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DE_DUST2


~ CT Side ~

Pistol Round: 2 B, 2 on cat watching cat, mid, and lower b, 1 watching long a close to bombsite on the ramp.

Pistol round Alternate: 2 guys b (one on first box, one behind car in „pocket“ listening for a B rush), 1 guy long, 1 guy cat, 1 guy mid. Cat and mid push out, create a crossfire. B guys get cozy in tunnels, send one guy lower and create a crossfire in mid with the cat / mid pushers. Long A guy plays long from platform.

Normal setup(2-1-2): 2 guys long, 1 guy mid, 2 guys b. If any activity in mid, 1 long guy goes cat or watches cat from car.
Strong A (3-1-1): 1 long a, 2 cat or platform, 1 b, 1 mid 
Strong B (1-1-3): 1 watching long from A plat, 1 short aggresive watching mid, 2 guys in b (one behind big box, one on plat), 1 outside b doors. 

~ T Side ~

Player1: AK 
Player2: AK 
Player3: AK 
Player4: AWP or AK sometimes 
Player5: AWP 

Default pistols: Player 1 gets deagle and picks mid, calls ANY activity in mid / anyone going lower. Player 2 & 3 get smoke/flash/flash, and wait outside B tunnels. Player 4 & 5 get USP/flash and wait outside long. Player 2 & 3 go tunnels, player 2 (weakest pistol player) rushes b and tries to do some damage to the opponents, maybe get the mid guy to rotate in B. Basicaly, he just raises hell :D. Player 3 (strongest pistol player) supports him from inside tunnels, but never actually leaves them. After a really short while, player 3 goes lower, and smokes the middle box. After the smoke grenade deploys, player 1 (deagle player) strats rushing cat along with player 3 from lower. Player 4 & 5 commence to push long with the bomb at the same time. Incase player 2 kills the players in B site, the bomb carriers (player 4 & 5) go lower to B with player 3 and 5 holding mid waiting for rotators.

Verge Strat: Player5, Player4 pick mid, Player3, Player2, Player1 with AKs rush towards B. If AWPS get a pick take and hold B. If awpers don't get a pick then Player1, Player2, Player5 go cat, Player4 sneaks long, and Player3 watches for rotators in mid/lower b area. Make sure to smoke middle if the team ends up going to A.

Complexity Strat: Player1 goes lower B, Player5 picks mid, 3 team members(Player3, Player2, and Player4) rush and take long. Leave the awper(Player4) in pit at long A, then Player3 and Player2 meet up with Player5 and go up cat and take A. Player1 hangs middle and gets rotators. Make sure to smoke middle if the team ends up going to A.

1-4 B strat: Player2, Player3, Player4, Player5 work A both long and short, Player1 goes B and try to get picks/rotators. 

2-3 A rush: 3 team members(1 awp, 2 AKs) take long A, while other team members smoke mid and come up cat. Plant A and cover bomb. Make sure to lay 2-3 smokes when crossing from long A to site.

Remix save round:

One goes tree at middle with 2 flashes (guy with most money) and flashes over middle. Bomber waits upper tunnels. Then when you have 2 teammates in lower ready to rush mid, the guy at mid flashes over again then rushes lower B to upper and takes B site with the bomber The 2 lower guys rush middle to B ramp, trying to kill the guys on platform. If theres no CT's in CT spawn, one of the lower guys can stay in CT spawn hidden and wait for the rotaters. The last guy rotates to help the bomb and catch CTs rotating off guard (basicaly just watching mid and short at the same time, trying to get the CT's from behind when they rotate). 

„There are smokes that can be placed in middle double doors and in the entrance of B tunnels that allow you to see through them because of lighting bugs/effects. Legal in CAL & CEVo, and you should expect them to be used against you. The smoke placed right inside middle DD will allow the CTS, if they move back far enough, to see the terrorists in their spawn if their Terrorists are picking it. The one at the end of B tuns will allow the Ts to see and shoot people on B platform. (back of site.)“ - NightFaLL


DE_INFERNO

~ CT Side ~

Normal pistol: 2 banana site, 3 stay back in main site.
Agressive pistol: 2 play very aggressive at banana at start of the round. If the Ts don't look to be coming banana, the 2 can either push down banana or your team can leave 1 spotting down banana while 1 falls back to main site. The other 3 stay back in main site.

Normal setup: 2 at banana, 1 in apartment or in site watching apartment, 1 left middle, 1 right middle.

Strong B setup: 1 trying to spot down banana with awp, 1 going banana then back to main site if Ts don't rush it, 1 in apartment or in site watching apartment, 1 left middle, 1 right middle. 


~ T Side ~

Player 1: Rifle
Player 2: Rifle
Player 3: Rifle
Player 4: AWP / rifle
Player 5: AWP

Pistol round default: All go alternate mid, player 1 & 2 wait in jungle with bomb. The goal of this strat is to get one (or two) banana players to push mid, then get in banana behind them trough gutter. Players 3, 4 and 5 stock up on flashes and smokes. Player 3 goes appartment, players 4 & 5 go mid. 4 & 5 smoke right mid, push left mid and try to get CT spawn. Player 3 flashes out of appartment and tries to divert attention to himself, so the two players going left mid can get trough unharmed. If the B guys get kills in B, the jungle boys go B with the bomb trough alt-mid. If the banana CT's push mid, the jungle boys go banana (try to be as quiet as possible, don't divert attention to themselves from the pushers – if you get a chance to shoot them in the back, don't, just proceed banana). 

A default: Players 4 & 5 wait on T stairs (Player 4 MUST have RIFLE, NOT AWP), creating a crossfire incase the A CT's push (they have the bomb). Players 1-3 go mid, stocked up on smokes / flashes. They smoke left mid and rush archway to CT spawn as fast as possible, flashing every common CT hiding spot. When they make it to archway, player 3 & 4 begin to WALK UP banana, player 5 trying to get the pick with the awp, player 4 ready to flash incase player 5 gets pushed. Players 3-5 make their way to ruins/church and hide. Players 4 & 5 flash A site over the rooftop and at that exact moment players 1-3 push out from ruins/church. Take the site, guard the bomb (don't forget to watch banana, create some crossfires etc). 

B default: 

Player 5 watches middle from T stairs, player 4 goes bridge/balcony and watches appartment. Player 1 sets up at bench, player 2 sets up at haystack. Player 3 goes appartments. After they are done setting up, player 5 starts picking banana instead of middle, if he gets a pick, the bomb will go banana. If he does not, he links up with player 3 in appartments. Player 5 tries to pick appartments while player 3 watches lower appartments incase of a push. Player 4 links up with 2 & 3, they smoke left mid and push right mid to library. Player 4 sets up in library, while player 5 pushes up appartments (they create a crossfire). Player 3 goes lower appartments to left mid, flashing pit and B site. Player 1 &  2 use their remaining flashes on graveyard while the whole team makes the push at the same time (player 4 & 5 remain in their spots watching the site after the bomb is planted, players 1/2/3 take random positions). 

NoA strat: All players go up mid, running. Watch for nade stacks. Player 1 gets in appartments trough haystack. Players 2-5 smoke mid VERY HARD, then WALK down mid back to banana, and then rush it). The appartment guy tries to get one of the A CT's to rotate. 

Deagle economy round: nade stack right mid and rush banana with armor and deagles.


„Spotting from CT side inferno down banana is a required risk. If you don't, you wont know if the Ts are pushing, and it gives you less time to rotate.“ - NightFaLL

DE_NUKE

~ CT Side ~ 

Pistol round: Player1, Player2 in the corners of the A rafters closest to the mini-garage, Player3 on A floor, Player4 in Ramp room, and Player5 watching outside from sniper's nest.

Normal setup: Player5 and Player2 on ramp, Player4 and Player3 upper bomb site, Player1 outside. *Player5 can move between ramp room, locker room area, heavens depending on where help is needed. Also, if they are going outside a lot, we may have Player5 go straight outside. The outside railing is a great place to play a second guy outside.

Strong outside setup: 2 players outside (1 awp 1 rifle), one in garage or shaguar spot, the other one on the catwalk. 1 player ramp, two players upper (one on hut one in the corner closest to heavens). 

Deco setup: 2 players (best spawns) go backsteps to lower and wait behind vents (break it straight away). 2 players in upper in the corners of rafters closest to mini-garage, one player under ladder spotting ramp. 

~ T Side ~

Pistol Round: Player 1 & 2 (best deagle players) go outside w/ deag. Work on getting the mini garage (a.k.a connector, main entrance) pick. Players 3, 4 and 5 work ramp. Watch for pushes / nade stacks, watch for a push from A site (very important!!). The deagles will proceed to Garage, making their way into lower trough backstairs. Players 3/4/5 will push ramp and hold it for a while (enough time for Player 1 & 2 to get to lower). Clear each door, flash vents, get the bomb down, watch it. Make sure you have someone watching ramp. 

Upper default: The whole team buys AKs (works with mp5 too) and rushes upper site. The last guy out of T spawn stays back in lobby to watch for flanking CTs from the ramp room. Take bomb lower and plant it lower if possible. The first 3 guys in site (best spawns) need to spread out so they don't get stacked by nades. First player moves straight out, second player gets behind forklift, third player moves towards the plant boxes, fourth player goes out squeaky doors. Keep heaven (a.k.a nest, snipers nest) flashed if you plant upper. 

Lower default:

Player5(AWP) tries to get a pick on the ramp with help from Player2, Player4(AKs). Player3(AK) watches the hut. Player1(AK) watches the squeaky door. If Player5 gets the pick at ramp then Player2, Player4 and Player5 take ramp. Player2, Player4 and Player5 hold ramp for a bit and wait for call. Player1 and Player3 continue to watch for a push from hut/squeaky door. The team should either continue down to B, or have one of the ramp guys fake lower, and have the rest of the ramp guys go back to upper and plant there. Make sure you spread out while making your entry into upper, as most good teams will leave a player there incase of a fake. 

Squeaky strat:

Player2, Player4, Player1 Rifles wait in squeaky room. Player3 team member lays down smoke in front of mini-garage. Player5 flashes twice into A site from roof threw the glass windows. At this time Player3 flashes mini-garage. Player2, Player4, Player1 go out squeaky door then down to lower to plant. Player5 and Player3 try to get to ramp and help the lower guys out from there. For this to work, the squeaky guys can't get stuck in squeaky doors, and the flashes from Player5 must be perfectly executed. I recommend flashing from yellow if player5 knows how to get on there without any help. Practice these flashes regularly!
When playing very good teams, I suggest the squeaky players flash out of squeaky aswell. 

Upper rush (only pull it off once to twice per match!): 

Three players with best spawn rush outside with smokes and flashes, smoke out Garage, Locker room and CT spawn! Lay flashes into garage, locker room, and in upper. The remaining two players are going to wait for the flashes in lobby. When the flashes go off, one of them rushes in upper at the exact same time as the 3 outside guys go mini-garage (connector). The player in lobby stays there and waits for the pushes from ramp. You can have 1 of the outside players flank to heaven aswell, and 2 of them go minigarage. 

„If you take lower on T side, be sure to smoke/clear each door.  trying to plant without doing this makes sure the bomb planter will die. Most CTs instantly rotate to barrel side door when ramp is taken.“ - NightFaLL

DE_TRAIN


Pistol default: Player1 and Player2 stay by T spawn with bomb. Player3, Player4, Player5 go inside and lay down three smokes. Player3, Player4, Player5 then come back to ladder and go outside. Player2 and Player1 come out middle. Player5 watch the flank from ladder room. Plant on the front of the train. 

Pistol alternate: Player1 rushes middle as fast as possible with flashes and either a smoke or a HE grenade and draws attention. The rest of the team buys armor and rushes ivy together. Plant on the back of the train.

A default: Player3, Player2 go to ivy. Player1 covers mid or quick picks from T connector. Player5, Player4 go ladder. Ivy guys smoke ct connector from T back alley area. Ladder guys push out first, then the mid guy. One of the ladder guys smokes back of bomb train. The ivy guys push out last. One of ladder guys needs to watch ladder room for flanking CTs. Try to plant on the front of the train so you can see the planted bomb from most of the outside train yard.

B default: Four of your team members move into upper B quietly and being aware of the pushed up CT. The Last team member(should be Player1) watches the flank from the ladder. Player5 throws far smoke at lower b and Player4 throws far smoke at upper b. Player5 flashes lower B and Player4 flashes into site from upper. Player2, Player3, and Player5 come out lower B. Player4 comes out upper B. Take the site and keep connector flashed. Make sure one of the players watches ladder all the time. 

Middle Rush: Player3, Player4, Player5, Player1 (has bomb) rush out middle. Player2 rushes out ivy as quickly as possible. Player5 moves to ladder room after your team is out in the train yard and after any up close CTs have been killed. Player1 smokes in front of CT connector. Player4 smokes in front of bomb train. Player1, Player4 move to get bomb down on the front of the train and then fall back to save places. Note: this is an AK heavy strat, suggest to smoke out any typical AWP spots from T spawn (practice the smokes over the roofs of T backalley).