// Creates an in game object by /spawnobject objectid, 0 0 <-- some reason have to do 0 0 after id to make it spawn. and everything spawns at a slanted angle, make it where you can put in a way to tell it /spawnobject objectid angle rotation angle = left and right rotation would be from an object sitting on its side to being level with the ground.
//defines:
new Createdobjects[1800];
new Createdobject = 0;
//--------------------------------[spawn object]--------------------------------------------------
if(strcmp(cmd, "/spawnobject", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] < 1)
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /spawnobject [objectid]");
return 1;
}
new object;
object = strval(tmp);
if(object < 615 || object > 18112) { SendClientMessage(playerid, COLOR_GREY, " Object Number can't be below 615 or above 18112 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /spawnobject [objectid 615-18112]");
return 1;
}
// new Float:X,Float:Y,Float:Z;
// GetPlayerPos(playerid, X,Y,Z);
new objectid = CreateObject(object, X,Y,Z, 0.0, 60000);
Createdobjects[Createdobject] = objectid;
Createdobject ++;
new string[64];
format(string, sizeof(string), " object %d spawned.", objectid);
SendClientMessage(playerid, COLOR_GREY, string);
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /spawnobject [objectid]");
return 1;
}
}
return 1;
}