rendered paste body/* This program was created by Dustcrazy It is a simple a timer app thingy.*/#include <pspkernel.h>#include <pspdebug.h>#include <pspdisplay.h>#include <pspctrl.h>#define printf pspDebugScreenPrintfPSP_MODULE_INFO("Counter Program", 0, 1, 1);/* Exit callback */int exit_callback(int arg1, int arg2, void *common) { sceKernelExitGame(); return 0;}/* Callback thread */int CallbackThread(SceSize args, void *argp) { int cbid; cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0;}/* Sets up the callback thread and returns its thread id */int SetupCallbacks(void) { int thid = 0; thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0); if(thid >= 0) { sceKernelStartThread(thid, 0, 0); } return thid;}/* main function*/int main() { pspDebugScreenInit(); SetupCallbacks(); int counter = 0; int i = 0; SceCtrlData pad; printf("Press [X] To Start the Timer"); while(1) { sceCtrlReadBufferPositive(&pad, 1); if(pad.Buttons & PSP_CTRL_CROSS) { break; } } while(1) { sceCtrlReadBufferPositive(&pad, 1); if(pad.Buttons & PSP_CTRL_CIRCLE) { break; } pspDebugScreenClear(); printf("Press [O] To Stop the Timer\n"); printf("Counter: %i", counter); counter++; for(i=0; i<5; i++) { sceDisplayWaitVblankStart(); } } pspDebugScreenClear(); printf("Counter Finished.\n"); printf("Final Count: %i", counter); sceKernelSleepThread(); return 0;}