> frustvis.dll!csFrustumVis::UpdateObject(csFrustVisObjectWrapper * visobj_wrap=0xcacacaca) Line 350 + 0x3 bytes C++
frustvis.dll!csFrustumVis::UpdateObjects() Line 342 C++
frustvis.dll!csFrustumVis::VisTest(const csSphere & sphere={...}) Line 790 C++
engine.dll!csEngine::GetNearbyMeshList(iSector * sector=0x037314a4, const csVector3 & pos={...}, float radius=100.00000, csArray<iMeshWrapper *,csArrayElementHandler<iMeshWrapper *>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault> & list={...}, csSet<csPtrKey<iSector>,CS::Memory::AllocatorMalloc> & visited_sectors={...}, bool crossPortals=true) Line 2505 + 0x2b bytes C++
engine.dll!csEngine::GetNearbyMeshes(iSector * sector=0x037314a4, const csVector3 & pos={...}, float radius=100.00000, bool crossPortals=true) Line 2593 C++
stdphyslayer.dll!celPlLayer::FindNearbyEntities(iSector * sector=0x037314a4, const csVector3 & pos={...}, float radius=100.00000, bool do_invisible=true) Line 992 + 0x36 bytes C++
psserver.exe!gemObject::UpdateProxList(bool force=false) Line 873 + 0x45 bytes C++
psserver.exe!psServerDR::WorkOnMessage(MsgEntry * me=0x057a19c0, Client * client=0x057264a8) Line 305 C++
psserver.exe!DelayedDRManager::Run() Line 356 C++
psserver.exe!CS::Threading::Implementation::`anonymous namespace'::proxyFunc(void * param=0x0012f940) Line 117 C++
msvcr80d.dll!_callthreadstartex() Line 348 + 0xf bytes C
msvcr80d.dll!_threadstartex(void * ptd=0x028cb578) Line 331 C
kernel32.dll!7c80b683()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]