print("ÿc9Checking: isIncluded(config/NTConfig.dbl) <libs/config/NTConfig_Nerfed.dbj>");
if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
print("ÿc9Done checking: isIncluded(config/NTConfig.dbl), Starting: NT_LoadConfig() <libs/config/NTConfig_Nerfed.dbj>");
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
print("ÿc9Adding bosses <libs/config/NTConfig_Nerfed.dbj>");
//NTConfig_Script.push("Pit");
NTConfig_Script.push("Countess");
NTConfig_Script.push("Andariel");
NTConfig_Script.push("Summoner");
//NTConfig_Script.push("Duriel");
NTConfig_Script.push("Mephisto");
NTConfig_Script.push("Eldritch"); NTConfig_ShenkExtension = true;
//NTConfig_Script.push("ThreshSocket");
NTConfig_Script.push("Pindleskin"); NTConfig_NihlathakExtension = true;
//NTConfig_Script.push("Nihlathak"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("Baal"); NTConfig_KillBaal = true;
print("ÿc9Done adding bosses, chicken/pot settings now <libs/config/NTConfig_Nerfed.dbj>");
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
print("ÿc9Inventory setup <libs/config/NTConfig_Nerfed.dbj>");
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,1,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "rv";
NTConfig_BeltColType[1] = "rv";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 0;
NTConfig_BeltColMin[1] = 0;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
print("ÿc9Loading pickit files <libs/config/NTConfig_Nerfed.dbj>");
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
print("ÿc9Done loading pickit <libs/config/NTConfig_Nerfed.dbj>");
//------------------------------------------------------------------------------
// GambleIt configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_GambleIt = false; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets
//--------------------------------------------------------------------------------------
// Attack configuration
// Supported attack spell
// 47:Fire Ball, 56:Meteor, 49:Lightning, 53:Chain Lightning, 59:Blizzard, 64:Frozen Orb
// 106:Zeal, 112:Blessed Hammer
//--------------------------------------------------------------------------------------
print("ÿc9Setting auras <libs/config/NTConfig_Nerfed.dbj>");
NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't
NTConfig_AttackFirst = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 112; // Cast your primary spell to boss.
NTConfig_AttackOthers = 112; // Cast your primary spell to others.
NTConfig_AttackSecondary = 0; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
print("ÿc9Done with NT_LoadConfig <libs/config/NTConfig_Nerfed.dbj>");
}