All pastes #928671 Raw Edit

Mage patch

public text v1 · immutable
·published 2008-03-05 06:02 UTC
rendered paste body
Index: game/Unit.cpp
===================================================================
--- game/Unit.cpp	(revision 5362)
+++ game/Unit.cpp	(working copy)
@@ -6376,6 +6376,7 @@
     uint32 CastingTime = GetSpellCastTime(sCastTimesStore.LookupEntry(spellProto->CastingTimeIndex));
     if (CastingTime > 7000) CastingTime = 7000;             // Plus Damage efficient maximum 200% ( 7.0 seconds )
     if (CastingTime < 1500) CastingTime = 1500;
+    bool Channeled = (bool)(spellProto->ChannelInterruptFlags);
 
     // Taken/Done fixed damage bonus auras
     int32 DoneAdvertisedBenefit  = SpellBaseDamageBonus((int32)(1<<spellProto->School));
@@ -6385,13 +6386,14 @@
     float DotFactor = 1.0f;
     if(damagetype == DOT)
     {
-        CastingTime = 3500;
+        if ( !Channeled )
+            CastingTime = 3500;
         int32 DotDuration = GetSpellDuration(spellProto);
         // 200% limit
         if(DotDuration > 0)
         {
             if(DotDuration > 30000) DotDuration = 30000;
-            DotFactor = DotDuration / 15000.0f;
+            if(!Channeled) DotFactor = DotDuration / 15000.0f;
             int x = 0;
             for(int j = 0; j < 3; j++)
                 if(spellProto->Effect[j] == 6) x = j;
@@ -6470,9 +6574,33 @@
                 if(pVictim->isFrozen())                     // and compensate this for frozen target.
                     TakenTotalMod *= 3.0f;
             }
+            // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
+            else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
+            {
+				DotFactor = damagetype == DOT ? 0.2f : 1.0f;
+				CastingTime = damagetype == DOT ? 3500 : 4025;
+            }
+            // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
+            else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
+            {
+                CastingTime = 3500;
+				DotFactor = damagetype == DOT ? 0 : 1.0f;
+            }
             // Molten armor
             else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
+            {
                 CastingTime = 0;
+            }
+            // Arcane Missiles triggered spell
+            else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
+            {
+                CastingTime = 1000;
+            }
+            // Blizzard triggered spell
+            else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
+            {
+                CastingTime = 500;
+            }
             break;
         case  SPELLFAMILY_SHAMAN:
             // totem attack
@@ -9051,3 +9238,107 @@
     else
         ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
 }
+
+
+uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
+{
+    int32 overTime=0;
+    bool DirectDamage=false;
+    bool AreaEffect=false;
+
+    for ( uint32 i=0; i<3;i++)
+    {
+        switch ( spellProto->Effect[i] )
+        {
+            case SPELL_EFFECT_SCHOOL_DAMAGE:
+            case SPELL_EFFECT_MANA_DRAIN:
+            case SPELL_EFFECT_HEALTH_LEECH:
+            case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
+            case SPELL_EFFECT_POWER_BURN:
+			case SPELL_EFFECT_HEAL:
+                DirectDamage = true;
+                break;
+            case SPELL_EFFECT_APPLY_AURA:
+                switch ( spellProto->EffectApplyAuraName[i] )
+                {
+                    case SPELL_AURA_PERIODIC_DAMAGE:
+                    case SPELL_AURA_PERIODIC_HEAL:
+                    case SPELL_AURA_PERIODIC_LEECH:
+                        if ( GetSpellDuration(spellProto) )
+                            overTime = GetSpellDuration(spellProto);
+                        break;
+                    default: 
+                    // -5% per additional effect
+                    CastingTime *= 0.95f;
+                    break;
+                }
+            default: 
+                break;
+        }
+
+        switch (spellProto->EffectImplicitTargetA[i])
+        {
+            case TARGET_AREAEFFECT_CUSTOM:
+            case TARGET_ALL_ENEMY_IN_AREA:
+            case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
+            case TARGET_ALL_PARTY_AROUND_CASTER:
+            case TARGET_ALL_AROUND_CASTER:
+            case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
+            case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
+            case TARGET_ALL_PARTY:
+            case TARGET_ALL_PARTY_AROUND_CASTER_2:
+            case TARGET_AREAEFFECT_PARTY:
+            case TARGET_AREAEFFECT_CUSTOM_2:
+            case TARGET_AREAEFFECT_PARTY_AND_CLASS:
+                AreaEffect = true;
+                break;
+            default:
+                break;
+        }
+
+        switch (spellProto->EffectImplicitTargetB[i])
+        {
+            case TARGET_AREAEFFECT_CUSTOM:
+            case TARGET_ALL_ENEMY_IN_AREA:
+            case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
+            case TARGET_ALL_PARTY_AROUND_CASTER:
+            case TARGET_ALL_AROUND_CASTER:
+            case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
+            case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
+            case TARGET_ALL_PARTY:
+            case TARGET_ALL_PARTY_AROUND_CASTER_2:
+            case TARGET_AREAEFFECT_PARTY:
+            case TARGET_AREAEFFECT_CUSTOM_2:
+            case TARGET_AREAEFFECT_PARTY_AND_CLASS:
+                AreaEffect = true;
+                break;
+            default:
+                break;
+        }
+    }
+
+    // Combined Spells with Both Over Time and Direct Damage
+    if ( overTime > 0 && CastingTime > 0 && DirectDamage )
+    {
+        // mainly for DoTs which are 3500 here otherwise
+        uint32 OriginalCastTime = GetSpellCastTime(sCastTimesStore.LookupEntry(spellProto->CastingTimeIndex));
+        if (OriginalCastTime > 7000) OriginalCastTime = 7000;
+        if (OriginalCastTime < 1500) OriginalCastTime = 1500;
+        // Portion to Over Time
+        float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
+
+        if ( damagetype == DOT )
+            CastingTime *= PtOT;
+        else if ( PtOT < 1 )
+            CastingTime *= 1 - PtOT;
+        else 
+            CastingTime = 0;
+    }
+
+    // Area Effect Spells recieve only half of bonus
+    if ( AreaEffect )
+        CastingTime *= 0.5f;
+
+	return CastingTime;
+}
+