All pastes #929589 Raw Edit

Zeug

public diff v1 · immutable
·published 2008-03-05 21:42 UTC
rendered paste body
 ## Additional files to include when running 'make dist' #  Include world daemon configurationIndex: src/game/Object.cpp===================================================================--- src/game/Object.cpp	(revision 5370)+++ src/game/Object.cpp	(working copy)@@ -1202,7 +1202,7 @@     return MapManager::Instance().GetBaseMap(GetMapId()); } -Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime)+Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang, float spawndist, TempSummonType spwtype,uint32 despwtime) {     TemporarySummon* pCreature = new TemporarySummon(this, GetGUID()); @@ -1211,7 +1211,7 @@     if (GetTypeId()==TYPEID_PLAYER)         team = ((Player*)this)->GetTeam(); -    if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMapId(), x, y, z, ang, id, team))+    if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMapId(), x, y, z, ang, spawndist, id, team))     {         delete pCreature;         return NULL;Index: src/game/Creature.h===================================================================--- src/game/Creature.h	(revision 5370)+++ src/game/Creature.h	(working copy)@@ -307,7 +307,7 @@         void AddToWorld();         void RemoveFromWorld(); -        bool Create (uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 Entry, uint32 team, const CreatureData *data = NULL);+        bool Create (uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, float spawndist, uint32 Entry, uint32 team, const CreatureData *data = NULL);         bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL);         bool LoadCreaturesAddon(bool reload = false);         void SelectLevel(const CreatureInfo *cinfo);Index: src/game/SpellEffects.cpp===================================================================--- src/game/SpellEffects.cpp	(revision 5370)+++ src/game/SpellEffects.cpp	(working copy)@@ -2654,7 +2654,7 @@          TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_OR_DEAD_DESPAWN; -        m_caster->SummonCreature(creature_entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);+        m_caster->SummonCreature(creature_entry, px, py, pz, 0.0f, m_caster->GetOrientation(), summonType, duration);     } } @@ -3991,7 +3991,7 @@     Totem* pTotem = new Totem(m_caster);      if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),-        m_caster->GetMapId(), x, y, z, m_caster->GetOrientation(),+        m_caster->GetMapId(), x, y, z, m_caster->GetOrientation(), 0.0f,         m_spellInfo->EffectMiscValue[i], team ))     {         delete pTotem;@@ -4751,7 +4751,7 @@     if (px == 0 || py == 0 || pz == 0)         m_caster->GetClosePoint(px, py, pz); -    Creature* Charmed = m_caster->SummonCreature(m_spellInfo->EffectMiscValue[i], px, py, pz, m_caster->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,3600000);+    Creature* Charmed = m_caster->SummonCreature(m_spellInfo->EffectMiscValue[i], px, py, pz, 0.0f, m_caster->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,3600000);     if (!Charmed)         return; Index: src/game/Object.h===================================================================--- src/game/Object.h	(revision 5370)+++ src/game/Object.h	(working copy)@@ -355,7 +355,7 @@          Map      * GetMap() const;         Map const* GetBaseMap() const;-        Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);+        Creature* SummonCreature(uint32 id, float x, float y, float z, float ang, float spawndist, TempSummonType spwtype,uint32 despwtime);     protected:         explicit WorldObject( WorldObject *instantiator );         std::string m_name;Index: src/game/BattleGroundAB.cpp===================================================================--- src/game/BattleGroundAB.cpp	(revision 5370)+++ src/game/BattleGroundAB.cpp	(working copy)@@ -463,7 +463,7 @@     if (m_spiritGuides[node])         return;     m_spiritGuides[node] = new Creature(NULL);-    if (!m_spiritGuides[node]->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), 529, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], (node>4)?BG_AB_SpiritGuideId[node-5]:BG_AB_SpiritGuideId[m_Nodes[node]-3], (node>4)?BG_AB_SpiritGuideTeamId[node-5]:BG_AB_SpiritGuideTeamId[m_Nodes[node]-3]))+    if (!m_spiritGuides[node]->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), 529, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], 0.0f, (node>4)?BG_AB_SpiritGuideId[node-5]:BG_AB_SpiritGuideId[m_Nodes[node]-3], (node>4)?BG_AB_SpiritGuideTeamId[node-5]:BG_AB_SpiritGuideTeamId[m_Nodes[node]-3]))         ASSERT(0);     m_spiritGuides[node]->setDeathState(DEAD);     m_spiritGuides[node]->AIM_Initialize();Index: src/game/BattleGround.cpp===================================================================--- src/game/BattleGround.cpp	(revision 5370)+++ src/game/BattleGround.cpp	(working copy)@@ -820,10 +820,10 @@     } } -Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o)+Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, float spawndist) {     Creature* pCreature = new Creature(NULL);-    if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMapId(), x, y, z, o, entry, teamval))+    if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMapId(), x, y, z, o, spawndist, entry, teamval))     {         sLog.outError("Can't create creature entry: %u",entry);         delete pCreature;@@ -875,7 +875,7 @@     else         entry = 13117; -    Creature* pCreature = AddCreature(entry,type,team,x,y,z,o);+    Creature* pCreature = AddCreature(entry, type, team, x, y, z, o, 0.0f);     if(!pCreature)     {         sLog.outError("Can't create Spirit guide. BattleGround not created!");Index: src/game/World.cpp===================================================================--- src/game/World.cpp	(revision 5370)+++ src/game/World.cpp	(working copy)@@ -1317,8 +1317,9 @@                 float y = step.script->y;                 float z = step.script->z;                 float o = step.script->o;--                Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);+		float spawndist = 0.0f;	  //currently set to 0 untill spawndist implemented in event/script DB tables+		+                Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o, spawndist, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->datalong2);                 if (!pCreature)                 {                     sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);Index: src/game/Level2.cpp===================================================================--- src/game/Level2.cpp	(revision 5370)+++ src/game/Level2.cpp	(working copy)@@ -602,9 +602,10 @@     float y = chr->GetPositionY();     float z = chr->GetPositionZ();     float o = chr->GetOrientation();+    float spawndist = 0.0f;	//currently set to 0 untill spawndist implemented in .addspw command      Creature* pCreature = new Creature(chr);-    if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(), x, y, z, o, id, (uint32)teamval))+    if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(), x, y, z, o, spawndist, id, (uint32)teamval))     {         delete pCreature;         return false;@@ -2251,7 +2252,7 @@          Creature* wpCreature = new Creature(chr);         if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(),-            chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation(), VISUAL_WAYPOINT,0))+            chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation(), 0.0f, VISUAL_WAYPOINT,0))         {             PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);             delete wpCreature;@@ -2346,7 +2347,7 @@                 // re-create                 Creature* wpCreature2 = new Creature(chr);                 if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(),-                    chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation(), VISUAL_WAYPOINT, 0))+                    chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation(), 0.0f, VISUAL_WAYPOINT, 0))                 {                     PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);                     delete wpCreature2;@@ -2829,9 +2830,9 @@              Player *chr = m_session->GetPlayer();             float o = chr->GetOrientation();-+	                 Creature* wpCreature = new Creature(chr);-            if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(), x, y, z, o, id, 0))+            if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(), x, y, z, o, 0.0f, id, 0))             {                 PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);                 delete wpCreature;@@ -2876,7 +2877,7 @@         float o = chr->GetOrientation();          Creature* pCreature = new Creature(chr);-        if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(), x, y, z, o, id, 0))+        if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(), x, y, z, o, 0.0f, id, 0))         {             PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);             delete pCreature;@@ -2924,7 +2925,7 @@         float o = chr->GetOrientation();          Creature* pCreature = new Creature(chr);-        if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(), x, y, z, o, id, 0))+        if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(), x, y, z, o, 0.0f, id, 0))         {             PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);             delete pCreature;Index: src/game/BattleGround.h===================================================================--- src/game/BattleGround.h	(revision 5370)+++ src/game/BattleGround.h	(working copy)@@ -354,7 +354,7 @@         BGCreatures m_BgCreatures;         void SpawnBGObject(uint32 type, uint32 respawntime);         bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawntime = 0);-        Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o);+        Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, float spawndist);         bool DelCreature(uint32 type);         bool DelObject(uint32 type);         bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team);Index: src/game/Creature.cpp===================================================================--- src/game/Creature.cpp	(revision 5370)+++ src/game/Creature.cpp	(working copy)@@ -346,14 +346,15 @@     return true; } -bool Creature::Create (uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 Entry, uint32 team, const CreatureData *data)+bool Creature::Create (uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, float spawndist, uint32 Entry, uint32 team, const CreatureData *data) {     respawn_cord[0] = x;     respawn_cord[1] = y;     respawn_cord[2] = z;     SetMapId(mapid);     Relocate(x,y,z);-+    m_respawnradius = spawndist;+         if(!IsPositionValid())     {         sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,Entry,x,y);@@ -1223,7 +1224,7 @@     SetInstanceId(InstanceId);      uint16 team = 0;-    if(!Create(guid,data->mapid,data->posX,data->posY,data->posZ,data->orientation,data->id,team,data))+    if(!Create(guid,data->mapid,data->posX,data->posY,data->posZ,data->orientation,data->spawndist,data->id,team,data))         return false;      m_DBTableGuid = stored_guid;Index: src/bindings/Makefile.am===================================================================--- src/bindings/Makefile.am	(revision 5370)+++ src/bindings/Makefile.am	(working copy)@@ -14,4 +14,4 @@ # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA