rendered paste body#include <a_samp>
#define red 0xFF0000AA
#define yellow 0xFFFF00AA
// dichiarazione dei menu
new Menu:Upgrades;
new Menu:Paintjobs;
new Menu:Colors;
new Menu:Exhausts;
new Menu:Frontbumper;
new Menu:Rearbumper;
new Menu:Roof;
new Menu:Spoilers;
new Menu:Sideskirts;
new Menu:Wheels;
new Menu:Carstereo;
new Menu:Hydraulics;
new Menu:Nitro;
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Wheel Arch Angels FS by Tornado");
print("\n Traduzione Italiana by Newangelus");
print("\n--------------------------------------\n");
//costruzione dei menu
//menu principale "upgrades"
Upgrades = CreateMenu("Upgrades",1,20,120,150,40);
AddMenuItem(Upgrades,0,"Verniciature");
AddMenuItem(Upgrades,0,"Colori");
AddMenuItem(Upgrades,0,"Scarichi");
AddMenuItem(Upgrades,0,"Paraurti anteriori");
AddMenuItem(Upgrades,0,"Paraurti posteriori");
AddMenuItem(Upgrades,0,"Tetto");
AddMenuItem(Upgrades,0,"Spoiler");
AddMenuItem(Upgrades,0,"Minigonne");
AddMenuItem(Upgrades,0,"Ruote");
AddMenuItem(Upgrades,0,"Stereo");
AddMenuItem(Upgrades,0,"Idraulica");
AddMenuItem(Upgrades,0,"Nitro");
//menu1
Paintjobs = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Paintjobs,0,"Upgrades Cost");
AddMenuItem(Paintjobs,0,"Verniciatura 1 $500");
AddMenuItem(Paintjobs,0,"Verniciatura 2 $500");
AddMenuItem(Paintjobs,0,"Verniciatura 3 $500");
AddMenuItem(Paintjobs,0,"Rimuovi Verniciatura");
AddMenuItem(Paintjobs,0,"<back>");
//menu2
Colors = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Colors,0,"Upgrades Cost");
AddMenuItem(Colors,0,"Nero $150");
AddMenuItem(Colors,0,"Bianco $150");
AddMenuItem(Colors,0,"Rosso $150");
AddMenuItem(Colors,0,"Blue $150");
AddMenuItem(Colors,0,"Verde $150");
AddMenuItem(Colors,0,"Giallo $150");
AddMenuItem(Colors,0,"Rosa $150");
AddMenuItem(Colors,0,"Marrone $150");
AddMenuItem(Colors,0,"<back>");
//menu3
Exhausts = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Exhausts,0,"Upgrades Cost");
AddMenuItem(Exhausts,0,"Alien Exhaust $790");
AddMenuItem(Exhausts,0,"X-Flow Exhaus $690");
AddMenuItem(Exhausts,0,"<back>");
//menu4
Frontbumper = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Frontbumper,0,"Upgrades Cost");
AddMenuItem(Frontbumper,0,"Alient Front Bumper $990");
AddMenuItem(Frontbumper,0,"X-Flow Front Bumper $900");
AddMenuItem(Frontbumper,0,"<back>");
//menu5
Rearbumper = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Rearbumper,0,"Upgrades Cost");
AddMenuItem(Rearbumper,0,"Alien Rear Bumper $1000");
AddMenuItem(Rearbumper,0,"X-Flow Rear Bumper $890");
AddMenuItem(Rearbumper,0,"<back>");
//menu6
Roof = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Roof,0,"Upgrades Cost");
AddMenuItem(Roof,0,"Alient Roof Vent $190");
AddMenuItem(Roof,0,"X-Flow Roof Vent $150");
AddMenuItem(Roof,0,"<back>");
//menu7
Spoilers = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Spoilers,0,"Upgrades Cost");
AddMenuItem(Spoilers,0,"Alien Spoiler $600");
AddMenuItem(Spoilers,0,"X-Flow Spoiler $490");
AddMenuItem(Spoilers,0,"<back>");
//menu8
Sideskirts = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Sideskirts,0,"Upgrades Cost");
AddMenuItem(Sideskirts,0,"Alien Side Skirts $500");
AddMenuItem(Sideskirts,0,"X-Flow Side Skirts $390");
AddMenuItem(Sideskirts,0,"<back>");
//menu9
Wheels = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Wheels,0,"Upgrades Cost");
AddMenuItem(Wheels,0,"Cutter $1030");
AddMenuItem(Wheels,0,"Rimshine $980");
AddMenuItem(Wheels,0,"Mega $1030");
AddMenuItem(Wheels,0,"Grove $1230");
AddMenuItem(Wheels,0,"Switch $900");
AddMenuItem(Wheels,0,"Shadow $1100");
AddMenuItem(Wheels,0,"Classic $1620");
AddMenuItem(Wheels,0,"Dollar $1560");
AddMenuItem(Wheels,0,"Twist $1200");
AddMenuItem(Wheels,0,"Wires $1560");
AddMenuItem(Wheels,0,"Trance $1350");
AddMenuItem(Wheels,0,"<back>");
//menu10
Carstereo = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Carstereo,0,"Upgrades Cost");
AddMenuItem(Carstereo,0,"Bass Boost $100");
AddMenuItem(Carstereo,0,"<back>");
//menu11
Hydraulics = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Hydraulics,0,"Upgrades Cost");
AddMenuItem(Hydraulics,0,"Hydraulics $1500");
AddMenuItem(Hydraulics,0,"<back>");
//menu 12
Nitro = CreateMenu("Upgrades",1,20,120,150,40);
SetMenuColumnHeader(Nitro,0,"Upgrades Cost");
AddMenuItem(Nitro,0,"2x Nitrous $200");
AddMenuItem(Nitro,0,"5x Nitrous $500");
AddMenuItem(Nitro,0,"10x Nitrous $1000");
AddMenuItem(Nitro,0,"<back>");
return 1;
}
//############################################################################################################
public OnPlayerCommandText(playerid,cmdtext[])
{
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/tune", true) == 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562 ||
GetVehicleModel(GetPlayerVehicleID(playerid)) == 565 ||
GetVehicleModel(GetPlayerVehicleID(playerid)) == 559 ||
GetVehicleModel(GetPlayerVehicleID(playerid)) == 561 ||
GetVehicleModel(GetPlayerVehicleID(playerid)) == 560 ||
GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
if(GetPlayerInterior(playerid) == 3)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
if (x>600 && x<630.0 && y>-140.0 && y<-110.0 && z>990.0 && z<1015.0)
{
SendClientMessage(playerid,red,"Per modificare il veicolo digita /tune");
return 1;
}
else
{
TogglePlayerControllable(playerid, false);
ShowMenuForPlayer(Upgrades, playerid);
return 1;
}
}
else if(GetPlayerInterior(playerid) !=3)
{
TogglePlayerControllable(playerid, false);
ShowMenuForPlayer(Upgrades, playerid);
return 1;
}
}
else
{
SendClientMessage(playerid,red,"ADVISE: ATTENZIONE QUESTO VEICOLO NON E' COMPATIBILE.");
return 1;
}
}
else if(strcmp(cmd, "/tune", true) == 0 && GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,red,"ADVISE: DEVI ESSERE ALLA GUIDA PER MODIFICARE IL VEICOLO");
return 1;
}
return 0;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
if (newinteriorid==3 && oldinteriorid==0) {
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
if (x>-2750.0 && x<-2700.0 && y>200.0 && y<230.0 && z>0.0 && z<10.0) {
SendClientMessage(playerid,red,"Per modificare il veicolo digita /tune");
}
}
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
{
TogglePlayerControllable(playerid, true);
HideMenuForPlayer(Upgrades, playerid);
HideMenuForPlayer(Paintjobs, playerid);
HideMenuForPlayer(Colors, playerid);
HideMenuForPlayer(Exhausts, playerid);
HideMenuForPlayer(Frontbumper, playerid);
HideMenuForPlayer(Rearbumper, playerid);
HideMenuForPlayer(Roof, playerid);
HideMenuForPlayer(Spoilers, playerid);
HideMenuForPlayer(Sideskirts, playerid);
HideMenuForPlayer(Wheels, playerid);
HideMenuForPlayer(Carstereo, playerid);
HideMenuForPlayer(Hydraulics, playerid);
HideMenuForPlayer(Nitro, playerid);
}
return 1;
}
public OnFilterScriptExit()
{
DestroyMenu(Menu:Upgrades);
DestroyMenu(Menu:Paintjobs);
DestroyMenu(Menu:Colors);
DestroyMenu(Menu:Exhausts);
DestroyMenu(Menu:Frontbumper);
DestroyMenu(Menu:Rearbumper);
DestroyMenu(Menu:Roof);
DestroyMenu(Menu:Spoilers);
DestroyMenu(Menu:Sideskirts);
DestroyMenu(Menu:Wheels);
DestroyMenu(Menu:Carstereo);
DestroyMenu(Menu:Hydraulics);
DestroyMenu(Menu:Nitro);
return 1;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
if(Current == Upgrades) {
switch(row){
case 0:ShowMenuForPlayer(Paintjobs, playerid);
case 1:ShowMenuForPlayer(Colors, playerid);
case 2:ShowMenuForPlayer(Exhausts, playerid);
case 3:ShowMenuForPlayer(Frontbumper, playerid);
case 4:ShowMenuForPlayer(Rearbumper, playerid);
case 5:ShowMenuForPlayer(Roof, playerid);
case 6:ShowMenuForPlayer(Spoilers, playerid);
case 7:ShowMenuForPlayer(Sideskirts, playerid);
case 8:ShowMenuForPlayer(Wheels, playerid);
case 9:ShowMenuForPlayer(Carstereo, playerid);
case 10:ShowMenuForPlayer(Hydraulics, playerid);
case 11:ShowMenuForPlayer(Nitro, playerid);
}
}
if(Current == Paintjobs) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 500)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehiclePaintjob(car,0);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~w~AREOGRAFIA INSTALLATA!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:
if(GetPlayerMoney(playerid) >= 500)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehiclePaintjob(car,1);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~w~AREOGRAFIA INSTALLATA!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 2:
if(GetPlayerMoney(playerid) >= 500)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehiclePaintjob(car,2);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~w~AREOGRAFIA INSTALLATA!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 3:
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehiclePaintjob(car,-1);
GameTextForPlayer(playerid,"~w~AREOGRAFIA RIMOSSA!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 4:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Colors) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 150)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehicleColor(car,0,0);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Il veicolo stato colorato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:
if(GetPlayerMoney(playerid) >= 150)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehicleColor(car,1,1);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Il veicolo stato colorato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 2:
if(GetPlayerMoney(playerid) >= 150)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehicleColor(car,3,3);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Il veicolo stato colorato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 3:
if(GetPlayerMoney(playerid) >= 150)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehicleColor(car,79,79);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Il veicolo stato colorato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 4:
if(GetPlayerMoney(playerid) >= 150)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehicleColor(car,86,86);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Il veicolo stato colorato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 5:
if(GetPlayerMoney(playerid) >= 150)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehicleColor(car,6,6);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Il veicolo stato colorato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 6:
if(GetPlayerMoney(playerid) >= 150)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehicleColor(car,126,126);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Il veicolo stato colorato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 7:
if(GetPlayerMoney(playerid) >= 150)
{
new car = GetPlayerVehicleID(playerid);
ChangeVehicleColor(car,66,66);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Il veicolo stato colorato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 8:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Exhausts) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 790)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1034);
GivePlayerMoney(playerid,-790);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1046);
GivePlayerMoney(playerid,-790);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1065);
GivePlayerMoney(playerid,-790);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1064);
GivePlayerMoney(playerid,-790);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1028);
GivePlayerMoney(playerid,-790);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1089);
GivePlayerMoney(playerid,-790);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:
if(GetPlayerMoney(playerid) >= 690)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1037);
GivePlayerMoney(playerid,-690);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1045);
GivePlayerMoney(playerid,-690);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1066);
GivePlayerMoney(playerid,-690);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1059);
GivePlayerMoney(playerid,-690);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1029);
GivePlayerMoney(playerid,-690);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1092);
GivePlayerMoney(playerid,-690);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 2:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Frontbumper) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 990)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1171);
GivePlayerMoney(playerid,-990);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1153);
GivePlayerMoney(playerid,-990);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1160);
GivePlayerMoney(playerid,-990);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1155);
GivePlayerMoney(playerid,-990);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1169);
GivePlayerMoney(playerid,-990);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1167);
GivePlayerMoney(playerid,-990);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:
if(GetPlayerMoney(playerid) >= 900)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1172);
GivePlayerMoney(playerid,-900);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1152);
GivePlayerMoney(playerid,-900);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1173);
GivePlayerMoney(playerid,-900);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1157);
GivePlayerMoney(playerid,-900);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1170);
GivePlayerMoney(playerid,-900);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1165);
GivePlayerMoney(playerid,-900);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 2:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Rearbumper) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 1000)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1149);
GivePlayerMoney(playerid,-1000);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1150);
GivePlayerMoney(playerid,-1000);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1159);
GivePlayerMoney(playerid,-1000);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1154);
GivePlayerMoney(playerid,-1000);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1141);
GivePlayerMoney(playerid,-1000);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1168);
GivePlayerMoney(playerid,-1000);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:
if(GetPlayerMoney(playerid) >= 890)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1148);
GivePlayerMoney(playerid,-890);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1151);
GivePlayerMoney(playerid,-890);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1161);
GivePlayerMoney(playerid,-890);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1156);
GivePlayerMoney(playerid,-890);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1140);
GivePlayerMoney(playerid,-890);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1166);
GivePlayerMoney(playerid,-890);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 2:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Roof) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 190)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1038);
GivePlayerMoney(playerid,-190);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1054);
GivePlayerMoney(playerid,-190);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1067);
GivePlayerMoney(playerid,-190);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1055);
GivePlayerMoney(playerid,-190);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1032);
GivePlayerMoney(playerid,-190);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1088);
GivePlayerMoney(playerid,-190);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:
if(GetPlayerMoney(playerid) >= 150)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1035);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1053);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1068);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1061);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1033);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1091);
GivePlayerMoney(playerid,-150);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 2:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Spoilers) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 600)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1147);
GivePlayerMoney(playerid,-600);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1049);
GivePlayerMoney(playerid,-600);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1162);
GivePlayerMoney(playerid,-600);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1058);
GivePlayerMoney(playerid,-600);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1138);
GivePlayerMoney(playerid,-600);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1164);
GivePlayerMoney(playerid,-600);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:
if(GetPlayerMoney(playerid) >= 490)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1146);
GivePlayerMoney(playerid,-490);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1050);
GivePlayerMoney(playerid,-490);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1158);
GivePlayerMoney(playerid,-490);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1060);
GivePlayerMoney(playerid,-490);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1139);
GivePlayerMoney(playerid,-490);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1163);
GivePlayerMoney(playerid,-490);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 2:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Sideskirts) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 500)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1036);
AddVehicleComponent(car,1040);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1047);
AddVehicleComponent(car,1051);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1069);
AddVehicleComponent(car,1071);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1056);
AddVehicleComponent(car,1062);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1026);
AddVehicleComponent(car,1027);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1090);
AddVehicleComponent(car,1094);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:
if(GetPlayerMoney(playerid) >= 390)
{
new car = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
{
AddVehicleComponent(car,1039);
AddVehicleComponent(car,1041);
GivePlayerMoney(playerid,-390);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
{
AddVehicleComponent(car,1048);
AddVehicleComponent(car,1052);
GivePlayerMoney(playerid,-390);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
{
AddVehicleComponent(car,1070);
AddVehicleComponent(car,1072);
GivePlayerMoney(playerid,-390);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
{
AddVehicleComponent(car,1057);
AddVehicleComponent(car,1063);
GivePlayerMoney(playerid,-390);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
{
AddVehicleComponent(car,1030);
AddVehicleComponent(car,1031);
GivePlayerMoney(playerid,-390);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
{
AddVehicleComponent(car,1093);
AddVehicleComponent(car,1095);
GivePlayerMoney(playerid,-390);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 2:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Wheels) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 1030)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1079);
GivePlayerMoney(playerid,-1030);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:
if(GetPlayerMoney(playerid) >= 980)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1075);
GivePlayerMoney(playerid,-980);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 2:
if(GetPlayerMoney(playerid) >= 1030)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1074);
GivePlayerMoney(playerid,-1030);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 3:
if(GetPlayerMoney(playerid) >= 1230)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1081);
GivePlayerMoney(playerid,-1230);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 4:
if(GetPlayerMoney(playerid) >= 900)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1080);
GivePlayerMoney(playerid,-900);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 5:
if(GetPlayerMoney(playerid) >= 1100)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1073);
GivePlayerMoney(playerid,-1100);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 6:
if(GetPlayerMoney(playerid) >= 1620)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1077);
GivePlayerMoney(playerid,-1620);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 7:
if(GetPlayerMoney(playerid) >= 1560)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1083);
GivePlayerMoney(playerid,-1560);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 8:
if(GetPlayerMoney(playerid) >= 1200)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1078);
GivePlayerMoney(playerid,-1200);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 9:
if(GetPlayerMoney(playerid) >= 1560)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1076);
GivePlayerMoney(playerid,-1560);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 10:
if(GetPlayerMoney(playerid) >= 1350)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1084);
GivePlayerMoney(playerid,-1350);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 11:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Carstereo) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 100)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1086);
GivePlayerMoney(playerid,-100);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Hydraulics) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 1500)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1087);
GivePlayerMoney(playerid,-1500);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:ShowMenuForPlayer(Upgrades, playerid);
}
}
if(Current == Nitro) {
switch(row){
case 0:
if(GetPlayerMoney(playerid) >= 200)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1009);
GivePlayerMoney(playerid,-200);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 1:
if(GetPlayerMoney(playerid) >= 500)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1008);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 2:
if(GetPlayerMoney(playerid) >= 1000)
{
new car = GetPlayerVehicleID(playerid);
AddVehicleComponent(car,1010);
GivePlayerMoney(playerid,-1000);
GameTextForPlayer(playerid,"~w~Componente Installato!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
else
{
GameTextForPlayer(playerid,"~r~Non hai abbastanza Soldi!",3500,4);
ShowMenuForPlayer(Upgrades, playerid);
}
case 3:ShowMenuForPlayer(Upgrades, playerid);
}
}
}
public OnPlayerExitedMenu(playerid)
{
TogglePlayerControllable(playerid, true);
HideMenuForPlayer(Upgrades, playerid);
HideMenuForPlayer(Paintjobs, playerid);
HideMenuForPlayer(Colors, playerid);
HideMenuForPlayer(Exhausts, playerid);
HideMenuForPlayer(Frontbumper, playerid);
HideMenuForPlayer(Rearbumper, playerid);
HideMenuForPlayer(Roof, playerid);
HideMenuForPlayer(Spoilers, playerid);
HideMenuForPlayer(Sideskirts, playerid);
HideMenuForPlayer(Wheels, playerid);
HideMenuForPlayer(Carstereo, playerid);
HideMenuForPlayer(Hydraulics, playerid);
HideMenuForPlayer(Nitro, playerid);
}