All pastes #928016 Raw Edit

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public text v1 · immutable
·published 2008-03-04 18:59 UTC
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        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            for (int i = 0; i < menuItem.Length; i++)
            {
                menuItem[i].Selected = false;
            }

            KeyboardState kb = Keyboard.GetState();
            if (!GameStarted)
            {
            if ((kb.IsKeyDown(Keys.Up)) && (oldState.IsKeyUp(Keys.Up)))
            {
                selectedItem -= 1;
                if (selectedItem == -1)
                {
                    selectedItem = menuItem.Length - 1;
                }
             }

            if ((kb.IsKeyDown(Keys.Down)) && (oldState.IsKeyUp(Keys.Down)))
            {
                selectedItem += 1;
                if (selectedItem == menuItem.Length)
                {
                    selectedItem = 0;
                }
            }

            if ((kb.IsKeyDown(Keys.Enter)) && (oldState.IsKeyUp(Keys.Space)))
            {
                if (menuItem[selectedItem].Name == "Exit")
                {
                    Exit();
                }

                if (menuItem[selectedItem].Name == "Start")
                {
                    GameStart();
                }
            }

        }

        if (kb.IsKeyUp(Keys.Escape) && oldState.IsKeyDown(Keys.Escape))
        {
            this.Exit();
        }

        if (kb.IsKeyUp(Keys.OemMinus) && oldState.IsKeyDown(Keys.OemMinus))
        {
            this.console.Show();
          //  ConsoleActive = !ConsoleActive;
        }
            // position the console
            MouseState mouse = Mouse.GetState();
            if (mouse.LeftButton == ButtonState.Pressed)
            {
                this.console.Left = mouse.X;
                this.console.Top = mouse.Y;
            }
            if (mouse.RightButton == ButtonState.Pressed)
            {
                this.console.Width = mouse.X - this.console.Left;
                this.console.Height = mouse.Y - this.console.Top;
            }
            
            menuItem[selectedItem].Selected = true;

            oldState = kb;

            if ((GameStarted) && (!this.console.IsVisible))
            {
                UpdatePlayerPosition(gameTime);
            }

            base.Update(gameTime);
        }