Anonym
public text v1 · immutable
bool ItemUse_item_demoniac_scryer(Player *player, Item* _Item, SpellCastTargets const& targets)
{
Item* item = NULL;
uint16 dest;
if (player->GetQuestStatus(10838) == QUEST_STATUS_INCOMPLETE)
{
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 31607, 1, false);
if(msg == EQUIP_ERR_OK)
{
item = player->StoreNewItem(dest, 31607, 1, true);
player->SendNewItem(item, 1, true, false);
}
}
}
return false;
}