rendered paste body#ifndef COLOURS_H#define COLOURS_H#include <string.h>/*Colour Definitions *//*Fleet */#define SC_C #FFFFFF#define LC_C #FFFFFF#define LF_C #FFFFFF#define HF_C #FFFFFF#define CR_C #FFFFFF#define BS_C #FFFFFF#define RC_C #FFFFFF#define CS_C #FFFFFF#define ES_C #FFFFFF#define BM_C #FFFFFF#define SS_C #FFFFFF#define DS_C #FFFFFF#define RP_C #FFFFFF/*Defence */#define ML_C #FFFFFF#define LL_C #FFFFFF#define HL_C #FFFFFF#define IC_C #FFFFFF#define GC_C #FFFFFF#define PT_C #FFFFFF#define SD_C #FFFFFF#define LD_C #FFFFFF/*Name Definitions *//*Fleet */#define SC_N "S.Cargo"#define LC_N "L.Cargo"#define LF_N "L.Fighter"#define HF_N "H.Fighter"#define CR_N "Cruiser"#define BS_N "Battleship"#define RC_N "Recy."#define CS_N "=====Colonyship"#define ES_N "Esp.Probe"#define BM_N "=====Bomber"#define SS_N "=====Sik,Sat"#define DS_N "Dest."#define RP_N "=====Deathstar"/*Defence */#define ML_N "==Misslelauncher"#define LL_N "==SmallLaser"#define HL_N "==Heavylaser"#define IC_N "==Ioncannon"#define GC_N "==Gauuss"#define PT_N "==Plasma"#define SD_N "==Smalldome"#define LD_N "==Largedome"/*Combat Report Buffer Struct */typedef struct {char names[2][20];int ships[2][13];int def[8];unsigned long int losses[2];int moonchanse;char moongiven;/*char coors[2][9];char ctime;char techs[2][9];*/}cr;void wnames(char ** narray) /*Fills up the table with the names. Could read from File later */{ /*Fleet */ strcpy(narray[ 1],SC_N); strcpy(narray[ 2],LC_N); strcpy(narray[ 3],LF_N); strcpy(narray[ 4],HF_N); strcpy(narray[ 5],CR_N); strcpy(narray[ 6],BS_N); strcpy(narray[ 7],RC_N); strcpy(narray[ 8],CS_N); strcpy(narray[ 9],ES_N); strcpy(narray[10],BM_N); strcpy(narray[11],SS_N); strcpy(narray[12],DS_N); strcpy(narray[13],RP_N); /*Defence */ strcpy(narray[14],ML_N); strcpy(narray[15],LL_N); strcpy(narray[16],HL_N); strcpy(narray[17],IC_N); strcpy(narray[18],GC_N); strcpy(narray[19],PT_N); strcpy(narray[20],SD_N); strcpy(narray[21],LD_N);}#endif