rendered paste bodyelse if(gTeam[playerid] == TEAM_RPG)
{
SetPlayerInterior(playerid, 0);
//SetPlayerPos(playerid, 2396.5659,2235.2271,10.6797);
SetPlayerWorldBounds(playerid, 2958.334, 1013.72, 3179.071, 1446.178);
SetPlayerColor(playerid,COLOR_RPG);
//SetPlayerVirtualWorld(playerid, 1);
KillTimer(cartimer);
//RPG[playerid] =1;
cartimer = SetTimer("CarCheck", 30000, 1);
new rand = random(sizeof(gPlayerSpawns));
SetPlayerPos(playerid, gPlayerSpawns[rand][0], gPlayerSpawns[rand][1], gPlayerSpawns[rand][2]);
SetPlayerSkin(playerid, RPGRandom[random(sizeof(RPGRandom))][0]);
if(RPGmessage[playerid]==0)
{
format(string, 256, "%s spawned in the RPG/Freeroam Area", pName);
SendClientMessageToAll(TEAM_ORANGE_COLOR, string);
}
Jmessage[playerid] = 0;
Amessage[playerid] = 0;
Cmessage[playerid] = 0;
Bmessage[playerid] = 0;
Tmessage[playerid] = 0;
RC1message[playerid] = 0;
RC2message[playerid] = 0;
A1message[playerid] = 0;
A2message[playerid] = 0;
C1message[playerid] = 0;
C2message[playerid] = 0;
JBmessage[playerid] = 0;
AGmessage[playerid] = 0;
StuntLSmessage[playerid] = 0;
RPGmessage[playerid] = 1;
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
{
new skinid = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid,skinid);
new teamid = PlayerInfo[playerid][pTeam];
SetPlayerTeam(playerid,teamid);
gTeam[playerid] = teamid;
new rand1 = random(sizeof(gCopSpawns));
SetSpawnInfo(playerid, teamid, skinid, gCopSpawns[rand1][0], gCopSpawns[rand1][1], gCopSpawns[rand1][2],91 , 3, 1, 24, 160, 31, 500);
}
}
else if(gTeam[playerid] == TEAM_RPG_POLICE_LEADER || gTeam[playerid] == 17)
{
SetPlayerInterior(playerid, 0);
//SetPlayerPos(playerid, 2396.5659,2235.2271,10.6797);
SetPlayerWorldBounds(playerid, 2958.334, 1013.72, 3179.071, 1446.178);
SetPlayerColor(playerid,COLOR_RPG_POLICE);
SetPlayerSkin(playerid, 288);
//SetPlayerVirtualWorld(playerid, 1);
cartimer = SetTimer("CarCheck", 30000, 1);
//RPG[playerid] =1;
GivePlayerWeapon(playerid, 3,1);
GivePlayerWeapon(playerid, 24, 160);
GivePlayerWeapon(playerid, 31, 500);
new rand = random(sizeof(gCopSpawns));
SetPlayerPos(playerid, gCopSpawns[rand][0], gCopSpawns[rand][1], gCopSpawns[rand][2]);
//SetPlayerSkin(playerid, RPGRandom[random(sizeof(RPGRandom))][0]);
if(RPGmessage[playerid]==0)
{
format(string, 256, "%s spawned in the RPG/Freeroam Area", pName);
SendClientMessageToAll(TEAM_ORANGE_COLOR, string);
}
Jmessage[playerid] = 0;
Amessage[playerid] = 0;
Cmessage[playerid] = 0;
Bmessage[playerid] = 0;
Tmessage[playerid] = 0;
RC1message[playerid] = 0;
RC2message[playerid] = 0;
A1message[playerid] = 0;
A2message[playerid] = 0;
C1message[playerid] = 0;
C2message[playerid] = 0;
JBmessage[playerid] = 0;
AGmessage[playerid] = 0;
StuntLSmessage[playerid] = 0;
RPGmessage[playerid] = 1;
}
else if(gTeam[playerid] == TEAM_RPG_POLICE_MEMBER || gTeam[playerid] == 18)
{
SetPlayerInterior(playerid, 0);
//SetPlayerPos(playerid, 2396.5659,2235.2271,10.6797);
SetPlayerWorldBounds(playerid, 2958.334, 1013.72, 3179.071, 1446.178);
SetPlayerColor(playerid,COLOR_RPG_POLICE);
SetPlayerSkin(playerid, 281);
//SetPlayerVirtualWorld(playerid, 1);
cartimer = SetTimer("CarCheck", 30000, 1);
//RPG[playerid] =1;
GivePlayerWeapon(playerid, 3,1);
GivePlayerWeapon(playerid, 24, 160);
GivePlayerWeapon(playerid, 31, 500);
new rand = random(sizeof(gCopSpawns));
SetPlayerPos(playerid, gCopSpawns[rand][0], gCopSpawns[rand][1], gCopSpawns[rand][2]);
//SetPlayerSkin(playerid, RPGRandom[random(sizeof(RPGRandom))][0]);
if(RPGmessage[playerid]==0)
{
format(string, 256, "%s spawned in the RPG/Freeroam Area", pName);
SendClientMessageToAll(TEAM_ORANGE_COLOR, string);
}
Jmessage[playerid] = 0;
Amessage[playerid] = 0;
Cmessage[playerid] = 0;
Bmessage[playerid] = 0;
Tmessage[playerid] = 0;
RC1message[playerid] = 0;
RC2message[playerid] = 0;
A1message[playerid] = 0;
A2message[playerid] = 0;
C1message[playerid] = 0;
C2message[playerid] = 0;
JBmessage[playerid] = 0;
AGmessage[playerid] = 0;
StuntLSmessage[playerid] = 0;
RPGmessage[playerid] = 1;
}