rendered paste bodybool None = false;
bool Goodies = false;
bool Baddies = false;
VOID ( *orig_DrawXModelSkinnedParent )( );
__declspec(naked) VOID R_DrawXModelSkinnedParent( )
{
char *pShader;
_asm pushad
_asm mov ebx, [edi+0xb8]
_asm mov eax, [eax]
_asm mov pShader, ebx
if( strstr( pShader, "sas" ) || strstr( pShader, "usmc" ) )
{
Goodies = true;
}
else if( strstr( pShader, "opforce" ) || strstr( pShader, "arab" ) )
{
Baddies = true;
}
else
{
None = true;
}
_asm popad
_asm jmp [ orig_DrawXModelSkinnedParent ]
}
VOID ( *orig_DrawXModelSkinnedCached )( );
__declspec(naked) VOID R_DrawXModelSkinnedCached( )
{
char *pShader;
_asm pushad
_asm mov ebx, [edi+0xb8]
_asm mov eax, [ebx]
_asm mov pShader, eax
if( !strstr( pShader, "mi24p" ) && !strstr( pShader, "weapon" ) && !strstr( pShader, "cobra" ) )
{
None = true;
if( strstr( pShader, "sas" ) || strstr( pShader, "usmc" ) )
{
Goodies = true;
}
else if( strstr( pShader, "opforce" ) || strstr( pShader, "arab" ) || strstr( pShader, "head_suren" ) )
{
Baddies = true;
}
else if( strstr( pShader, "guille" ) )
{
//DrawID = DRAW_GUILLE;
}
}
_asm popad
_asm jmp [ orig_DrawXModelSkinnedCached ]
}
orig_DrawXModelSkinnedParent = (void (__cdecl *)(void) ) \
DetourFunction( (PBYTE)0x61D9A0, (PBYTE)R_DrawXModelSkinnedParent );
orig_DrawXModelSkinnedCached = (void (__cdecl *)(void) ) \
DetourFunction( (PBYTE)0x61D8A0, (PBYTE)R_DrawXModelSkinnedCached );
if( Goodies )
{
m_pD3Ddev->SetTexture( 0, texGreen );
m_pD3Ddev->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
m_pD3Ddev->SetTexture( 0, texBlue );
}
else if( Baddies )
{
m_pD3Ddev->SetTexture( 0, texRed );
m_pD3Ddev->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
m_pD3Ddev->SetTexture( 0, texPink );
}