rendered paste bodyIndex: src/renderer/r_state.c===================================================================--- src/renderer/r_state.c (Revision 15634)+++ src/renderer/r_state.c (Arbeitskopie)@@ -39,6 +39,10 @@ if (texunit == r_state.active_texunit) return; + /* not supported */+ if (texunit->texture >= r_config.maxTextureUnits + GL_TEXTURE0_ARB)+ return;+ r_state.active_texunit = texunit; qglActiveTexture(texunit->texture);@@ -418,6 +422,8 @@ r_state.texture_texunit.texture = GL_TEXTURE0_ARB; r_state.lightmap_texunit.texture = GL_TEXTURE1_ARB;+ r_state.third_texunit.texture = GL_TEXTURE2_ARB;+ r_state.fourth_texunit.texture = GL_TEXTURE3_ARB; R_SelectTexture(&r_state.texture_texunit); Index: src/renderer/r_state.h===================================================================--- src/renderer/r_state.h (Revision 15634)+++ src/renderer/r_state.h (Arbeitskopie)@@ -50,7 +50,9 @@ /* multitexture texunits */ gltexunit_t texture_texunit;- gltexunit_t lightmap_texunit;+ gltexunit_t lightmap_texunit; /**< e.g. used for lightmaps in the battlescape */+ gltexunit_t third_texunit;+ gltexunit_t fourth_texunit; /* texunit in use */ gltexunit_t *active_texunit;