rendered paste body// somewhere in script
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
ProxDetector(Float:radi, playerid, string[], col1, col2, col3, col4, col5)
{
new
Float:posx,
Float:posy,
Float:posz,
Float:oldposx,
Float:oldposy,
Float:oldposz,
Float:distance,
Float:rad0 = radi / 2,
Float:rad1 = radi / 4,
Float:rad2 = radi / 8,
Float:rad3 = radi / 16;
rad0 *= rad0;
rad1 *= rad1;
rad2 *= rad2;
rad3 *= rad3;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
GetPlayerPos(i, posx, posy, posz);
distance = ((oldposx - posx) * (oldposx - posx)) + ((oldposy - posy) * (oldposy - posy)) + ((oldposz - posz) * (oldposz - posz));
if (distance < rad3)
{
SendClientMessage(i, col1, string);
}
else if (distance < rad2)
{
SendClientMessage(i, col2, string);
}
else if (distance < rad1)
{
SendClientMessage(i, col3, string);
}
else if (distance < rad0)
{
SendClientMessage(i, col4, string);
}
else if (distance < radi)
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
return 1;
}