rendered paste bodyFactory XML:
<meshfact name="Plane">
<plugin>crystalspace.mesh.loader.factory.animesh</plugin>
<material>..</material>
<vertexcount>24</vertexcount>
<vertex type="float" componentNum="3">
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<e c0="1.00000000" c1="-1.00000000" c2="0.00000000" />
</vertex>
<texcoord type="float" componentNum="2">
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<e c0="2.00000000" c1="0.00000000" />
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<e c0="-1.00000000" c1="1.19754493" />
<e c0="0.00000000" c1="1.19754493" />
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<e c0="-1.00000000" c1="-0.99999988" />
<e c0="0.00000000" c1="-1.00000000" />
</texcoord>
<normal type="float" componentNum="3">
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<e c0="-0.40824610" c1="0.81649220" c2="0.40824610" />
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<e c0="-0.33332315" c1="-0.66664630" c2="-0.66664630" />
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<e c0="-0.40824610" c1="0.81649220" c2="0.40824610" />
</normal>
<tangent type="float" componentNum="3">
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<e c0="0.00000000" c1="0.00000000" c2="1.00000000" />
<e c0="0.00000000" c1="0.00000000" c2="1.00000000" />
<e c0="0.00000000" c1="0.00000000" c2="1.00000000" />
<e c0="0.00000000" c1="0.00000000" c2="1.00000000" />
<e c0="0.00000000" c1="0.00000000" c2="1.00000000" />
<e c0="0.00000000" c1="0.00000000" c2="1.00000000" />
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<e c0="0.00000000" c1="0.00000000" c2="1.00000000" />
</tangent>
<binormal type="float" componentNum="3">
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<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
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<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
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<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
<e c0="0.00000000" c1="1.00000000" c2="0.00000000" />
</binormal>
<submesh>
<index type="unsigned int" componentNum="1" indices="yes">
<e c0="0" /> <e c0="1" /> <e c0="2" />
<e c0="0" /> <e c0="2" /> <e c0="3" />
<e c0="4" /> <e c0="5" /> <e c0="6" />
<e c0="4" /> <e c0="6" /> <e c0="7" />
<e c0="8" /> <e c0="9" /> <e c0="10" />
<e c0="8" /> <e c0="10" /> <e c0="11" />
<e c0="12" /> <e c0="13" /> <e c0="14" />
<e c0="12" /> <e c0="14" /> <e c0="15" />
<e c0="16" /> <e c0="17" /> <e c0="18" />
<e c0="16" /> <e c0="18" /> <e c0="19" />
<e c0="20" /> <e c0="21" /> <e c0="22" />
<e c0="20" /> <e c0="22" /> <e c0="23" />
</index>
</submesh>
</meshfact>