All pastes #929800 Raw Edit

Stuff

public text v1 · immutable
·published 2008-03-06 00:58 UTC
rendered paste body
/*
================
vmMain

This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11  ) {

	switch ( command ) {
	case CG_INIT:
		CG_Init( arg0, arg1, arg2 );
		return 0;
	case CG_SHUTDOWN:
		CG_Shutdown();
		return 0;
	case CG_CONSOLE_COMMAND:
		return CG_ConsoleCommand();
	case CG_DRAW_ACTIVE_FRAME:
		CG_DrawActiveFrame( arg0, arg1, arg2 );
		return 0;
	case CG_CROSSHAIR_PLAYER:
		return CG_CrosshairPlayer();
	case CG_LAST_ATTACKER:
		return CG_LastAttacker();
	case CG_KEY_EVENT:
		CG_KeyEvent(arg0, arg1);
		return 0;
	case CG_MOUSE_EVENT:
#ifdef MISSIONPACK
		cgDC.cursorx = cgs.cursorX;
		cgDC.cursory = cgs.cursorY;
#endif
		CG_MouseEvent(arg0, arg1);
		return 0;
	case CG_EVENT_HANDLING:
		CG_EventHandling(arg0);
		return 0;
	default:
		CG_Error( "vmMain: unknown command %i", command );
		break;
	}
	return -1;
}