Public Class Form1
Inherits System.Windows.Forms.Form
#Region " Windows Form Designer generated code "
Public Sub New()
MyBase.New()
'This call is required by the Windows Form Designer.
InitializeComponent()
'Add any initialization after the InitializeComponent() call
End Sub
'Form overrides dispose to clean up the component list.
Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing Then
If Not (components Is Nothing) Then
components.Dispose()
End If
End If
MyBase.Dispose(disposing)
End Sub
'Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
'NOTE: The following procedure is required by the Windows Form Designer
'It can be modified using the Windows Form Designer.
'Do not modify it using the code editor.
Friend WithEvents Button1 As System.Windows.Forms.Button
Friend WithEvents Button2 As System.Windows.Forms.Button
Friend WithEvents Button3 As System.Windows.Forms.Button
Friend WithEvents Button4 As System.Windows.Forms.Button
Friend WithEvents Button5 As System.Windows.Forms.Button
Friend WithEvents Button6 As System.Windows.Forms.Button
Friend WithEvents Button7 As System.Windows.Forms.Button
Friend WithEvents Button8 As System.Windows.Forms.Button
Friend WithEvents Button9 As System.Windows.Forms.Button
<System.Diagnostics.DebuggerStepThrough()> Private Sub InitializeComponent()
Me.Button1 = New System.Windows.Forms.Button
Me.Button2 = New System.Windows.Forms.Button
Me.Button3 = New System.Windows.Forms.Button
Me.Button4 = New System.Windows.Forms.Button
Me.Button5 = New System.Windows.Forms.Button
Me.Button6 = New System.Windows.Forms.Button
Me.Button7 = New System.Windows.Forms.Button
Me.Button8 = New System.Windows.Forms.Button
Me.Button9 = New System.Windows.Forms.Button
Me.SuspendLayout()
'
'Button1
'
Me.Button1.Location = New System.Drawing.Point(8, 8)
Me.Button1.Name = "Button1"
Me.Button1.Size = New System.Drawing.Size(64, 64)
Me.Button1.TabIndex = 0
Me.Button1.Tag = "0,0"
'
'Button2
'
Me.Button2.Location = New System.Drawing.Point(96, 8)
Me.Button2.Name = "Button2"
Me.Button2.Size = New System.Drawing.Size(64, 64)
Me.Button2.TabIndex = 1
Me.Button2.Tag = "0,1"
'
'Button3
'
Me.Button3.Location = New System.Drawing.Point(184, 8)
Me.Button3.Name = "Button3"
Me.Button3.Size = New System.Drawing.Size(64, 64)
Me.Button3.TabIndex = 2
Me.Button3.Tag = "0,2"
'
'Button4
'
Me.Button4.Location = New System.Drawing.Point(184, 88)
Me.Button4.Name = "Button4"
Me.Button4.Size = New System.Drawing.Size(64, 64)
Me.Button4.TabIndex = 5
Me.Button4.Tag = "1,2"
'
'Button5
'
Me.Button5.Location = New System.Drawing.Point(96, 88)
Me.Button5.Name = "Button5"
Me.Button5.Size = New System.Drawing.Size(64, 64)
Me.Button5.TabIndex = 4
Me.Button5.Tag = "1,1"
'
'Button6
'
Me.Button6.Location = New System.Drawing.Point(8, 88)
Me.Button6.Name = "Button6"
Me.Button6.Size = New System.Drawing.Size(64, 64)
Me.Button6.TabIndex = 3
Me.Button6.Tag = "1,0"
'
'Button7
'
Me.Button7.Location = New System.Drawing.Point(184, 168)
Me.Button7.Name = "Button7"
Me.Button7.Size = New System.Drawing.Size(64, 64)
Me.Button7.TabIndex = 8
Me.Button7.Tag = "2,2"
'
'Button8
'
Me.Button8.Location = New System.Drawing.Point(96, 168)
Me.Button8.Name = "Button8"
Me.Button8.Size = New System.Drawing.Size(64, 64)
Me.Button8.TabIndex = 7
Me.Button8.Tag = "2,1"
'
'Button9
'
Me.Button9.Location = New System.Drawing.Point(8, 168)
Me.Button9.Name = "Button9"
Me.Button9.Size = New System.Drawing.Size(64, 64)
Me.Button9.TabIndex = 6
Me.Button9.Tag = "2,0"
'
'Form1
'
Me.AutoScaleBaseSize = New System.Drawing.Size(5, 13)
Me.ClientSize = New System.Drawing.Size(264, 246)
Me.Controls.Add(Me.Button7)
Me.Controls.Add(Me.Button8)
Me.Controls.Add(Me.Button9)
Me.Controls.Add(Me.Button4)
Me.Controls.Add(Me.Button5)
Me.Controls.Add(Me.Button6)
Me.Controls.Add(Me.Button3)
Me.Controls.Add(Me.Button2)
Me.Controls.Add(Me.Button1)
Me.Name = "Form1"
Me.Text = "Tic Tac Toe"
Me.ResumeLayout(False)
End Sub
#End Region
Private Sub btnMoveMade_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles Button1.Click, _
Button2.Click, Button3.Click, Button4.Click, _
Button5.Click, Button6.Click, Button7.Click, _
Button8.Click, Button9.Click
Dim btnSquareClicked As Button = sender
Static chrTTT(2, 2) As Char
Static chrPlayer As Char = "X"
If btnSquareClicked.Text <> Nothing Then
MessageBox.Show("Invalid!")
Else
btnSquareClicked.Text = chrPlayer
Dim XOShow = btnSquareClicked.Text
Dim strIndex As String
strIndex = btnSquareClicked.Tag
Dim intX As Integer = Val(strIndex.Chars(0))
Dim intY As Integer = Val(strIndex.Chars(2))
Call StoreMove(intX, intY, chrPlayer, chrTTT)
If IsWinner(chrTTT) Then
MessageBox.Show("Game over!")
Else
If chrPlayer = "X" Then
chrPlayer = "O"
Else
chrPlayer = "X"
End If
End If
End If
End Sub
Sub StoreMove(ByVal intX As Integer, ByVal intY As Integer, _
ByVal chrPlayer As Char, ByRef chrTTT(,) As Char)
chrTTT(intX, intY) = chrPlayer
End Sub
Function IsWinner(ByRef chrTTT(,) As Char) As Boolean
Dim intRow As Integer
For intRow = 0 To 2
If chrTTT(intRow, 0) = chrTTT(intRow, 1) And _
chrTTT(intRow, 1) = chrTTT(intRow, 2) And _
(chrTTT(intRow, 0) = "X" Or chrTTT(intRow, 0) = "O") Then
Return True ' You win!
End If
Next intRow
Dim intCol As Integer
For intCol = 0 To 2
If chrTTT(0, intCol) = chrTTT(1, intCol) And _
chrTTT(1, intCol) = chrTTT(2, intCol) And _
(chrTTT(0, intCol) = "X" Or chrTTT(0, intCol) = "O") Then
Return True ' Winner
End If
Next intCol
If chrTTT(0, 0) = chrTTT(1, 1) And chrTTT(1, 1) = chrTTT(2, 2) _
And (chrTTT(0, 0) = "X" Or chrTTT(0, 0) = "O") Then
Return True ' Winner again!
End If
If chrTTT(0, 2) = chrTTT(1, 1) And chrTTT(1, 1) = chrTTT(2, 0) _
And (chrTTT(0, 2) = "X" Or chrTTT(0, 2) = "O") Then
Return True 'win
End If
Dim blnMovesLeft As Boolean = False
For intRow = 0 To 2
For intCol = 0 To 2
If chrTTT(intRow, intCol) = Nothing Then
blnMovesLeft = True
End If
Next intCol
Next intRow
If Not blnMovesLeft Then
Return True 'Squares filled!
End If
Return False ' Game goes on; no winner yet!
End Function
End Class