All pastes #928568 Raw Edit

Mine

public text v1 · immutable
·published 2008-03-05 04:01 UTC
rendered paste body
        game_t game;
        game.board = board;
        game.chance = chanceDeck;
        game.chest = chestDeck;
        game.numPlayers = atoi(argv[4]);
        game.rounds = atoi(argv[5]);
        if (yesNo == y) {
                game.detailedOutput = true; }
        else {
                game.detailedOutput = false; }
        for (int playerNumber = 0; (playerNumber < game.numPlayers); playerNumber++) {
                game.players[playerNumber].location = board.goSquare;
                game.players[playerNumber].throws = 0;
                game.players[playerNumber].inJail = false; }
        int dice1, dice2;
        int currentRound = 1;
        bool playerDone, jailTurn = false;
        for (int roundsLeft = game.rounds; (roundsLeft > 0); roundsLeft--) {
                playerDone = false;
                if (game.detailedOutput) {
                        cout << "Round " << currentRound << endl;
                        currentRound++; }
                for (int playerNumber = 0; (playerNumber < game.numPlayers); playerNumber++) {
                        playerDone = false;
                        while ( playerDone == false ) {
                                dice1 = 3; //roll_die();
                                dice2 = 3; //roll_die();
                                if (dice1 != dice2) {
                                        game.players[playerNumber].throws = 0; }
                                if (game.players[playerNumber].inJail == true) {
                                        if (game.players[playerNumber].throws < 2) {
                                                if (dice1 != dice2) {
                                                        game.players[playerNumber].throws++;
                                                        playerDone = true;}
                                                else {
                                                        game.players[playerNumber].throws = 0;
                                                        game.players[playerNumber].inJail = false;
                                                        jailTurn = true;
                                                        playerDone = false;} }
                                        else {
                                                if (dice1 == dice2) {
                                                        game.players[playerNumber].inJail = false;
                                                        game.players[playerNumber].throws = 0;
                                                        playerDone = false; }
                                                else {
                                                        game.players[playerNumber].throws = 0;
                                                        game.players[playerNumber].inJail = false;
                                                        playerDone = false; } } }
                                if (playerDone == false) {
                                        if (game.players[playerNumber].location + dice1 + dice2 > (board.numSquares - 1) ) {
                                                game.players[playerNumber].location = (game.players[playerNumber].location + dice1 + dice2) - board.numSquares;
                                                playerDone = true; }
                                        else {
                                                game.players[playerNumber].location += dice1 + dice2;
                                                playerDone = true; } }
                                if ( (dice1 == dice2) && (game.players[playerNumber].inJail == false) && (jailTurn == false) ) {
                                        game.players[playerNumber].throws++;
                                        if (game.players[playerNumber].throws == 3) {
                                                game.players[playerNumber].throws = 0;
                                                game.players[playerNumber].location = board.jailSquare;
                                                game.players[playerNumber].inJail = true;
                                                playerDone = true;                  }
                                        else {
                                                playerDone = false;
                                             }                           }
                                if ( (dice1 == dice2) && (game.players[playerNumber].inJail == false) && (jailTurn == true) ) {
                                        jailTurn = false; }
                                if (board.squares[game.players[playerNumber].location].kind == S_TOJAIL) {
                                        game.players[playerNumber].location = board.jailSquare;
                                        game.players[playerNumber].inJail = true;
                                        game.players[playerNumber].throws = 0;
                                        playerDone = true; }
                                if (game.detailedOutput) {
                                        if ( (game.players[playerNumber].inJail == true) && (playerDone == true) && (game.players[playerNumber].throws == 0) ) {
                                                cout << "Player " << (playerNumber + 1) << " rolls [" << dice1 << " " << dice2 << "]\n"
                                                     << "Player " << (playerNumber + 1) << " is in Jail\n"; }

                                        else if ( (game.players[playerNumber].inJail == true) && (playerDone == true) && (game.players[playerNumber].throws < 3) ) {
                                                cout << "Player " << (playerNumber + 1) << " rolls [" << dice1 << " " << dice2 << "]\n"
                                                     << "Player " << (playerNumber + 1) << " remains in Jail\n"; }
                                        else {
                                                cout << "Player " << (playerNumber + 1) << " rolls [" << dice1 << " " << dice2 << "]\n"
                                                << "Player " << (playerNumber + 1) << " lands on " << board.squares[game.players[playerNumber].location].name
                                                << endl;   } } } } }