +6519,15 @@
             if(!Channeled) DotFactor = DotDuration / 15000.0f;
             int x = 0;
             for(int j = 0; j < 3; j++)
-                if(spellProto->Effect[j] == 6) x = j;
+			{
+                if(spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA &&
+                    (spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+                    spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+                {
+			        x = j;
+			        break;
+                }
+			}
             int DotTicks = 6;
             if(spellProto->EffectAmplitude[x] != 0)
                 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
@@ -6692,9 +6700,9 @@
                 float wspeed = GetAttackTime(BASE_ATTACK)/1000;
 
                 if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) 
-                   CastingTime = (uint32)wspeed*3500*0.102f; 
+                   CastingTime = uint32(wspeed*3500*0.102f); 
                 else
-                   CastingTime = (uint32)wspeed*3500*0.098f; 
+                   CastingTime = uint32(wspeed*3500*0.098f); 
             }
             // Judgement of Righteousness - 73%
             else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
@@ -6704,7 +6712,7 @@
             // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
             else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2040)
             {
-                DotFactor = 0.136;
+                DotFactor = 0.17f;
                 CastingTime = 3500;
             } 
             // Holy shield - 5% of Holy Damage
@@ -6980,9 +6988,10 @@
 
     int32 AdvertisedBenefit = SpellBaseHealingBonus(1<<spellProto->School);
     uint32 CastingTime = GetSpellCastTime(sCastTimesStore.LookupEntry(spellProto->CastingTimeIndex));
+    bool Channeled = IsChanneledSpell(spellProto);
     if (CastingTime > 7000) CastingTime = 7000;
     if (CastingTime < 1500) CastingTime = 1500;
-    if (spellProto->Effect[0] == SPELL_EFFECT_APPLY_AURA) CastingTime = 3500;
+    if (spellProto->Effect[0] == SPELL_EFFECT_APPLY_AURA && !Channeled) CastingTime = 3500;
 
     // Healing Taken
     AdvertisedBenefit += SpellBaseHealingBonusForVictim(1<<spellProto->School, pVictim);
@@ -7015,10 +7024,18 @@
         {
             // 200% limit
             if(DotDuration > 30000) DotDuration = 30000;
-            DotFactor = DotDuration / 15000.0f;
+            if(!Channeled)DotFactor = DotDuration / 15000.0f;
             int x = 0;
             for(int j = 0; j < 3; j++)
-                if(spellProto->Effect[j] == 6) x = j;
+			{
+                if(spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA &&
+                    (spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
+                    spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+                {
+			        x = j;
+			        break;
+                }
+			}
             int DotTicks = 6;
             if(spellProto->EffectAmplitude[x] != 0)
                 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
@@ -7045,6 +7062,9 @@
             // Lifebloom final heal
             if (spellProto->SpellFamilyFlags & 0x1000000000LL && damagetype != DOT)
                 CastingTime = 1500;
+            // Tranquilitiy triggered spell
+            if (spellProto->SpellFamilyFlags & 0x80LL)
+                CastingTime = 500;
             break;
         case SPELLFAMILY_WARRIOR:
         case SPELLFAMILY_HUNTER: