rendered paste bodyHRESULT APIENTRY hIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount){ if(pManager->CheckTexture() == true) { pManager->DrawBackJobs(); pDevice->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pManager->DrawFrontJobs(); HRESULT Ret = pDevice->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pManager->EnableShading(); return Ret; } return pDevice->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);}