rewards = rewards + go_confederates['owner']['fame']
for i=1, confederates:numPlaying() do
local player = confederates:get(i)
if (player:valid() and player:spectator() == false) then
player:modCash(rewards * 1000)
end
end
end
local haven = team_fromName(g_arena, go_haven['owner']['name'])
if (haven ~= nil) then
for i=1, haven:numPlaying() do
local player = haven:get(i)
if (player:valid() and player:spectator() == false) then
reward = reward + go_player[player.m_name]['fame']
end
end
go_haven['owner']['fame'] = go_haven['owner']['fame'] + 10
rewards = rewards + go_haven['owner']['fame']
for i=1, haven:numPlaying() do
local player = haven:get(i)
if (player:valid() and player:spectator() == false) then
player:modCash(rewards * 1000)
end
end
end
local stronghold = team_fromName(g_arena, go_stronghold['owner']['name'])
if (stronghold ~= nil) then
for i=1, stronghold:numPlaying() do
local player = confederates:get(i)
if (player:valid() and player:spectator() == false) then
reward = reward + go_player[player.m_name]['fame']
end
end
go_stronghold['owner']['fame'] = go_stronghold['owner']['fame'] + 10
rewards = rewards + go_stronghold['owner']['fame']
for i=1, gstronghold:numPlaying() do
local player = stronghold:get(i)
if (player:valid() and player:spectator() == false) then
player:modCash(rewards * 1000)
end
end
end
return false