All pastes #926095 Raw Edit

Miscellany

public text v1 · immutable
·published 2008-03-03 15:44 UTC
rendered paste body
Index: game/Spell.cpp
===================================================================
--- game/Spell.cpp	(revision 5348)
+++ game/Spell.cpp	(working copy)
@@ -3858,7 +3858,7 @@
             case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
             {
                 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
-                if(m_spellInfo->rangeIndex == 1 || m_spellInfo->rangeIndex == 2 || m_spellInfo->rangeIndex == 7)
+                if(m_spellInfo->rangeIndex == 1 || m_spellInfo->rangeIndex == 2 || m_spellInfo->rangeIndex == 6 ||  m_spellInfo->rangeIndex == 7)
                     break;
                 Item *pItem = ((Player*)m_caster)->GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED );
                 if(!pItem || pItem->IsBroken() || pItem->GetProto()->Class != ITEM_CLASS_WEAPON )
Index: game/SpellEffects.cpp
===================================================================
--- game/SpellEffects.cpp	(revision 5348)
+++ game/SpellEffects.cpp	(working copy)
@@ -3254,7 +3254,7 @@
     // FIXME: we also need select OFF_ATTACK if trigering some spell at offhand attack
     else if(m_spellInfo->SpellVisual==3136 || m_spellInfo->SpellIconID==2293)
         attType = BASE_ATTACK;
-    else if(m_spellInfo->rangeIndex != 1 && m_spellInfo->rangeIndex != 2 && m_spellInfo->rangeIndex != 7)
+    else if(m_spellInfo->rangeIndex != 1 && m_spellInfo->rangeIndex != 2 && m_spellInfo->rangeIndex != 6 && m_spellInfo->rangeIndex != 7)
     {
         attType = RANGED_ATTACK;
 
Index: game/Unit.cpp
===================================================================
--- game/Unit.cpp	(revision 5348)
+++ game/Unit.cpp	(working copy)
@@ -4314,16 +4314,30 @@
                     return;
                 }
             }
-            if( ((Player*)this)->HasSpellCooldown(32910))
+            if( ((Player*)this)->HasSpellCooldown(windfurySpellId))
                 return;
 
+            ((Player*)this)->AddSpellCooldown(windfurySpellId,0,time(NULL) + 3);
+
             SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(windfurySpellId);
 
-            int32 addvalue = windfurySpellEntry->EffectBasePoints[0];
+            // Value gained from additional AP
+			int32 APBonus = 0;
+			// Spell Casted 25504 for Main-Hand proc, 33750 for Off-Hand
+			uint32 procSpellId = 25504;
 
-            CastCustomSpell(this, 32910, &addvalue, NULL, NULL, true, castItem, triggeredByAura);
+            // Off-Hand?
+            if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
+			{
+                APBonus = (int32)(windfurySpellEntry->EffectBasePoints[0]/14 * GetAttackTime(OFF_ATTACK)/1000/2);
+				procSpellId = 33750;
+			}
+            else
+                APBonus = (int32)(windfurySpellEntry->EffectBasePoints[0]/14 * GetAttackTime(BASE_ATTACK)/1000);
 
-            ((Player*)this)->AddSpellCooldown(32910,0,time(NULL) + 3);
+            // Attack Twice
+            for ( uint32 i = 0; i<2; ++i )
+                CastCustomSpell(pVictim,procSpellId,&APBonus,NULL,NULL,true,NULL,triggeredByAura);  
 
             return;
         }