Untitled
public text v1 · immutablespriteBatch.Begin(SpriteBlendMode.Additive, SpriteSortMode.Immediate, SaveStateMode.None);
mEffect.Begin();
mEffect.CurrentTechnique.Passes[0].Begin();
for (int i = 0; i < colorList.Count; i++)
{
mColor.SetValue(colorList[i]);
mEffect.CommitChanges();
spriteBatch.Draw(texture, rectangle, Color.White);
}
mEffect.CurrentTechnique.Passes[0].End();
mEffect.End();
spriteBatch.End();