typedef struct {
int x, y, width, height;
float fov_x, fov_y;
vec3_t vieworg;
vec3_t viewaxis[3];
int time;
int rdflags;
} refdef_t;
typedef struct {
int clientFrame;
int clientNum;
qboolean demoPlayback;
int unknown1;
int unknown2;
int unknown3;
int latestSnapshotNum;
int latestSnapshotTime;
snapshot_t *snap;
snapshot_t *nextSnap;
snapshot_t activeSnapshots[2];
float frameInterpolation;
int unknown4;
int time;
int crap1[0x90B];
refdef_t refdef;
vec3_t refdefViewAngles;
INT crap2[0xCBC];
int crosshairClientNum;
int crosshairClientTime;
}cg_t;