All pastes #923186 Raw Edit

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public cpp v1 · immutable
#923186 ·published 2008-02-29 10:09 UTC
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Index: CD3D9MaterialRenderer.h===================================================================--- CD3D9MaterialRenderer.h	(revision 1270)+++ CD3D9MaterialRenderer.h	(working copy)@@ -66,13 +66,19 @@ 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, 		bool resetAllRenderstates, IMaterialRendererServices* services) 	{+		os::Printer::log("Setting solid material."); 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) 		{+			os::Printer::log("Resetting render states."); 			pID3DDevice->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_MODULATE); 			pID3DDevice->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE); 			pID3DDevice->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); 			pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAOP,  D3DTOP_DISABLE); 		}+		else+		{+			os::Printer::log("Not resetting render states.");+		}  		pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); 		pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);@@ -306,9 +312,11 @@ 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, 		bool resetAllRenderstates, IMaterialRendererServices* services) 	{+		os::Printer::log("Setting transparent alpha channel."); 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates 			|| material.MaterialTypeParam != lastMaterial.MaterialTypeParam ) 		{+			os::Printer::log("Resetting render states."); 			pID3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP,   D3DTOP_MODULATE ); 			pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); 			pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_CURRENT );@@ -331,6 +339,10 @@ 			pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);  		}+		else+		{+			os::Printer::log("Not resetting render states.");+		}  		((SMaterial&)material).ZWriteEnable = false; @@ -363,8 +375,10 @@ 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, 		bool resetAllRenderstates, IMaterialRendererServices* services) 	{+		os::Printer::log("Setting transparent alpha channel ref."); 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) 		{+			os::Printer::log("Resetting render states."); 			pID3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP,   D3DTOP_MODULATE ); 			pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); 			pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_CURRENT );@@ -384,6 +398,10 @@ 			pID3DDevice->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL); 			pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE); 		}+		else+		{+			os::Printer::log("Not resetting render states.");+		}  		((SMaterial&)material).ZWriteEnable = false;