rendered paste bodyIndex: game/Spell.cpp
===================================================================
--- game/Spell.cpp (revision 5348)
+++ game/Spell.cpp (working copy)
@@ -3858,7 +3858,7 @@
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
{
if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
- if(m_spellInfo->rangeIndex == 1 || m_spellInfo->rangeIndex == 2 || m_spellInfo->rangeIndex == 7)
+ if(m_spellInfo->rangeIndex == 1 || m_spellInfo->rangeIndex == 2 || m_spellInfo->rangeIndex == 6 || m_spellInfo->rangeIndex == 7)
break;
Item *pItem = ((Player*)m_caster)->GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED );
if(!pItem || pItem->IsBroken() || pItem->GetProto()->Class != ITEM_CLASS_WEAPON )
Index: game/SpellEffects.cpp
===================================================================
--- game/SpellEffects.cpp (revision 5348)
+++ game/SpellEffects.cpp (working copy)
@@ -3254,7 +3254,7 @@
// FIXME: we also need select OFF_ATTACK if trigering some spell at offhand attack
else if(m_spellInfo->SpellVisual==3136 || m_spellInfo->SpellIconID==2293)
attType = BASE_ATTACK;
- else if(m_spellInfo->rangeIndex != 1 && m_spellInfo->rangeIndex != 2 && m_spellInfo->rangeIndex != 7)
+ else if(m_spellInfo->rangeIndex != 1 && m_spellInfo->rangeIndex != 2 && m_spellInfo->rangeIndex != 6 && m_spellInfo->rangeIndex != 7)
{
attType = RANGED_ATTACK;
Index: game/Unit.cpp
===================================================================
--- game/Unit.cpp (revision 5348)
+++ game/Unit.cpp (working copy)
@@ -4314,16 +4314,30 @@
return;
}
}
- if( ((Player*)this)->HasSpellCooldown(32910))
+ if( ((Player*)this)->HasSpellCooldown(windfurySpellId))
return;
+ ((Player*)this)->AddSpellCooldown(windfurySpellId,0,time(NULL) + 3);
+
SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(windfurySpellId);
- int32 addvalue = windfurySpellEntry->EffectBasePoints[0];
+ // Value gained from additional AP
+ int32 APBonus = 0;
+ // Spell Casted 25504 for Main-Hand proc, 33750 for Off-Hand
+ uint32 procSpellId = 25504;
- CastCustomSpell(this, 32910, &addvalue, NULL, NULL, true, castItem, triggeredByAura);
+ // Off-Hand?
+ if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
+ {
+ APBonus = (int32)(windfurySpellEntry->EffectBasePoints[0]/14 * GetAttackTime(OFF_ATTACK)/1000/2);
+ procSpellId = 33750;
+ }
+ else
+ APBonus = (int32)(windfurySpellEntry->EffectBasePoints[0]/14 * GetAttackTime(BASE_ATTACK)/1000);
- ((Player*)this)->AddSpellCooldown(32910,0,time(NULL) + 3);
+ // Attack Twice
+ for ( uint32 i = 0; i<2; ++i )
+ CastCustomSpell(pVictim,procSpellId,&APBonus,NULL,NULL,true,NULL,triggeredByAura);
return;
}