All pastes #922923 Raw Edit

jigaboo

public text v1 · immutable
#922923 ·published 2008-02-29 02:49 UTC
rendered paste body
bool		Goodies		= false;
bool		Baddies		= false;

VOID ( *orig_DrawXModelSkinnedParent )( );
__declspec(naked) VOID R_DrawXModelSkinnedParent( )
{
	char *pShader;

	_asm pushad
	_asm mov ebx, [edi+0xb8]
	_asm mov eax, [eax]
	_asm mov pShader, ebx

	if( !strstr( pShader, "mi24p" ) && !strstr( pShader, "weapon" ) && !strstr( pShader, "cobra" ) )
	{
		if( strstr( pShader, "sas" ) || strstr( pShader, "usmc" ) )
		{
			Goodies = true;
		}
		else if( strstr( pShader, "opforce" ) || strstr( pShader, "arab" ) || strstr( pShader, "head_suren" ) )
		{
			Baddies = true;
		}
	}

	_asm popad
	_asm jmp [ orig_DrawXModelSkinnedParent ]
}
VOID ( *orig_DrawXModelSkinnedCached )( );
__declspec(naked) VOID R_DrawXModelSkinnedCached( )
{
	char *pShader;

	_asm pushad
	_asm mov ebx, [edi+0xb8]
	_asm mov eax, [ebx]
	_asm mov pShader, eax

	if( !strstr( pShader, "mi24p" ) && !strstr( pShader, "weapon" ) && !strstr( pShader, "cobra" ) )
	{
		if( strstr( pShader, "sas" ) || strstr( pShader, "usmc" ) )
		{
			Goodies = true;
		}
		else if( strstr( pShader, "opforce" ) || strstr( pShader, "arab" ) || strstr( pShader, "head_suren" ) )
		{
			Baddies = true;
		}
	}

	_asm popad
	_asm jmp [ orig_DrawXModelSkinnedCached ]
}



//D3D Model Rec CALL BEFORE D3D HOOK!!
orig_DrawXModelSkinnedParent = (void (__cdecl *)(void) ) \
	DetourFunction( (PBYTE)0x61D9A0, (PBYTE)R_DrawXModelSkinnedParent );

//D3D Model Rec CALL BEFORE D3D HOOK!!
orig_DrawXModelSkinnedCached = (void (__cdecl *)(void) ) \
	DetourFunction( (PBYTE)0x61D8A0, (PBYTE)R_DrawXModelSkinnedCached );


//In Primitive
HRESULT APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
	if( show )
	{
		if( Mom_Chams->integer == 1 )
		{
			if( Baddies )
			{
				m_pD3Ddev->SetTexture( 0, texYellow );	//Behind Wall
				m_pD3Ddev->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
				m_pD3Ddev->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
				m_pD3Ddev->SetTexture( 0, texRed );		//Normal View
				m_pD3Ddev->SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );
				m_pD3Ddev->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
			}
			if( Goodies )
			{
				m_pD3Ddev->SetTexture( 0, texYellow );	//Behind Wall
				m_pD3Ddev->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
				m_pD3Ddev->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
				m_pD3Ddev->SetTexture( 0, texBlue );	//Normal View
				m_pD3Ddev->SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );
				m_pD3Ddev->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
			}
		}
	}

	Baddies = false;
	Goodies = false;

	return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}