rendered paste body _________ .__ __ _________ _____.__
/ _____/_ _ _|__| ____ | | __ \_ ___ \ ____ _____/ ____\__| ____
\_____ \\ \/ \/ / |/ \| |/ / / \ \/ / _ \ / \ __\| |/ ___\
/ \\ /| | | \ < \ \___( <_> ) | \ | | / /_/ >
/_______ / \/\_/ |__|___| /__|_ \ \______ /\____/|___| /__| |__\___ /
\/ \/ \/ \/ \/ /_____/
dT FPS config personalized, version 1.
Created: 7.3.2008
// # ___
// # <_*_>
// # (o o)
//<=------8---(_)--Ooo-----=>
//<=--------Personal--------=>
//<=-----------------------=>
name "Billy Brooklyn"
bind "F10" "name Swink"
sensitivity "1.1"
zoom_sensitivity_ratio "1.0"
hud_fastswitch "1"
fps_max "101"
cl_showfps "0"
net_graphheight "60"
cl_autohelp "0"
cl_autowepswitch "4"
cl_crosshaircolor "4"
cl_crosshairscale "1200"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_dynamiccrosshair "0"
cl_restrict_server_commands "0"
cl_righthand "1"
con_enable "1"
cl_wpn_sway_interp "0"
net_graph 3
net_graphpos 2
cl_restrict_server_commands "0"
// ___
// .|||.
// (o o)
//<=-----ooO--(_)--Ooo-----=>
//<=-------Keyboard----------=>
//<=-----------------------=>
bind "TAB" "+showscores"
bind "space" "lastinv"
bind "MOUSE4" "use weapon_flashbang"
bind "CAPSLOCK" "use weapon_hegrenade"
bind "q" "lastinv"
bind "q" "buyequip"
bind "e" "buymenu"
bind "f" "+use"
bind "mwheeldown" "+jump"
bind "mwheelup" "lastinv"
unbind "MOUSE5"
bindToggle "v" "cl_righthand"
// ()_()
// (o o)
//<=-----ooO-->o<--Ooo-----=>
//<=------Rates & Net-------=>
//<=-----------------------=>
cl_predict 1
cl_predictweapons 1
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_updaterate "101"
cl_interpolate "1"
sv_unlag "1"
cl_cmdrate "101"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.01"
cl_resend "6"
rate "30000"
cl_pred_optimize "2"
net_maxfragments "1280"
cl_timeout "30"
cl_predictweapons "1"
net_maxfragments "1280"
// ((__))
// (00)
//<=-----nn--(o__o)--nn----=>
//<=--------Graphics--------=>
//<=-----------------------=>
jpeg_quality "100"
mat_monitorgamma "2.2"
cl_lagcompensation "1"
cl_allowdownload "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_trilinear "0"
r_TransitionSensitivity "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
mat_shadowstate "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
cl_logofile "0"
r_shadowmaxrendered "1"
r_rootlod "0"
r_lod "2"
r_drawbatchdecals "0"
cl_ejectbrass "0"
mp_decals "1"
showhitlocation "1"
sv_forcepreload "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
lod_enable "1"
cl_autohelp "0"
cl_c4progressbar "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
lod_transitiondist "50"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
// |
// |.===.
// {}o o{}
//<=-----ooO--(_)--Ooo-----=>
//<=---------Sound----------=>
//<=-----------------------=>
snd_flushasync
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "0"
voice_enable "0"
// # #
// #=ooO=========Ooo=#
// # \\ (o o) // #
//<=----------(_)----------=>
//<=------Performance-------=>
//<=-----------------------=>
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "1"
// ...
// o,*,(o o)
// 8(o o)(_)Ooo
//<=-----ooO-(_)---Ooo-----=>
//<=---------Models---------=>
//<=-----------------------=>
cl_ragdoll_physics_enable "0"
r_modellodscale "0.1"
cl_ragdoll_collide "1"
cl_phys_props_max "0"
r_maxmodeldecal "0"
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "3"
r_drawmodeldecals "0"
// ___
// .'_#_`.
// |[o o]|
//<=-----ooO--(_)--Ooo-----=>
//<=---------Blood----------=>
//<=-----------------------=>
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// ( ( (
// '. ___ .'
// ' (> <) '
//<=-----ooO--(_)--Ooo-----=>
//<=-------Buyscript-------=>
//<=-----------------------=>
bind "DOWNARROW" "buy hegrenade"
bind "LEFTARROW" "buy flashbang"
bind "RIGHTARROW" "buy smokegrenade"
bind "UPARROW" "buy defuser"
bind "KP_LEFTARROW" "buy deagle"
bind "KP_5" "buy mp5"
bind "KP_END" "buy famas; buy galil"
bind "KP_DOWNARROW" "buy m4a1 ; buy ak47"
bind "KP_PGDN" "buy awp"
bind "KP_INS" "buy vesthelm"
// ,,,,,
// /($ $)\
//<=-----ooO--(_)--Ooo-----=>
//<=------Money script------=>
//<=-----------------------=>
bind "F1" "say_team drop/eco (0-2000$)"
bind "F2" "say_team can buy (2000-3500)"
bind "F3" "say_team can buy and drop (5000$+)"
bind "F4" "say_team im rich and famous baby! (9000$+)"
// _ _
// o' \,=./ `o
// (o o)
//<=-----ooO--(_)--Ooo-----=>
//<=------smilyscript-------=>
//<=-----------------------=>
bind "k" "smileytoggler"
alias "smileytoggler" "smiley1"
alias "smiley1" "say [:)~; alias smileytoggler smiley2"
alias "smiley2" "say [:)~ heha lal; alias smileytoggler smiley3"
alias "smiley3" "say haeheaHAhe [:)~ ; alias smileytoggler smiley4"
alias "smiley4" "say [:)~ roforofLOL [:)~ [:)~; alias smileytoggler smiley5"
alias "smiley5" "say [:)~ HAHA!lol; alias smileytoggler smiley6"
alias "smiley6" "say haehae [:)~; alias smileytoggler smiley7"
alias "smiley7" "say [:)~ [:)~ [:)~; alias smileytoggler smiley8"
alias "smiley8" "say heha [:)~; alias smileytoggler smiley9"
alias "smiley9" "say [:)~ ROloLFOl; alias smileytoggler smiley10"
alias "smiley10" "say lol [:)~; alias smileytoggler smiley11"
alias "smiley11" "say lolrofl [:)~; alias smileytoggler smiley1"
// !!!
// ` _ _ '
// - (OXO) -
//<=-----ooO--(_)--Ooo-----=>
//<=--------The End---------=>
//<=------Echo n shit------=>
con_notifytime "15"
developer "1"
contimes "30"
clear
clear
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " ,-="""=."
echo " .' `."
echo " ( `."
echo " `. `.."
echo " ,' .'"
echo " `. '."
echo " `-. `-."
echo " ) `=-."
echo " .' `=-."
echo " .` .`-."
echo " _ ( \ `-."
echo " ,' `. `. /`. \"
echo " / `. \ | `. `."
echo " ,' `. ) / \ \"
echo " / .'`. `. ) | `. \"
echo " ,' .' `. `./ \ `. \"
echo " ,' .' `. \ \ \"
echo " ,' .' `. \ `. \"
echo " ,' .' `. ) ) (__."
echo " ,' ( `. ) `."""'"
echo " _.-' __) `. . swink.cfg"
developer "-1"
con_notifytime "0"
contimes "8"