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normal = [0.0, 1.0];
pos = [0.0, 0.0];
restitution = 0.5;
type = "plane"
};
{
angle = 0.0;
body = 21;
collide = true;
color = [1.0, 0.0, 0.0];
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friction = 0.5;
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restitution = 0.5;
type = "polygon";
vecs = [[-1.0, 0.0], [0.0, -1.0], [1.0, 0.0]]
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{
angle = 0.0;
body = 20;
collide = true;
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