rendered paste body scene::IAnimatedMesh* mesh = smgr->getMesh(
"media/room.3ds");
scene::IMesh* tangentMesh = smgr->getMeshManipulator()->createMeshWithTangents(
mesh->getMesh(0));
video::S3DVertexTangents *vertices =( video::S3DVertexTangents *)tangentMesh->getMeshBuffer(0)->getVertices ();
for (int x = 0; x < tangentMesh->getMeshBuffer(0)->getIndexCount (); x++)
{
for(int i; i<3; i++)
{
vertices[x[i+0]].Color = vertices[x[i+0]].Tangent;
vertices[x[i+1]].Color = vertices[x[i+0]].Tangent;
vertices[x[i+2]].Color = vertices[x[i+0]].Tangent;
}
}