All pastes #924880 Raw Edit

Something

public text v1 · immutable
·published 2008-03-01 20:12 UTC
rendered paste body
#include <a_samp>
#include <core>
#include <float>
#include <dudb>
#include <dini>

#pragma tabsize 0

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA

#define FILTERSCRIPT
#define GIVECASH_DELAY 5000 // Time in ms between /givecash commands.

#define NUMVALUES 4

#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COLOR_SYSTEM 0xEFEFF7AA

stock PlayerName(playerid) {
  new name[255];
  GetPlayerName(playerid, name, 255);
  return name;
}

#define CP_BANK 		0
#define CP_PIRATE 		1
#define CP_SKYSCARPER 	2
#define CP_ZOMBOTECH 	3
#define CP_AMMU     	4
#define CP_AMMU_2     	5
#define CP_BANK_2 		6
#define CP_BANK_3 		7
#define CP_LS_AIR 		8
#define CP_SF_AIR 		9
#define CP_LV_AIR 		10
#define CP_ALAHAM   	11
#define CP_DIDERSACHS   12
#define CP_BAR      	13
#define CP_HAIRSTUD 	14
#define CP_ZIP      	15
#define CP_BINCO    	16
#define CP_TATOO    	17
#define CP_GOLF 		18
#define CP_WANG 		19
#define CP_HOTEL 		20
#define CP_OTTOS 		21
#define CP_DRAGON       22
#define CP_CALIGULA     23
#define CP_SEXSHOP      24
#define CP_CATHAY     	25
#define CP_VERONA     	26
#define CP_ZERORC     	27
#define CP_JIZZYS     	28
#define CP_PIRAMID     	29

#define P_ALAHAM    	0
#define P_DIDERSACHS  	1
#define P_BAR       	2
#define P_HAIRSTUD  	3
#define P_ZIP       	4
#define P_BINCO     	5
#define P_TATOO     	6
#define P_GOLF 			7
#define P_WANG 			8
#define P_HOTEL 		9
#define P_OTTOS 		10
#define P_DRAGON      	11
#define P_CALIGULA   	12
#define P_SEXSHOP    	13
#define P_CATHAY      	14
#define P_VERONA      	15
#define P_ZERORC     	16
#define P_JIZZYS      	17
#define P_PIRAMID     	18

#define P_OFFSET    11


forward PlayerLeaveGang(playerid);
forward getCheckpointType(playerID);
forward isPlayerInArea(playerID, Float:data[4]);
forward PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash);
forward PirateShipScoreUpdate();
forward GambleUpdate();
forward checkpointUpdate();
forward PropertyScoreUpdate();
forward SendPlayerFormattedText(playerid, const str[], define);
forward SendAllFormattedText(playerid, const str[], define);
forward SavedUpdate();


forward Givecashdelaytimer(playerid);
new bank[MAX_PLAYERS];
new bounty[MAX_PLAYERS];
new playerCheckpoint[MAX_PLAYERS];
new gambleWarning[MAX_PLAYERS];

new PLAYERLIST_authed[MAX_PLAYERS];
new gActivePlayers[MAX_PLAYERS];
new gLastGaveCash[MAX_PLAYERS];
new savePos;

new playerColors[100] = {
0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
0x3FE65CFF
};

#define MAX_POINTS 30

new Float:checkCoords[MAX_POINTS][4] = {
{-36.5483,-57.9948, -17.2655,-49.2967},     	//BANK
{1894.6128,1445.3431, 2084.9739,1637.8186}, 	//LV_PIRATE
{1526.1332,-1370.5281,1558.4066,-1346.3019}, 	//LS_SKYSCARPER
{-2020.2151,593.7877,-1882.4504,745.5773}, 		//SF_ZOMBOTECH
{285.5186,-40.8558, 299.3870,-30.2428},     	//AMMUNATION
{284.0546,-86.4384, 302.9315,-56.6674},     	//AMMUNATION_2
{-37.2183,-91.8006, -14.1099,-74.6845},      	//BANK_2
{-34.6621,-31.4095, -2.6782,-25.6232},     		//BANK_3
{1406.4838,-2372.7078,1836.9307,-2205.9673},    //LS_AIRPORT
{-1720.8835,-692.9379,-1229.0609,-244.2898},    //SF_AIRPORT
{1631.2246,1319.9592,1815.6743,1549.8381},      //LV_AIRPORT
{473.8677,-24.4651, 503.5214,-10.7020},  		//ALHAMBRA
{200.4548,-168.0065, 211.3137,-156.5380},     	//DIDERSACHS
{487.6558,-88.5900, 512.0635, -67.7503},    	//BAR
{410.9893,-24.1658,415.1630,-12.6853}, 			//HAIRSTUD
{144.9131,-96.0927, 177.4128,-70.7923},    		//ZIP
{201.4462,-112.4556, 218.5237,-95.1238},    	//BINCO
{-204.7587,-27.0317, -200.2572,-22.7652},   	//TATOO
{-2815.8892,-330.0380,-2637.8352,-202.6930}, 	//SF GOLF CLUB
{-2014.8904,218.3705,-1900.5179,327.4985}, 		//SF WANG CARS
{-1804.7817,904.1232,-1682.8546,979.6241,}, 	//SF HOTEL
{-1681.0754,1168.9130,-1554.2562,1254.3335},  	//OTTO'S AUTOS
{1925.1511,968.2358, 2019.0715,1067.4276},  	//DRAGONS
{2216.7971,1638.0493, 2255.2097,1714.0806}, 	//CALIGULA
{-115.9544,-24.2706, -99.1631,-7.1391},     	//SEXSHOP
{954.5639,-1158.5366,1073.8862,-1086.4647},     //CATHAY
{1020.2889,-1581.0238,1214.4883,-1387.2167},    //VERONA
{-2240.6978,128.3114,-2224.1711,137.5221},     //ZERORC
{-2689.9849,1389.1598,-2631.0308,1431.7599},     //JIZZYS
{2208.6492,2214.2271,1287.3967,1291.3939}     //PIRAMID
};

new Float:checkpoints[MAX_POINTS][3] = {
{-22.2549,-55.6575,1003.5469},
{2000.3132,1538.6012,13.5859},
{1544.3478,	-1356.1665,	329.469},
{-1951.9886,686.6917,46.5625},
{291.1157,-39.9011,1001.5156},
{291.0004,-84.5168,1001.5156},
{-23.0664,-90.0882,1003.5469},
{-33.9593,-29.0792,1003.5573},
{1685.4951,-2333.1021,13.5469},
{-1423.1083,-289.5751,14.1484},
{1677.3966,1447.7908,10.7758},
{475.2822,-18.4801,1003.6953},
{204.0677,-157.7979,1000.5234},
{501.4927,-75.4323,998.7578},
{411.9587,-17.9706,1001.8047},
{161.1875,-79.9915,1001.8047},
{207.5640,-97.8188,1005.2578},
{-201.5237,-26.2863,1002.2734},
{-2724.3921,-314.7957,7.1861},
{-1957.3124,302.8924,35.4688},
{-1754.2139,960.2347,24.8828},
{-1660.4781,1218.4636,7.2500},
{1994.7078,1017.6371,994.8906},
{2235.5408,1679.0402,1008.3594},
{-103.9330,-21.0203,1000.7188},
{1022.7669,-1124.1028,23.8708},
{1129.0569,-1489.0812,22.7690},
{-2233.7097,133.7087,1035.4210},
{-2650.8259,1410.2885,906.2734},
{2211.4485,1288.9395,10.8203} //PIRAMID
};

new checkpointType[MAX_POINTS] = {
	CP_BANK,
	CP_PIRATE,
	CP_SKYSCARPER,
	CP_ZOMBOTECH,
	CP_AMMU,
	CP_AMMU_2,
	CP_BANK_2,
	CP_BANK_3,
	CP_LS_AIR,
	CP_SF_AIR,
	CP_LV_AIR,
	CP_ALAHAM,
	CP_DIDERSACHS,
	CP_BAR,
	CP_HAIRSTUD,
	CP_ZIP,
	CP_BINCO,
	CP_TATOO,
	CP_GOLF,
	CP_WANG,
	CP_HOTEL,
	CP_OTTOS,
	CP_DRAGON,
	CP_CALIGULA,
	CP_SEXSHOP,
	CP_CATHAY,
	CP_VERONA,
	CP_ZERORC,
	CP_JIZZYS,
	CP_PIRAMID
};

#define MAX_PROPERTIES 19

new propertyNames[MAX_PROPERTIES][32] = {
	"LS Alhambra Club",
	"Dider Sachs Boutiques",
	"Ten Green Bottles, Shithole Bar",
	"Hair Studios",
	"Zip Shops",
	"Binco Shops",
	"Tatoo Parlors",
	"SF Country Club",
	"SF Wang Cars",
	"SF Hotel",
	"SF Otto's Autos",
	"LV Four Dragons Casino",
	"LV Caligula Casino",
	"LV Sexshop",
	"LS Kathay Chineese Theatre",
	"LS Verona Mall",
	"SF Zero RC Shop",
	"SF Jizzy's Club",
	"Jerbob92's Pool"
};

new propertyValues[MAX_PROPERTIES] = {
	70000,
	100000,
	20000,
	30000,
	15000,
	15000,
	10000,
	220000,
	170000,
	200000,
	190000,
	75000,
	100000,
	25000,
	130000,
	150000,
	25000,
	70000,
	70000
};

new propertyEarnings[MAX_PROPERTIES] = {
	4500,
	7000,
	1500,
	4000,
	1000,
	1000,
	700,
	14000,
	95000,
	12000,
	10000,
	5000,
	7000,
	2000,
	8500,
	9000,
	1500,
	4500,
	4500
};

#define MAX_WEAPONS 7
new weaponNames[MAX_WEAPONS][32] = {
	"Shotgun",
	"Combat Shotgun",
	"Micro Uzi",
	"Tec9",
	"MP5",
	"AK47",
	"M4"
};
new weaponIDs[MAX_WEAPONS] = {
	25,     //Shotgun
	27,     //Combat shotgun
	28,     //Micro Uzi
	32,     //Tec9
	29,     //MP5
	30,     //AK47
	31      //M4
};
new weaponCost[MAX_WEAPONS] = {
	7000,
	15000,
	7000,
	5000,
	15000,
	25000,
	30000
};
new weaponAmmo[MAX_WEAPONS] = {
	15,
	20,
	120,
	120,
	120,
	120,
	120
};
new playerWeapons[MAX_PLAYERS][MAX_WEAPONS];


#define MAX_SAVE 64
new savedInfo[MAX_SAVE][4];
new savedNames[MAX_SAVE][MAX_PLAYER_NAME];
new savedWeapons[MAX_SAVE][MAX_WEAPONS];


new propertyOwner[MAX_PROPERTIES] = {999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999};

#define MAX_CASINO      3
new Float:gambleAreas[MAX_CASINO][4] = {
	{1928.1771,987.5739, 1970.5675,1042.8369},
	{2171.3618,1584.2649, 2279.4915,1628.6199},
	{1117.5068,-11.2747, 1142.4843,12.5986}
};

#define MAX_GANGS 			32
#define MAX_GANG_MEMBERS	6
#define MAX_GANG_NAME       16
new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];
new gangNames[MAX_GANGS][MAX_GANG_NAME];
new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color
new gangBank[MAX_GANGS];
new playerGang[MAX_PLAYERS];
new gangInvite[MAX_PLAYERS];


main()
{
	print("\n--------------------------------------");
	print(" BANK+PROPS+GANGS+BOUNTY");
	print("--------------------------------------\n");
}

public PlayerLeaveGang(playerid) {
	new string[256];
	new playername[MAX_PLAYER_NAME];
	new gangnum = playerGang[playerid];

    if(gangnum > 0) {
		for(new i = 0; i < gangInfo[gangnum][1]; i++) {
			if(gangMembers[gangnum][i]==playerid) {

			    //One less gang member
			    gangInfo[gangnum][1]--;

      		    for(new j = i; j < gangInfo[gangnum][1]; j++) {
				    //Shift gang members
				    gangMembers[gangnum][j]=gangMembers[gangnum][j+1];
	    		}

			    //Disband gang if no more members
			    if(gangInfo[gangnum][1]<1) {
			        gangInfo[gangnum][0]=0;
			        gangInfo[gangnum][1]=0;
			        gangBank[gangnum]=0;
       			}

				//Notify other members
				for(new j = 0; j < gangInfo[gangnum][1]; j++) {
				    GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
					format(string, sizeof(string),".éöà îäâàðâ %s", playername);
					SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
				}

				format(string, sizeof(string),"'%s' éöàú îäâàðâ (id: %d)", gangNames[gangnum], gangnum);
				SendClientMessage(playerid, COLOR_ORANGE, string);

				playerGang[playerid]=0;

				SetPlayerColor(playerid,playerColors[playerid]);

				return;
			}
		}
	} else {
		SendClientMessage(playerid, COLOR_RED, ".àúä ìà áâàðâ");
	}
}

public getCheckpointType(playerID) {
	return checkpointType[playerCheckpoint[playerID]];
}

public isPlayerInArea(playerID, Float:data[4])
{
	new Float:X, Float:Y, Float:Z;

	GetPlayerPos(playerID, X, Y, Z);
	if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) {
		return 1;
	}
	return 0;
}
//------------------------------------
public OnPlayerConnect(playerid)
{
	new playrname[MAX_PLAYER_NAME];

	gActivePlayers[playerid]++;
	gLastGaveCash[playerid] = GetTickCount();

	playerCheckpoint[playerid]=999;
	bank[playerid]=0;
	playerGang[playerid]=0;
	gangInvite[playerid]=0;

	GetPlayerName(playerid, playrname, sizeof(playrname));
	for(new i = 0; i < MAX_SAVE; i++) {

	    if(isStringSame(savedNames[i], playrname, MAX_PLAYER_NAME)) {
			GivePlayerMoney(playerid, savedInfo[i][0]);
			bank[playerid] = savedInfo[i][1];
			bounty[playerid] = savedInfo[i][2];

			savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
			savedNames[i][0]=0;

			for(new j = 0; j < MAX_WEAPONS; j++) {
				playerWeapons[playerid][j]=savedWeapons[i][j];
				savedWeapons[i][j]=0;
			}

			SendClientMessage(playerid, COLOR_GREEN, "Your money has been restored.");
		}
	}

  PLAYERLIST_authed[playerid]=false;
  return false;
}
//----------------------------------
public PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash)
{

	if(IsPlayerConnected(playerID))
	{
		new Float:X, Float:Y, Float:Z;

		GetPlayerPos(playerID, X, Y, Z);
		if(X >= x1 && X <= x2 && Y >= y1 && Y <= y2)
		{
			GivePlayerMoney(playerID, cash);
			return 1;
		}
	}
	return 0;
}
//------------------------------------------------------------------------------------------------------


//------------------------------------------------------------------------------------------------------

public PirateShipScoreUpdate()
{
	for(new i=0; i<MAX_PLAYERS; i++)
	{
		PayPlayerInArea(i, 1995.5, 1518.0, 2006.0, 1569.0, 200);
		PayPlayerInArea(i, 1516.1332, -1380.5281, 1568.4066, -1336.3019, 200);
		PayPlayerInArea(i, -1988.4744, 639.1348, -1917.0579, 715.5820, 200);
//		{
//            SendClientMessage(i, COLOR_YELLOW, "You earned money for holding pirate ship area.");
//		}
	}
}

//------------------------------------------------------------------------------------------------------

public GambleUpdate()
{
	for(new i=0; i<MAX_PLAYERS; i++)
	{
	    if(IsPlayerConnected(i)) {
	        for(new j=0; j < MAX_CASINO; j++) {
	            if(isPlayerInArea(i,gambleAreas[j])) {
					gambleWarning[i]++;
					GameTextForPlayer(i,"~r~NO GAMBLING ~g~Gamblers will be ~r~SHOT",10000,5);
					if(gambleWarning[i] > 3) {
						SetPlayerHealth(i,0);
						ResetPlayerMoney(i);
					}
				}
     		}
       	}
	}
}
//------------------------------------------------------------------------------------------------------

//------------------------------------------------------------------------------------------------------

public checkpointUpdate()
{
	for(new i=0; i<MAX_PLAYERS; i++)
	{
	    if(IsPlayerConnected(i)) {
	        for(new j=0; j < MAX_POINTS; j++) {
	            if(isPlayerInArea(i, checkCoords[j])) {
	                if(playerCheckpoint[i]!=j) {
	                    DisablePlayerCheckpoint(i);
						SetPlayerCheckpoint(i, checkpoints[j][0],checkpoints[j][1],checkpoints[j][2],2);
						playerCheckpoint[i] = j;
					}
	            } else {
	            	if(playerCheckpoint[i]==j) {
	            	    DisablePlayerCheckpoint(i);
	            	    playerCheckpoint[i] = 999;
         	    	}
	            }
	        }
		}
	}
}

//------------------------------------------------------------------------------------------------------

public PropertyScoreUpdate()
{
	new owners[MAX_PROPERTIES];
	new payments[MAX_PROPERTIES];

	for(new i=0; i < MAX_PROPERTIES; i++)
	    owners[i]=999;

	for(new i=0; i < MAX_PROPERTIES; i++)
	{
		if(propertyOwner[i] < 999) {

			for(new j=0; j < MAX_PROPERTIES; j++) {
			    if(owners[j]==propertyOwner[i]) {
			        payments[j]+=propertyEarnings[i];
			        j = MAX_PROPERTIES;
			    } else if (owners[j]==999) {
					owners[j]=propertyOwner[i];
					payments[j]+=propertyEarnings[i];
			        j = MAX_PROPERTIES;
				}
			}

		}
	}

	for(new i=0; i < MAX_PROPERTIES; i++) {
		if(owners[i] < 999 && IsPlayerConnected(owners[i])) {
			new string[256];

			GivePlayerMoney(owners[i], payments[i]);

			format(string, sizeof(string), "äøååçú $%d îäðëñéí ùìê", payments[i]);
			SendClientMessage(owners[i], COLOR_GREEN, string);
		}
	}

}
//

//
public OnPlayerCommandText(playerid, cmdtext[])
{
	new string[256];
	new playermoney;
	new sendername[MAX_PLAYER_NAME];
	new giveplayer[MAX_PLAYER_NAME];
	new cmd[256];
	new giveplayerid, moneys, idx, weaponid;


	cmd = strtok(cmdtext, idx);
	
		if(strcmp(cmd, "/bank", true) == 0 || strcmp(cmd, "/gbank", true) == 0) {
	    new gang;
	    if(strcmp(cmd, "/gbank", true) == 0)
	        gang = 1;

	    if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK && getCheckpointType(playerid) != CP_BANK_2 && getCheckpointType(playerid) != CP_BANK_3) {
	        SendClientMessage(playerid, COLOR_YELLOW, ".àúä çééá ìäéåú ááð÷ ëãé ìáöò ô÷åãä æå");
			return 1;
		}
		if(gang && playerGang[playerid]==0) {
			SendClientMessage(playerid, COLOR_RED, ".àúä ìà áâàðâ");
			return 1;
		}

		new tmp[256];
	    tmp = strtok(cmdtext, idx);

	    if(!strlen(tmp)) {
			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /(g)bank [amount]");
			return 1;
	    }
	    moneys = strval(tmp);

	    if(moneys < 1) {
			SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");
			return 1;
		}

		if(GetPlayerMoney(playerid) < moneys) {
			moneys = GetPlayerMoney(playerid);
		}

		GivePlayerMoney(playerid, 0-moneys);

		if(gang)
		    gangBank[playerGang[playerid]]+=moneys;
		else
			bank[playerid]+=moneys;

		if(gang)
			format(string, sizeof(string), ".$%d äéúøä äçãùä ùìê äéà ,$%d äô÷ãú", moneys, gangBank[playerGang[playerid]]);
		else
			format(string, sizeof(string), ".$%d äéúøä äçãùä ùìê äéà ,$%d äô÷ãú", moneys, bank[playerid]);

		SendClientMessage(playerid, COLOR_YELLOW, string);

		return 1;
	}
	

	//------------------- /weaponlist

	if(strcmp(cmd, "/weaponlist", true) == 0) {
		SendClientMessage(playerid, COLOR_BLUE, " :øùéîú ðù÷éí");
		SendClientMessage(playerid, COLOR_YELLOW, "0.Chainsaw 70000$");
		SendClientMessage(playerid, COLOR_YELLOW, "1.SawnoffShotgun 15000$ | 2.CombatShotgun 10000$");
		SendClientMessage(playerid, COLOR_YELLOW, "3.MicroUzi 7000$ | 4.MP5 12000$ | 5.Tec9 5000$");
		SendClientMessage(playerid, COLOR_YELLOW, "6.AK47 25000$ | 7.M4 30000$");
		SendClientMessage(playerid, COLOR_YELLOW, "8.SniperRifle 45000$");


		return 1;
	}
	
	//------------------- /buyweapon

	if(strcmp(cmd, "/buyweapon", true) == 0) {
	    new tmp[256];
		tmp = strtok(cmdtext, idx);

		if(!strlen(tmp)) {
			SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /buyweapon [weapon number]");
			return 1;
		}

		weaponid = strval(tmp);

		if(IsPlayerInCheckpoint(playerid)==0 || playerCheckpoint[playerid]!=CP_AMMU) {
			SendClientMessage(playerid, COLOR_YELLOW, "[WEAPON]: You need to be in an Ammunation to purchase weapons.");
			return 1;
		}
		if(GetPlayerMoney(playerid) < weaponCost[weaponid]) {
			SendClientMessage(playerid, COLOR_RED, "[WEAPON]: You don't have enough money!");
			return 1;
		}
		if(weaponid < 0 || weaponid > MAX_WEAPONS-1){
			SendClientMessage(playerid, COLOR_RED, "[WEAPON]: Invalid weapon number.");
			return 1;
		}

		format (string, sizeof(string), "[WEAPON]: You purchased 1 %s for when you spawn.",weaponNames[weaponid]);
		SendClientMessage(playerid, COLOR_GREEN, string);

		GivePlayerWeapon(playerid, weaponIDs[weaponid], weaponAmmo[weaponid]);
		playerWeapons[playerid][weaponid]++;

		GivePlayerMoney(playerid, 0-weaponCost[weaponid]);

		return 1;
		}
	//------------------- /withdraw

	if(strcmp(cmd, "/withdraw", true) == 0 || strcmp(cmd, "/gwithdraw", true) == 0) {
	    new gang;

	    if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK && getCheckpointType(playerid) != CP_BANK_2 && getCheckpointType(playerid) != CP_BANK_3 ) {
	        SendClientMessage(playerid, COLOR_YELLOW, ".àúä çééá ìäéåú ááð÷ ëãé ìáöò ô÷åãä æå");
			return 1;
		}

		if(strcmp(cmd, "/gwithdraw", true) == 0)
		    gang = 1;

		if(gang && playerGang[playerid]==0) {
			SendClientMessage(playerid, COLOR_RED, ".àúä ìà áâàðâ");
			return 1;
		}

	    new tmp[256];
	    tmp = strtok(cmdtext, idx);

	    if(!strlen(tmp)) {
			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /(g)withdraw [amount]");
			return 1;
	    }
	    moneys = strval(tmp);

	    if(moneys < 1) {
			SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");
			return 1;
		}

	    if(gang) {
			if(moneys > gangBank[playerGang[playerid]])
			    moneys = gangBank[playerGang[playerid]];
	    } else {
		    if(moneys > bank[playerid])
		        moneys = bank[playerid];
     	}

		GivePlayerMoney(playerid, moneys);
		if(gang)
			gangBank[playerGang[playerid]] -= moneys;
		else
			bank[playerid] -= moneys;

		if(gang)
			format(string, sizeof(string), ".$%d äéúøä äçãùä ùìê äéà ,$%d îùëú", moneys, gangBank[playerGang[playerid]]);
		else
			format(string, sizeof(string), ".$%d äéúøä äçãùä ùìê äéà ,$%d îùëú", moneys, bank[playerid]);
		SendClientMessage(playerid, COLOR_YELLOW, string);

		return 1;
   	}

	//------------------- /balance

	if(strcmp(cmd, "/balance", true) == 0 || strcmp(cmd, "/gbalance", true) == 0) {
		new gang;
		if(strcmp(cmd, "/gbalance", true) == 0)
			gang = 1;

	    if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK && getCheckpointType(playerid) != CP_BANK_2 && getCheckpointType(playerid) != CP_BANK_3) {
	        SendClientMessage(playerid, COLOR_YELLOW, ".àúä çééá ìäéåú ááð÷ ëãé ìáöò ô÷åãä æå");
			return 1;
		}

		if(gang && playerGang[playerid]==0) {
			SendClientMessage(playerid, COLOR_RED, "àúä ìà áâàðâ");
			return 1;
		}

		if(gang)
			format(string, sizeof(string), ".ááð÷ $%d ìâàðâ ùìê éù", gangBank[playerGang[playerid]]);
		else
			format(string, sizeof(string), ".éù ìê $%d ááð÷", bank[playerid]);
		SendClientMessage(playerid, COLOR_YELLOW, string);

		return 1;
	}



	//------------------- /givecash

	if(strcmp(cmd, "/givecash", true) == 0) {
	    new tmp[256];
		tmp = strtok(cmdtext, idx);

		if(!strlen(tmp)) {
			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
			return 1;
		}
		giveplayerid = strval(tmp);

		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp)) {
			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
			return 1;
		}
 		moneys = strval(tmp);

		//printf("givecash_command: %d %d",giveplayerid,moneys);


		if (IsPlayerConnected(giveplayerid)) {
			GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
			GetPlayerName(playerid, sendername, sizeof(sendername));
			playermoney = GetPlayerMoney(playerid);
			if (moneys > 0 && playermoney >= moneys) {
				GivePlayerMoney(playerid, (0 - moneys));
				GivePlayerMoney(giveplayerid, moneys);
				format(string, sizeof(string), "You have sent %s (id: %d), $%d.", giveplayer,giveplayerid, moneys);
				SendClientMessage(playerid, COLOR_YELLOW, string);
				format(string, sizeof(string), "You have recieved $%d from %s (id: %d).", moneys, sendername, playerid);
				SendClientMessage(giveplayerid, COLOR_YELLOW, string);
				printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
			}
			else {
				SendClientMessage(playerid, COLOR_YELLOW, "Invalid transaction amount.");
			}
		}
		else {
				format(string, sizeof(string), "%d is not an active player.", giveplayerid);
				SendClientMessage(playerid, COLOR_YELLOW, string);
			}
		return 1;
	}

	//------------------- /hitman

	if(strcmp(cmd, "/hitman", true) == 0) {
	    new tmp[256];
		tmp = strtok(cmdtext, idx);

		if(!strlen(tmp)) {
			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /hitman [playerid] [amount]");
			return 1;
		}
		giveplayerid = strval(tmp);

		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp)) {
			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /hitman [playerid] [amount]");
			return 1;
		}
 		moneys = strval(tmp);

	    if(moneys > GetPlayerMoney(playerid)) {
			SendClientMessage(playerid, COLOR_RED, "You don't have enough money!");
			return 1;
	    }
	    if(moneys < 1) {
			SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");
			return 1;
		}
		if(IsPlayerConnected(giveplayerid)==0) {
			SendClientMessage(playerid, COLOR_RED, "No such player exists.");
			return 1;
		}

		bounty[giveplayerid]+=moneys;
		GivePlayerMoney(playerid, 0-moneys);

		GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
		GetPlayerName(playerid, sendername, sizeof(sendername));


		format(string, sizeof(string), "%s has had a $%d bounty put on his head from %s (total: $%d).", giveplayer, moneys, sendername, bounty[giveplayerid]);
		SendClientMessageToAll(COLOR_ORANGE, string);

		format(string, sizeof(string), "You have had a $%d bounty put on you from %s (id: %d).", moneys, sendername, playerid);
		SendClientMessage(giveplayerid, COLOR_RED, string);

		return 1;
	}

	//------------------- /bounty

	if(strcmp(cmd, "/bounty", true) == 0) {
	    new tmp[256];
		tmp = strtok(cmdtext, idx);

		if(!strlen(tmp)) {
			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bounty [playerid]");
			return 1;
		}
		giveplayerid = strval(tmp);

		if(IsPlayerConnected(giveplayerid)) {
			GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
			format(string, sizeof(string), "Player %s (id: %d) has a  $%d bounty on his head.", giveplayer,giveplayerid,bounty[giveplayerid]);
			SendClientMessage(playerid, COLOR_YELLOW, string);
		} else {
			SendClientMessage(playerid, COLOR_RED, "No such player exists!");
		}

		return 1;
	}

	//------------------- /bounties

	if(strcmp(cmd, "/bounties", true) == 0)
	{
//		new tmp[256];
		new x;

		SendClientMessage(playerid, COLOR_GREEN, "Current Bounties:");
	    for(new i=0; i < MAX_PLAYERS; i++) {
			if(IsPlayerConnected(i) && bounty[i] > 0) {
				GetPlayerName(i, giveplayer, sizeof(giveplayer));
				format(string, sizeof(string), "%s%s(%d): $%d", string,giveplayer,i,bounty[i]);

				x++;
				if(x > 3) {
				    SendClientMessage(playerid, COLOR_YELLOW, string);
				    x = 0;
					format(string, sizeof(string), "");
				} else {
					format(string, sizeof(string), "%s, ", string);
				}
			}
		}

		if(x <= 3 && x > 0) {
			string[strlen(string)-2] = '.';
		    SendClientMessage(playerid, COLOR_YELLOW, string);
		}

		return 1;
	}

	//------------------- /buy

	if(strcmp(cmd, "/buy", true) == 0) {
		new property=999;

		if(IsPlayerInCheckpoint(playerid)) {
			switch (playerCheckpoint[playerid]) {
				case CP_ALAHAM:{
					property = P_ALAHAM;
				}
				case CP_DIDERSACHS:{
					property = P_DIDERSACHS;
				}
				case CP_BAR:{
					property = P_BAR;
				}
				case CP_HAIRSTUD:{
					property = P_HAIRSTUD;
				}
				case CP_ZIP:{
					property = P_ZIP;
				}
				case CP_BINCO:{
					property = P_BINCO;
				}
				case CP_TATOO:{
					property = P_TATOO;
				}
				case CP_GOLF:{
					property = P_GOLF;
				}
				case CP_WANG:{
					property = P_WANG;
				}
				case CP_HOTEL:{
					property = P_HOTEL;
				}
				case CP_OTTOS:{
					property = P_OTTOS;
				}
				case CP_DRAGON:{
					property = P_DRAGON;
				}
				case CP_CALIGULA:{
					property = P_CALIGULA;
				}
				case CP_SEXSHOP:{
					property = P_SEXSHOP;
				}
				case CP_CATHAY:{
					property = P_CATHAY;
				}
				case CP_VERONA:{
					property = P_VERONA;
				}
				case CP_ZERORC:{
					property = P_ZERORC;
				}
				case CP_JIZZYS:{
					property = P_JIZZYS;
				}
				case CP_PIRAMID:{
					property = P_PIRAMID;
				}
			}

			if(property==999) {
				SendClientMessage(playerid, COLOR_YELLOW, ". /buy àúä öøéê ìäéåú áö'÷ôåéðâ ëãé ìòùåú");
				return 1;
			}

//			property--;

			if(GetPlayerMoney(playerid) < propertyValues[property]) {
				SendClientMessage(playerid, COLOR_RED, ".àéï ìê îñôé÷ ëñó ì÷ðééú ðëñ æä");
				return 1;
			}
			if(propertyOwner[property]==playerid) {
				SendClientMessage(playerid, COLOR_RED, ".àúä ëáø áòì äðëñ");
				return 1;
			}

			if(propertyOwner[property] < 999) {
				GetPlayerName(playerid, giveplayer, sizeof(giveplayer));
				GivePlayerMoney(propertyOwner[property], propertyValues[property]);
				format (string, sizeof(string), "Your property, the %s, has been bought out by %s (id: %d).",propertyNames[property],giveplayer,playerid);
				SendClientMessage(propertyOwner[property], COLOR_RED, string);
			}

			GivePlayerMoney(playerid, 0-propertyValues[property]);

			propertyOwner[property]=playerid;

			format(string, sizeof(string), ".îæì èåá , %s ÷ðéú àú äðëñ", propertyNames[property]);
			SendClientMessage(playerid, COLOR_GREEN, string);

		} else {
			SendClientMessage(playerid, COLOR_YELLOW, "/buy àúä öøéê ìäéåú áö'÷ôåéðâ ëãé ìòùåú");
			return 1;
		}


		return 1;
	}

	//------------------- /properties

	if(strcmp(cmd, "/properties", true) == 0) {
		SendClientMessage(playerid, COLOR_GREEN, ": øùéîú ðëñéí 1");
		for(new i = 0; i < 8; i++) {
			if(propertyOwner[i] < 999) {
				GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer));
				format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer);
			} else
				format(string, sizeof(string), "%d. %s - None", i, propertyNames[i]);

			SendClientMessage(playerid, COLOR_YELLOW, string);
		}

		return 1;
	}

	if(strcmp(cmd, "/properties2", true) == 0) {
		SendClientMessage(playerid, COLOR_GREEN, ": øùéîú ðëñéí 2");
		for(new i = 9; i < 18; i++) {
			if(propertyOwner[i] < 999) {
				GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer));
				format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer);
			} else
				format(string, sizeof(string), "%d. %s - àó àçã", i, propertyNames[i]);

			SendClientMessage(playerid, COLOR_YELLOW, string);
		}

		return 1;
	}
	if(strcmp(cmd, "/gang", true) == 0) {
	    new tmp[256];
	    new gangcmd, gangnum;
		tmp = strtok(cmdtext, idx);

		if(!strlen(tmp)) {
			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]");
			return 1;
		}
		giveplayerid = strval(tmp);

		if(strcmp(tmp, "create", true)==0)
		    gangcmd = 1;
		else if(strcmp(tmp, "invite", true)==0)
		    gangcmd = 2;
		else if(strcmp(tmp, "join", true)==0)
		    gangcmd = 3;
		else if(strcmp(tmp, "quit", true)==0)
		    gangcmd = 4;

		tmp = strtok(cmdtext, idx);
		if(gangcmd < 3 && !strlen(tmp)) {
		    if(gangcmd==0)
				SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]");
			else if(gangcmd==1)
				SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create] [name]");
			else if(gangcmd==2)
				SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [invite] [playerID]");
			return 1;
		}

		//Create Gang//
		if(gangcmd==1) {
		    if(playerGang[playerid]>0) {
				SendClientMessage(playerid, COLOR_RED, ".àúä ëáø áâàðâ");
				return 1;
		    }

			for(new i = 1; i < MAX_GANGS; i++) {
				if(gangInfo[i][0]==0) {
				    //name gang
					format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
					//Gang exists
					gangInfo[i][0]=1;
					//There is one member
					gangInfo[i][1]=1;
					//Gang color is player's color
					gangInfo[i][2]=playerColors[playerid];

					//Player is the first gang member
					gangMembers[i][0] = playerid;
					format(string, sizeof(string),"'%s' éöøú àú äâàðâ (id: %d)", gangNames[i], i);
					SendClientMessage(playerid, COLOR_GREEN, string);

					playerGang[playerid]=i;

					return 1;
				}
			}

			return 1;

		//Join Gang//
		} else if (gangcmd==3) {
	 		gangnum = gangInvite[playerid];

		    if(playerGang[playerid]>0) {
				SendClientMessage(playerid, COLOR_RED, ".àúä ëáø áâàðâ");
				return 1;
		    }
	 		if(gangInvite[playerid]==0) {
				SendClientMessage(playerid, COLOR_RED, ".ìà äåæîðú ìùåí âàðâ");
				return 1;
			}
			if(gangInfo[gangnum][0]==0) {
				SendClientMessage(playerid, COLOR_RED, ".äâàðâ ìà ÷ééí");
				return 1;
			}

			if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
			    new i = gangInfo[gangnum][1];

				gangInvite[playerid]=0;

				gangMembers[gangnum][i] = playerid;

			    GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
				for(new j = 0; j < gangInfo[gangnum][1]; j++) {
					format(string, sizeof(string),".äöèøó ìâàðâ %s", sendername);
					SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
				}

				gangInfo[gangnum][1]++;
				playerGang[playerid] = gangnum;

				SetPlayerColor(playerid,gangInfo[gangnum][2]);

				format(string, sizeof(string),"'%s' äöèøôú ìâàðâ(id: %d)", gangNames[gangnum], gangnum);
				SendClientMessage(playerid, COLOR_GREEN, string);

				return 1;
			}

			SendClientMessage(playerid, COLOR_RED, ".äâàðâ îìà");
			return 1;

		//Invite to Gang//
		} else if (gangcmd==2) {
	 		giveplayerid = strval(tmp);

			if(playerGang[playerid]==0) {
				SendClientMessage(playerid, COLOR_RED, ".àúä ìà áâàðâ");
				return 1;
			}
//			if(gangMembers[playerGang[playerid]][0]!=playerid) {
//				SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite.");
//				return 1;
//			}

			if(IsPlayerConnected(giveplayerid)) {
				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));

				format(string, sizeof(string),".ìâàðâ  %s ùìçú äæîðä ì", giveplayer);
				SendClientMessage(playerid, COLOR_GREEN, string);
				format(string, sizeof(string),".%sî '%s' ÷éáìú äæîðä ìâàðâ (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
				SendClientMessage(giveplayerid, COLOR_GREEN, string);

				gangInvite[giveplayerid]=playerGang[playerid];

			} else
				SendClientMessage(playerid, COLOR_RED, "No such player exists!");

		//Leave Gang//
		} else if (gangcmd==4) {
		    PlayerLeaveGang(playerid);
		}

		return 1;
	}

	//------------------- /ganginfo

	if(strcmp(cmd, "/ganginfo", true) == 0) {
	    new tmp[256];
	    new gangnum;
		tmp = strtok(cmdtext, idx);

		if(!strlen(tmp) && playerGang[playerid]==0) {
			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ganginfo [number]");
			return 1;
		} else if (!strlen(tmp))
			gangnum = playerGang[playerid];
		else
			gangnum = strval(tmp);

		if(gangInfo[gangnum][0]==0) {
			SendClientMessage(playerid, COLOR_RED, "No such gang exists!");
			return 1;
		}

		format(string, sizeof(string),"'%s' çáøé äâàðâ (id: %d)", gangNames[gangnum], gangnum);
		SendClientMessage(playerid, COLOR_GREEN, string);

		for(new i = 0; i < gangInfo[gangnum][1]; i++) {
			GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
			format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
			SendClientMessage(playerid, COLOR_YELLOW, string);
		}

		return 1;
	}

	//------------------- /gangs

	if(strcmp(cmd, "/gangs", true) == 0)
	{
		new x;

		SendClientMessage(playerid, COLOR_GREEN, ": äâàðâéí ä÷ééîéí");
	    for(new i=0; i < MAX_GANGS; i++) {
			if(gangInfo[i][0]==1) {
				format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]);

				x++;
				if(x > 2) {
				    SendClientMessage(playerid, COLOR_YELLOW, string);
				    x = 0;
					format(string, sizeof(string), "");
				} else {
					format(string, sizeof(string), "%s, ", string);
				}
			}
		}

		if(x <= 2 && x > 0) {
			string[strlen(string)-2] = '.';
		    SendClientMessage(playerid, COLOR_YELLOW, string);
		}

		return 1;
	}

	return 0;
}
//------------------------------------------------------------------------------------------------------

public OnPlayerText(playerid, text[])
{
if(text[0] == '!') {
		if(playerGang[playerid] > 0) {
		    new gangChat[256];
		    new senderName[MAX_PLAYER_NAME];
		    new string[256];

//		    for(new i = 1; i < strlen(text)+1; i++)
//				gangChat[i]=text[i];

			strmid(gangChat,text,1,strlen(text));

			GetPlayerName(playerid, senderName, sizeof(senderName));
			format(string, sizeof(string),"%s: %s", senderName, gangChat);

			for(new i = 0; i < gangInfo[playerGang[playerid]][1]; i++) {
				SendClientMessage(gangMembers[playerGang[playerid]][i], COLOR_LIGHTBLUE, string);
			}
		}

		return 0;
	}
	return 1;
}

//------------------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------------------

public OnPlayerEnterCheckpoint(playerid)
{
	new string[256];
	new ownplayer[MAX_PLAYER_NAME];

	switch(getCheckpointType(playerid))
	{
		case CP_BANK: {
			SendClientMessage(playerid, COLOR_YELLOW, ".ëãé ìäô÷éã /bank [amount] áøåê äáà ìáð÷, ä÷ù");
			SendClientMessage(playerid, COLOR_YELLOW, "/balance ëãé ìøàåú ëîä ëñó éù áçùáåðê ä÷ù ,/withdraw ëãé ìîùåê ëñó ä÷ù àú äô÷åãä");
		}
		case CP_BANK_2: {
			SendClientMessage(playerid, COLOR_YELLOW, ".ëãé ìäô÷éã /bank [amount] áøåê äáà ìáð÷, ä÷ù");
			SendClientMessage(playerid, COLOR_YELLOW, "/balance ëãé ìøàåú ëîä ëñó éù áçùáåðê ä÷ù ,/withdraw ëãé ìîùåê ëñó ä÷ù àú äô÷åãä");
		}
		case CP_BANK_3: {
			SendClientMessage(playerid, COLOR_YELLOW, ".ëãé ìäô÷éã /bank [amount] áøåê äáà ìáð÷, ä÷ù");
			SendClientMessage(playerid, COLOR_YELLOW, "/balance ëãé ìøàåú ëîä ëñó éù áçùáåðê ä÷ù ,/withdraw ëãé ìîùåê ëñó ä÷ù àú äô÷åãä");
		}
		case CP_PIRATE: {
			SendClientMessage(playerid, COLOR_YELLOW, ".àúä éëåì ìùìåè òì ñôéðú äôéøàèéí åìäøååéç ëñó");
		}
		case CP_SKYSCARPER: {
			SendClientMessage(playerid, COLOR_YELLOW, "You can hold the Skyscarper rooftop area to gain money.");
		}
		case CP_ZOMBOTECH: {
			SendClientMessage(playerid, COLOR_YELLOW, "You can hold the Zombotech Corp. lobby area to gain money.");
		}
		case CP_AMMU: {
			SendClientMessage(playerid, COLOR_GREEN, ".àúä éëåì ì÷ðåú ðù÷éí úîéãééí ëàï, ëì ôòí ùúáöò ñôàåï ú÷áì àåúí áçæøä");
			SendClientMessage(playerid, COLOR_GREEN, ".àúä éëåì ì÷ðåú éåúø åéåúø îçñðéåú ìðù÷éí");
			SendClientMessage(playerid, COLOR_YELLOW, ".ëãé ìøàåú àú äøùéîä /weaponlist åàú îñôø äðù÷ ëãé ì÷ðåú ðù÷, ëúåá /buyweapon ëúåá");
        }
        case CP_AMMU_2: {
			SendClientMessage(playerid, COLOR_GREEN, ".àúä éëåì ì÷ðåú ðù÷éí úîéãééí ëàï, ëì ôòí ùúáöò ñôàåï ú÷áì àåúí áçæøä");
			SendClientMessage(playerid, COLOR_GREEN, ".àúä éëåì ì÷ðåú éåúø åéåúø îçñðéåú ìðù÷éí");
			SendClientMessage(playerid, COLOR_YELLOW, ".ëãé ìøàåú àú äøùéîä /weaponlist åàú îñôø äðù÷ ëãé ì÷ðåú ðù÷, ëúåá /buyweapon ëúåá");
        }
		case CP_LS_AIR: {
			SendClientMessage(playerid, COLOR_YELLOW, "You are at the Airport. To buy a ticket to the San Fierro type /flysf");
			SendClientMessage(playerid, COLOR_YELLOW, "If you want to fly to the Las Venturas type /flylv. Ticket price - $2500.");

		}
		case CP_SF_AIR: {
			SendClientMessage(playerid, COLOR_YELLOW, "/flyls àúä áðîì äúòåôä, ëãé ì÷ðåú ëøèéñ ììåñ ñàðèåñ ä÷ù");
			SendClientMessage(playerid, COLOR_YELLOW, "îçéø - 2500$ /flylv àí àúä øåöä ìèåñ ììàñ åðèåøñ ä÷ù");

		}
		case CP_LV_AIR: {
			SendClientMessage(playerid, COLOR_YELLOW, "/flyls àúä áðîì äúòåôä, ëãé ì÷ðåú ëøèéñ ììåñ ñàðèåñ ä÷ù");
			SendClientMessage(playerid, COLOR_YELLOW, "îçéø - 2500$ /flysf àí àúä øåöä ìèåñ ìñàï ôééøå ä÷ù");

		}
		case CP_DRAGON: {
			SendClientMessage(playerid, COLOR_YELLOW, "/buy àúä éëåì ì÷ðåú àú äðëñ ÷æéðå 4 ëåëáéí á75.000$, ì÷ðééä ä÷ù");
			SendClientMessage(playerid, COLOR_YELLOW, ".àúä úøååéç îäðëñ ùìê 5000$ ëì ëîä ã÷åú");

		}
		case CP_SEXSHOP: {
			SendClientMessage(playerid, COLOR_YELLOW, "/buy àúä éëåì ì÷ðåú àú çðåú äñ÷ñ á25.000$ ì÷ðééä ä÷ù");
			SendClientMessage(playerid, COLOR_YELLOW, "àúä úøååéç îäðëñ ùìê 2500$ ëì ëîä ã÷åú");
		}
		case CP_BAR: {
			SendClientMessage(playerid, COLOR_YELLOW, "/buy àúä éëåì ì÷ðåú àú áø ùéèäåì á20.000$ , ì÷ðééä ä÷ù");
			SendClientMessage(playerid, COLOR_YELLOW, "àúä úøååéç îäðëñ ùìê 2000$ ëì ëîä ã÷åú");
		}
		case CP_CALIGULA: {
			SendClientMessage(playerid, COLOR_YELLOW, "/buy àúä éëåì ì÷ðåú àú ÷àæéðå ÷àìéâåìä á100.000$, ì÷ðééä ä÷ù");
			SendClientMessage(playerid, COLOR_YELLOW, "àúä úøååéç îäðëñ ùìê 7000$ ëì ëîä ã÷åú");
		}
		case CP_ZIP: {
			SendClientMessage(playerid, COLOR_YELLOW, "/buy àúä éëåì ì÷ðåú àú çðåú äáâãéí æéô á15,000$, ì÷ðééä ä÷ù");
			SendClientMessage(playerid, COLOR_YELLOW, "àúä úøååéç îäðëñ ùìê 1500$ ëì ëîä ã÷åú");
		}
		case CP_PIRAMID: {
		SendClientMessage(playerid, COLOR_YELLOW, " /buy àúä éëåì ì÷ðåú àú çðåú äáâãéí ôéøîéãä á100,000$ , ì÷ðéä ä÷ù");
		SendClientMessage(playerid, COLOR_YELLOW, "àúä úøååéç îäðëñ ùìê 7000$ ëì ëîä ã÷åú");
		}
	}
	if(getCheckpointType(playerid)>= P_OFFSET) {
		format(string, sizeof(string), ".Nakash_almiGhty äîåã ðáðä òì éãé", propertyNames[playerCheckpoint[playerid]-P_OFFSET], propertyValues[playerCheckpoint[playerid]-P_OFFSET]);
		SendClientMessage(playerid, COLOR_YELLOW, string);
		format(string, sizeof(string), ".ëì ëîä ã÷åú $%d àúä úøååéç îäðëñ ùìê ", propertyEarnings[playerCheckpoint[playerid]-P_OFFSET]);
		SendClientMessage(playerid, COLOR_YELLOW, string);
		if(propertyOwner[playerCheckpoint[playerid]-P_OFFSET]<999) {
			GetPlayerName(propertyOwner[playerCheckpoint[playerid]-P_OFFSET], ownplayer, sizeof(ownplayer));
			format(string, sizeof(string), ".%s äðëñ îðåäì òì éãé", ownplayer);
			SendClientMessage(playerid, COLOR_RED, string);
		}
	}
}



//------------------------------------------------------------------------------------------------------

public OnFilterScriptInit()
{
	SetTimer("checkpointUpdate", 1100, 1);
	SetTimer("PirateShipScoreUpdate", 2001, 1);
	SetTimer("PropertyScoreUpdate", 40005, 1);
	SetTimer("GambleUpdate", 5013, 1);
	SetTimer("SavedUpdate",60017, 1);

	return 1;
}


public SendPlayerFormattedText(playerid, const str[], define)
{
	new tmpbuf[256];
	format(tmpbuf, sizeof(tmpbuf), str, define);
	SendClientMessage(playerid, 0xFFFF00AA, tmpbuf);
}

public SendAllFormattedText(playerid, const str[], define)
{
	new tmpbuf[256];
	format(tmpbuf, sizeof(tmpbuf), str, define);
	SendClientMessageToAll(0xFFFF00AA, tmpbuf);
}


public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;
	new killedplayer[MAX_PLAYER_NAME];
	new string[256];

	playercash = GetPlayerMoney(playerid);

	if(killerid == INVALID_PLAYER_ID)
	{
        SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
	}
	 else
	{
    	SendDeathMessage(killerid,playerid,reason);
		SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
		if(bounty[playerid] > 0 && (playerGang[killerid] == 0 || playerGang[playerid] != playerGang[killerid])) {
			GetPlayerName(playerid, killedplayer, sizeof(killedplayer));
			format(string, sizeof(string), "You earned a bounty of %d for killing %s.", bounty[playerid], killedplayer);
			SendClientMessage(killerid, COLOR_GREEN, string);

			GivePlayerMoney(killerid, bounty[playerid]);
			bounty[playerid] = 0;
		}
		if(playercash > 0)  {
			GivePlayerMoney(killerid, playercash);
		}
   	}

   	if(playercash > 0)
   	{
	    ResetPlayerMoney(playerid);
    }
 	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

public OnPlayerDisconnect(playerid)
{
	new playername[MAX_PLAYER_NAME];

	gActivePlayers[playerid]--;

	for(new i = 0; i < MAX_PROPERTIES; i++) {
		if(propertyOwner[i]==playerid) {
		    propertyOwner[i] = 999;
		    GivePlayerMoney(playerid, propertyValues[i]);
  		}
	}

	//Save temp info for timeouts/crashes
	GetPlayerName(playerid, playername, sizeof(playername));
	format(savedNames[savePos], MAX_PLAYER_NAME, "%s",playername);

	savedInfo[savePos][0] = GetPlayerMoney(playerid);
	savedInfo[savePos][1] = bank[playerid];
	savedInfo[savePos][2] = bounty[playerid];
	savedInfo[savePos][3] = 0;

	for(new i = 0; i < MAX_WEAPONS; i++)
		savedWeapons[savePos][i]=playerWeapons[playerid][i];
	//
	savePos++;
	if(savePos >= MAX_SAVE)
	    savePos = 0;

	PlayerLeaveGang(playerid);
	bounty[playerid] = 0;

	for(new i = 0; i < MAX_WEAPONS;i++) {
		playerWeapons[playerid][i]=0;
	}

  if (PLAYERLIST_authed[playerid]) {
     // Was loggedin, so save the data!

    dUserSetINT(PlayerName(playerid)).("money", GetPlayerMoney(playerid));
  }
  PLAYERLIST_authed[playerid]=false;
  return false;
}
//--------------------------------------------------
isStringSame(const string1[], const string2[], len) {
	for(new i = 0; i < len; i++) {
	    if(string1[i]!=string2[i])
	        return 0;
		if(string1[i] == 0 || string1[i] == '\n')
		    return 1;
	}
	return 1;
}
//-----------------
public SavedUpdate()
{
	for(new i = 0; i < MAX_SAVE; i++) {
		if(savedInfo[i][3] < 5) {
			if(savedInfo[i][3]==4) {
				savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
				savedNames[i][0]=0;
			}
			savedInfo[i][3]++;
		}
	}
}

//-------------------------