rendered paste bodyIndex: game/SpellAuras.cpp===================================================================--- game/SpellAuras.cpp (revision 5398)+++ game/SpellAuras.cpp (working copy)@@ -1379,7 +1379,7 @@ // final heal int32 healBasePoints0 = m_modifier.m_amount-1;- m_target->CastCustomSpell(m_target,33778,&healBasePoints0,NULL,NULL,true);+ m_target->CastCustomSpell(m_target,33778,&healBasePoints0,NULL,NULL,true,NULL,NULL,caster->GetGUID()); } } Index: game/SpellEffects.cpp===================================================================--- game/SpellEffects.cpp (revision 5398)+++ game/SpellEffects.cpp (working copy)@@ -1829,6 +1829,16 @@ { if( unitTarget && unitTarget->isAlive() && damage >= 0) {+ // Try to get original caster+ Unit *caster;+ if (m_originalCasterGUID)+ caster = m_originalCaster;+ else+ caster = m_caster;+ // Skip if m_originalCaster not in game+ if (!caster)+ return;+ //Swiftmend - consumes Regrowth or Rejuvenation if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND) {@@ -1862,18 +1872,16 @@ } } }+ uint32 addhealth = caster->SpellHealingBonus(m_spellInfo, uint32(damage),HEAL, unitTarget);+ bool crit = caster->SpellCriticalBonus(m_spellInfo, &addhealth, NULL);+ caster->SendHealSpellOnPlayer(unitTarget, m_spellInfo->Id, addhealth, crit); - uint32 addhealth = m_caster->SpellHealingBonus(m_spellInfo, uint32(damage),HEAL, unitTarget);- bool crit = m_caster->SpellCriticalBonus(m_spellInfo, &addhealth, NULL);- if(unitTarget->GetTypeId() == TYPEID_PLAYER)- m_caster->SendHealSpellOnPlayer(unitTarget, m_spellInfo->Id, addhealth, crit);- int32 gain = unitTarget->ModifyHealth( int32(addhealth) ); unitTarget->getHostilRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo); - if(m_caster->GetTypeId()==TYPEID_PLAYER)- if(BattleGround *bg = ((Player*)m_caster)->GetBattleGround())- bg->UpdatePlayerScore(((Player*)m_caster), SCORE_HEALING_DONE, gain);+ if(caster->GetTypeId()==TYPEID_PLAYER)+ if(BattleGround *bg = ((Player*)caster)->GetBattleGround())+ bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain); // ignore item heals if(m_CastItem)