[00:44] * Joins: ia64 (~alex@212.106.207.31)
[00:44] <ia64> hi :)
[00:44] <roti> hi
[00:44] <ia64> anyone knows something more about C2 Protocol encryption?
[00:44] <ia64> as it seems to be quite different from C1
[00:45] <ia64> dunno if it's only the blowfish key or quite a different encryption algorithm
[00:54] * Joins: DrakinAFK (~veenstra1@ip5453bd86.speed.planet.nl)
[00:58] * Joins: lithium (joerg@pD955201B.dip.t-dialin.net)
[00:58] * ChanServ sets mode: +o lithium
[01:00] * Joins: MaDMaLKaV (MaDMaLKaV@5.Red-80-33-36.pooles.rima-tde.net)
[01:02] * Quits: dbdossan (~dbdossan@bl5-121-56.dsl.telepac.pt) (Remote closed the connection)
[01:03] <MaDMaLKaV> synonyms for "freeze"? I have to search some stuff in the forum
[01:05] <MaDMaLKaV> ummm seems like "stuck" will be a good search...
[01:17] * Joins: animehorr (animehorro@pcp474695pcs.westk01.tn.comcast.net)
[01:17] * Quits: animehorr (animehorro@pcp474695pcs.westk01.tn.comcast.net) (Client Quit)
[01:18] * Quits: Gottaname (~mailbox@137.210-193-15.adsl.qala.com.sg) (Read error: 104 (Connection reset by peer))
[01:24] * Quits: lithium (joerg@pD955201B.dip.t-dialin.net) ("Client Exiting")
[01:30] * Quits: Vicious (Vicious@vit13-1-82-235-170-212.fbx.proxad.net)
[01:32] <ia64> :P
[01:38] * Joins: Vicious (Vicious@vit13-1-82-235-170-212.fbx.proxad.net)
[01:43] * MaDMaLKaV bye all
[01:43] * Quits: MaDMaLKaV (MaDMaLKaV@5.Red-80-33-36.pooles.rima-tde.net)
[02:01] <wcstok> ia64: are you talking about encryption in the login or the game servers
[02:04] <ia64> login server
[02:04] <ia64> C1 used blowfish ..
[02:04] <ia64> dunno about C2
[02:05] <ia64> wcstok: know something about that? :P
[02:05] <wcstok> c2 uses blowfish for the login sequence (so did c1)
[02:05] <wcstok> c2 (and c1) use a messy xor custom crap encryption for the actual game packets
[02:08] <wcstok> why?
[02:09] * Quits: DrakinAFK (~veenstra1@ip5453bd86.speed.planet.nl) (Read error: 145 (Connection timed out))
[02:21] <ia64> mh, wcstok
[02:21] <ia64> doesn't seem so
[02:21] <ia64> you can't decypher c2 login packets the same way you did with C1 packets
[02:21] <ia64> :)
[02:21] <ia64> at least not with the same key