rendered paste body/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Curator
SD%Complete: 100
SDComment: Evocation may cause client crash (Core related)
EndScriptData */
#include "../../sc_defines.h"
#define SAY_AGGRO "The Menagerie is for guests only."
#define SOUND_AGGRO 9183
#define SAY_SUMMON1 "Gallery rules will be strictly enforced."
#define SOUND_SUMMON1 9188
#define SAY_SUMMON2 "This curator is equipped for gallery protection."
#define SOUND_SUMMON2 9309
#define SAY_EVOCATE "Your request cannot be processed."
#define SOUND_EVOCATE 9186
#define SAY_ENRAGE "Failure to comply will result in offensive action."
#define SOUND_ENRAGE 9185
#define SAY_KILL1 "Do not touch the displays."
#define SOUND_KILL1 9186
#define SAY_KILL2 "You are not a guest."
#define SOUND_KILL2 9308
#define SAY_DEATH "This Curator is no longer op... er... ation... al."
#define SOUND_DEATH 9184
//Flare spell info
#define SPELL_ASTRAL_FLARE_PASSIVE 30234
#define SPELL_ASTRAL_FLARE_NE 30236
#define SPELL_ASTRAL_FLARE_NW 30239
#define SPELL_ASTRAL_FLARE_SE 30240
#define SPELL_ASTRAL_FLARE_SW 30241
//Curator spell info
#define SPELL_HATEFUL_BOLT 30383
#define SPELL_EVOCATION 30254
#define SPELL_ENRAGE 28131
#define SPELL_BERSERK 26662
struct MANGOS_DLL_DECL boss_curatorAI : public ScriptedAI
{
boss_curatorAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();}
uint32 AddTimer;
uint32 HatefulBoltTimer;
uint32 BerserkTimer;
bool InCombat;
bool Enraged;
bool Evocating;
void EnterEvadeMode()
{
AddTimer = 10000;
HatefulBoltTimer = 15000; // This time is probably wrong
BerserkTimer = 720000; //12 minutes
Enraged = false;
Evocating = false;
InCombat = false;
m_creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_ARCANE, true);
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
m_creature->CombatStop();
DoGoHome();
}
void KilledUnit(Unit *victim)
{
switch(rand()%2)
{
case 0:
DoYell(SAY_KILL1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(victim, SOUND_KILL1);
break;
case 1:
DoYell(SAY_KILL2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(victim, SOUND_KILL2);
break;
case 2:
break;
}
}
void JustDied(Unit *victim)
{
DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(NULL, SOUND_DEATH);
}
void AttackStart(Unit *who)
{
if(!who && who != m_creature)
return;
if (who->isTargetableForAttack() && who!= m_creature)
{
//Begin melee attack if we are within range
DoStartMeleeAttack(who);
//Say our dialog
if (!InCombat)
{
DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_AGGRO);
InCombat = true;
}
}
}
void MoveInLineOfSight(Unit *who)
{
if (!who || m_creature->getVictim())
return;
if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who))
{
float attackRadius = m_creature->GetAttackDistance(who);
if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
{
if(who->HasStealthAura())
who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
if (!InCombat)
{
DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_AGGRO);
InCombat = true;
}
DoStartMeleeAttack(who);
}
}
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
return;
if(m_creature->GetPower(POWER_MANA) <= 0 && !m_creature->HasAura(SPELL_EVOCATION,0))
{
DoYell(SAY_EVOCATE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_EVOCATE);
DoCast(m_creature, SPELL_EVOCATION);
Evocating = true;
}
if (Evocating && m_creature->GetPower(POWER_MANA) == m_creature->GetMaxPower(POWER_MANA))
Evocating = false;
if(!Enraged && !Evocating)
{
if(AddTimer < diff)
{
//Summon Astral Flare
Creature* AstralFlare = DoSpawnCreature(17096, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (AstralFlare && target)
{
AstralFlare->CastSpell(AstralFlare, SPELL_ASTRAL_FLARE_PASSIVE, false);
AstralFlare->AI()->AttackStart(target);
}
//Reduce Mana by 10%
int32 mana = (int32)(0.1*(m_creature->GetMaxPower(POWER_MANA)));
m_creature->ModifyPower(POWER_MANA, -mana);
switch(rand()%4)
{
case 0:
DoYell(SAY_SUMMON1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SUMMON1);
break;
case 1:
DoYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SUMMON2);
break;
}
AddTimer = 10000;
}else AddTimer -= diff;
if(HatefulBoltTimer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_TOPAGGRO, 1);
DoCast(target, SPELL_HATEFUL_BOLT);
HatefulBoltTimer = 15000;
}else HatefulBoltTimer -= diff;
if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 15)
{
Enraged = true;
DoCast(m_creature, SPELL_ENRAGE);
DoYell(SAY_ENRAGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ENRAGE);
}
}
if(BerserkTimer < diff)
{
DoCast(m_creature, SPELL_BERSERK);
DoYell(SAY_ENRAGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ENRAGE);
}else BerserkTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_curator(Creature *_Creature)
{
return new boss_curatorAI (_Creature);
}
void AddSC_boss_curator()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_curator";
newscript->GetAI = GetAI_boss_curator;
m_scripts[nrscripts++] = newscript;
}