rendered paste bodyon $*:TEXT:/^[!@.]cmb-est/Si:#: {
if ($2 == $null) || ($3 == $null) || ($4 == $null) || ($5 == $null) || ($6 == $null) || ($7 == $null) || ($8 == $null) || ($9 == $null) {
notice $nick Syntax: do !cmb-calc A S D H R P M SU
}
else {
set %dispp $iif($left($1,1) == @, msg $chan, notice $nick)
Var %Def $calc($4 * 100)
Var %Hits $calc($5 * 100)
Var %Pray $calc($7 * 50)
var %summon $calc($9 * 50)
Var %hit.def.pray.summon $calc((%Def + %hits + %Pray + %summon) / 400)
Var %hit.def.pray $calc((%Def + %hits + %Pray) / 400)
Var %Att $calc($2 * 130)
Var %str $calc($3 * 130)
if (!$and($6,1)) { Var %range $calc((($6 - 1) + ($6 * 2)) * 65) }
Else var %Range $calc($6 * 195)
if (!$and($8,1)) { Var %mage $calc((($8 - 1) + ($8 * 2)) * 65) }
Else var %Mage $calc($8 * 195)
Var %Melee $calc((%att + %str) /400), %Ranger $calc(%range / 400), %mager $calc(%mage / 400)
If (%ranger > %melee) && (%ranger > %Mager) {
set %return $calc(%hit.def.pray.summon + %ranger)
set %f2p $calc(%hit.def.pray + %ranger)
set %based Ranged
}
elseIf (%mager > %melee) && (%mager > %ranger) {
set %return $calc(%hit.def.pray.summon + %mager)
set %f2p $calc(%hit.def.pray + %mager)
set %based magic
}
elseIf (%Melee > %mager) && (%melee > %ranger) {
set %return $calc(%Hit.def.pray.summon + %melee)
set %f2p $calc(%Hit.def.pray + %melee)
set %based Melee
}
%dispp 12*** (14COMBAT12) 14with: 12Attack:14 $2 12Strength:14 $3 12Defence:14 $4 12Hitpoints:14 $5 12Ranged:14 $6 12Prayer: 14 $7 12Magic:14 $8 12Summon:14 $9 12[14P2P:12 %Return $+ 12] 12[14F2P:12 %f2p $+ 12]
unset %based
unset %return
unset %f2p
}