class Brokentoe : public QuestScript
{
public:
void OnQuestStart(Player * mTarget, QuestLogEntry * qLogEntry)
{
qGiver = bunch->of_shit->to_get->qgiver(); // initialize
if(qGiver == NULL)
return;
char msg[256];
snprintf((char*)msg, 256, "Get in the Ring of Blood, %s . The fight is about to start!", mTarget->GetName());
Qgiver->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, msg);
TimedEvent * te = TimedEvent::Allocate(this, new CallbackP0<Brokentoe>(this, &Brokentoe::spawn), 1, 4000, 1); // made a timed event (has to have no parameters)
qGiver->event_AddEvent(te);
}
void spawn() // the function were going to use in the timed event
{
if(qGiver == NULL)
return;
qGiver->GetMapMgr()->GetInterface()->SpawnCreature(18398, -713.427979f, 7930.669922f, 59.161800f, 4.165940f, true, false, 0, 0);
}
protected:
Unit *qGiver;
};