Stuff
public text v1 · immutableShadowVertexToPixel ShadowVS( float4 inPos : POSITION)
{
ShadowVertexToPixel Output = (ShadowVertexToPixel)0;
float4x4 preWorldViewProjection = mul(xWorld, xSunViewProjection[xShadowMapIndex]);
Output.Position =mul(inPos, preWorldViewProjection);
Output.Depth.rba = 1;
Output.Depth.g = Output.Position.z;
return Output;
}
float4 ShadowPS(ShadowVertexToPixel PSIn): COLOR0
{
half4 White = {PSIn.Depth.g,PSIn.Depth.g, PSIn.Depth.g ,1};
return White;
}