rendered paste body protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
for (int i = 0; i < menuItem.Length; i++)
{
menuItem[i].Selected = false;
}
KeyboardState kb = Keyboard.GetState();
if (!GameStarted)
{
if ((kb.IsKeyDown(Keys.Up)) && (oldState.IsKeyUp(Keys.Up)))
{
selectedItem -= 1;
if (selectedItem == -1)
{
selectedItem = menuItem.Length - 1;
}
}
if ((kb.IsKeyDown(Keys.Down)) && (oldState.IsKeyUp(Keys.Down)))
{
selectedItem += 1;
if (selectedItem == menuItem.Length)
{
selectedItem = 0;
}
}
if ((kb.IsKeyDown(Keys.Enter)) && (oldState.IsKeyUp(Keys.Space)))
{
if (menuItem[selectedItem].Name == "Exit")
{
Exit();
}
if (menuItem[selectedItem].Name == "Start")
{
GameStart();
}
}
}
if (kb.IsKeyUp(Keys.Escape) && oldState.IsKeyDown(Keys.Escape))
{
this.Exit();
}
if (kb.IsKeyUp(Keys.OemMinus) && oldState.IsKeyDown(Keys.OemMinus))
{
this.console.Show();
// ConsoleActive = !ConsoleActive;
}
// position the console
MouseState mouse = Mouse.GetState();
if (mouse.LeftButton == ButtonState.Pressed)
{
this.console.Left = mouse.X;
this.console.Top = mouse.Y;
}
if (mouse.RightButton == ButtonState.Pressed)
{
this.console.Width = mouse.X - this.console.Left;
this.console.Height = mouse.Y - this.console.Top;
}
menuItem[selectedItem].Selected = true;
oldState = kb;
if ((GameStarted) && (!this.console.IsVisible))
{
UpdatePlayerPosition(gameTime);
}
base.Update(gameTime);
}