rendered paste bodyHere's some really messy code which I didn't bother to write a class for. I should've at least written array, but didn't do that either. Nevertheless, it's a good mimic of NED's very basic tiling system. Press 't' and place tiles as you normally do. Dashes indicate a break in the larger program for individual files.
File/Tab One:
boolean filled = false;
boolean square = false;
boolean triOne = false;
boolean triTwo = false;
boolean triThree = false;
boolean quadOne = false;
boolean quadTwo = false;
boolean quadThree = false;
boolean curv = false;
boolean curvTwo = false;
boolean tiles = false;
boolean objects = false;
boolean mines = false;
boolean gold = false;
float y = 0;
float x = .1;
int counter = 0;
// TO DO:
// Convex hull with each tile, save the curved concave
// boolean array for better organization
// eventual tile class
// Fix gridding issues
void setup()
{
size(560, 560);
smooth();
inputSetup();
noStroke();
background(255);
}
void draw()
{
//grid();
noStroke();
if(keys['c'])
{
println(counter);
}
if(keys['i'])
{
background(0);
stroke(255);
}
int tileNumX = ceil(mouseX/16);
int tileNumY = ceil(mouseY/16);
if(mousePressed)
{
println( tileNumX + ", " + tileNumY );
}
if(keys['t'])
{
tiles = true;
objects = false;
}
if(keys['o'])
{
objects = true;
tiles = false;
}
if(tiles)
{
if(keys['e'])
{
pushMatrix();
fill(102);
rect((tileNumX*16), (tileNumY*16), 16, 16);
filled = true;
square = true;
popMatrix();
grid();
}
if(keys['d'])
{
if(filled)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
}
grid();
}
if(keys['1'])
{
triOne = true;
triTwo = false;
triThree = false;
curv = false;
quadOne = false;
quadTwo = false;
quadThree = false;
curvTwo = false;
}
if(keys['2'])
{
triTwo = true;
triOne = false;
triThree = false;
curv = false;
quadOne = false;
quadTwo = false;
quadThree = false;
curvTwo = false;
}
if(keys['3'])
{
triThree = true;
triOne = false;
triTwo = false;
curv = false;
quadOne = false;
quadTwo = false;
quadThree = false;
curvTwo = false;
}
if(keys['4'])
{
curv = true;
triOne = false;
triTwo = false;
triThree = false;
quadOne = false;
quadTwo = false;
quadThree = false;
curvTwo = false;
}
if(keys['5'])
{
quadOne = true;
triOne = false;
triTwo = false;
triThree = false;
curv = false;
quadTwo = false;
quadThree = false;
curvTwo = false;
}
if(keys['6'])
{
quadTwo = true;
triOne = false;
triTwo = false;
triThree = false;
curv = false;
quadOne = false;
quadThree = false;
curvTwo = false;
}
if(keys['7'])
{
quadThree = true;
triOne = false;
triTwo = false;
triThree = false;
curv = false;
quadOne = false;
quadTwo = false;
curvTwo = false;
}
if(keys['8'])
{
curvTwo = true;
triOne = false;
triTwo = false;
triThree = false;
curv = false;
quadOne = false;
quadTwo = false;
quadThree = false;
}
if(triOne)
{
pushMatrix();
fill(102);
if(keys['w'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle((tileNumX*16), (tileNumY*16), (tileNumX*16), ((tileNumY+1)*16), ((tileNumX+1)*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
triangle((tileNumX*16), (tileNumY*16), (tileNumX*16), ((tileNumY+1)*16), ((tileNumX+1)*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['s'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle(((tileNumX+1)*16), (tileNumY*16), (tileNumX*16), (tileNumY*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
triangle(((tileNumX+1)*16), (tileNumY*16), (tileNumX*16), (tileNumY*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['a'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
triangle((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['q'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle(((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
triangle(((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
popMatrix();
grid();
}
if(triThree)
{
pushMatrix();
fill(102);
if(keys['w'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle((tileNumX*16), ((tileNumY + .5)*16), (tileNumX*16), ((tileNumY+1)*16), ((tileNumX+1)*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
triangle((tileNumX*16), ((tileNumY + .53)*16), (tileNumX*16), ((tileNumY+1)*16), ((tileNumX+1)*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['s'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle(((tileNumX+1)*16), (tileNumY*16), (tileNumX*16), (tileNumY*16), (tileNumX*16), ((tileNumY+.5)*16));
popMatrix();
filled = true;
}
else
{
triangle(((tileNumX+1)*16), (tileNumY*16), (tileNumX*16), (tileNumY*16), (tileNumX*16), ((tileNumY+.5)*16));
filled = true;
}
}
if(keys['a'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+.5)*16));
popMatrix();
filled = true;
}
else
{
triangle((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+.5)*16));
filled = true;
}
}
if(keys['q'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle(((tileNumX+1)*16), ((tileNumY + .5)*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
triangle(((tileNumX+1)*16), ((tileNumY + .5)*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
popMatrix();
}
if(triTwo)
{
pushMatrix();
fill(102);
if(keys['w'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle((tileNumX*16), (tileNumY*16), (tileNumX*16), ((tileNumY+1)*16), ((tileNumX+.5)*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
triangle((tileNumX*16), (tileNumY*16), (tileNumX*16), ((tileNumY+1)*16), ((tileNumX+.5)*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['s'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle(((tileNumX+.5)*16), (tileNumY*16), (tileNumX*16), (tileNumY*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
triangle(((tileNumX+.5)*16), (tileNumY*16), (tileNumX*16), (tileNumY*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['a'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle(((tileNumX+.5)*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
triangle(((tileNumX+.5)*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['q'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
triangle(((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), ((tileNumX+.5)*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
triangle(((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), ((tileNumX+.5)*16), ((tileNumY+1)*16));
filled = true;
}
}
popMatrix();
}
if(curv)
{
pushMatrix();
fill(102);
if(keys['w'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
beginShape();
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex(((tileNumX+.1)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.9)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
vertex((tileNumX*16), ((tileNumY+1)*16));
endShape(CLOSE);
popMatrix();
filled = true;
}
else
{
beginShape();
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex(((tileNumX+.1)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.9)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
vertex((tileNumX*16), ((tileNumY+1)*16));
endShape(CLOSE);
filled = true;
}
}
if(keys['s'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
beginShape();
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.1)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.1)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX)*16), ((tileNumY+1)*16));
vertex((tileNumX*16), ((tileNumY)*16));
endShape(CLOSE);
popMatrix();
filled = true;
}
else
{
beginShape();
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.1)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.1)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX)*16), ((tileNumY+1)*16));
vertex((tileNumX*16), ((tileNumY)*16));
endShape(CLOSE);
filled = true;
}
}
if(keys['a'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
beginShape();
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.1)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.9)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
vertex(((tileNumX+1)*16), (tileNumY*16));
endShape(CLOSE);
popMatrix();
filled = true;
}
else
{
beginShape();
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.1)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.9)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
vertex(((tileNumX+1)*16), (tileNumY*16));
endShape(CLOSE);
filled = true;
}
}
if(keys['q'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
beginShape();
curveVertex((tileNumX*16), ((tileNumY+1)*16));
curveVertex((tileNumX*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.9)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.9)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
vertex(((tileNumX+1)*16), ((tileNumY+1)*16));
endShape(CLOSE);
popMatrix();
filled = true;
}
else
{
beginShape();
curveVertex((tileNumX*16), ((tileNumY+1)*16));
curveVertex((tileNumX*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.9)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.9)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
vertex(((tileNumX+1)*16), ((tileNumY+1)*16));
endShape(CLOSE);
filled = true;
}
}
popMatrix();
}
if(quadOne)
{
pushMatrix();
fill(102);
if(keys['w'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+.5)*16), (tileNumX*16), ((tileNumY+.5)*16));
popMatrix();
filled = true;
}
else
{
quad((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+.5)*16), (tileNumX*16), ((tileNumY+.5)*16));
filled = true;
}
}
if(keys['s'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad(((tileNumX+.5)*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), ((tileNumX+.5)*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
quad(((tileNumX+.5)*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), ((tileNumX+.5)*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['a'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad((tileNumX*16), ((tileNumY+.5)*16), ((tileNumX+1)*16), ((tileNumY+.5)*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
quad((tileNumX*16), ((tileNumY+.5)*16), ((tileNumX+1)*16), ((tileNumY+.5)*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['q'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad((tileNumX*16), (tileNumY*16), ((tileNumX+.5)*16), (tileNumY*16), ((tileNumX+.5)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
quad((tileNumX*16), (tileNumY*16), ((tileNumX+.5)*16), (tileNumY*16), ((tileNumX+.5)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
popMatrix();
}
if(quadTwo)
{
pushMatrix();
fill(102);
if(keys['w'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad((tileNumX*16), (tileNumY*16), ((tileNumX+.5)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
quad((tileNumX*16), (tileNumY*16), ((tileNumX+.5)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['s'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad(((tileNumX)*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+.5)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
quad(((tileNumX)*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+.5)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['a'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), ((tileNumX+.5)*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
quad((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), ((tileNumX+.5)*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['q'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad(((tileNumX+.5)*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
quad(((tileNumX+.5)*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
popMatrix();
}
if(quadThree)
{
pushMatrix();
fill(102);
if(keys['w'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+.5)*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
quad((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+.5)*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['s'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad(((tileNumX)*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+.5)*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
quad(((tileNumX)*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+.5)*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
if(keys['a'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+.5)*16));
popMatrix();
filled = true;
}
else
{
quad((tileNumX*16), (tileNumY*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+.5)*16));
filled = true;
}
}
if(keys['q'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
quad(((tileNumX)*16), ((tileNumY+.5)*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
popMatrix();
filled = true;
}
else
{
quad(((tileNumX)*16), ((tileNumY+.5)*16), ((tileNumX+1)*16), (tileNumY*16), ((tileNumX+1)*16), ((tileNumY+1)*16), (tileNumX*16), ((tileNumY+1)*16));
filled = true;
}
}
popMatrix();
}
if(curvTwo)
{
pushMatrix();
fill(102);
if(keys['w'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
beginShape();
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.1)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.9)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
vertex((tileNumX*16), ((tileNumY+1)*16));
endShape(CLOSE);
popMatrix();
filled = true;
}
else
{
beginShape();
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.1)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.9)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
vertex((tileNumX*16), ((tileNumY+1)*16));
endShape(CLOSE);
filled = true;
}
}
if(keys['s'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
beginShape();
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+.9)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.9)*16));
curveVertex(((tileNumX)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX)*16), ((tileNumY+1)*16));
vertex((tileNumX*16), ((tileNumY)*16));
endShape(CLOSE);
popMatrix();
filled = true;
}
else
{
beginShape();
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+.9)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.9)*16));
curveVertex(((tileNumX)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX)*16), ((tileNumY+1)*16));
vertex((tileNumX*16), ((tileNumY)*16));
endShape(CLOSE);
filled = true;
}
}
if(keys['a'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
beginShape();
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex(((tileNumX+.1)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.9)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
vertex(((tileNumX+1)*16), (tileNumY*16));
endShape(CLOSE);
popMatrix();
filled = true;
}
else
{
beginShape();
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex((tileNumX*16), (tileNumY*16));
curveVertex(((tileNumX+.1)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.9)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+1)*16), ((tileNumY+1)*16));
vertex(((tileNumX+1)*16), (tileNumY*16));
endShape(CLOSE);
filled = true;
}
}
if(keys['q'])
{
if(square)
{
pushMatrix();
fill(255);
rect((tileNumX*16), (tileNumY*16), 16, 16);
popMatrix();
pushMatrix();
fill(102);
beginShape();
curveVertex((tileNumX*16), ((tileNumY+1)*16));
curveVertex((tileNumX*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+.1)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.1)*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
vertex(((tileNumX+1)*16), ((tileNumY+1)*16));
endShape(CLOSE);
popMatrix();
filled = true;
}
else
{
beginShape();
curveVertex((tileNumX*16), ((tileNumY+1)*16));
curveVertex((tileNumX*16), ((tileNumY+1)*16));
curveVertex(((tileNumX+.1)*16), ((tileNumY+.8)*16));
curveVertex(((tileNumX+.2)*16), ((tileNumY+.6)*16));
curveVertex(((tileNumX+.4)*16), ((tileNumY+.4)*16));
curveVertex(((tileNumX+.6)*16), ((tileNumY+.2)*16));
curveVertex(((tileNumX+.8)*16), ((tileNumY+.1)*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
curveVertex(((tileNumX+1)*16), (tileNumY*16));
vertex(((tileNumX+1)*16), ((tileNumY+1)*16));
endShape(CLOSE);
filled = true;
}
}
popMatrix();
}
}
if(objects)
{
if(keys['3'])
{
mines = true;
gold = false;
}
if(keys['0'])
{
gold = true;
mines = false;
}
if(mines)
{
if(mousePressed)
{
pushMatrix();
stroke(150, 0, 0);
strokeWeight(1);
line(((tileNumX+.3)*16), ((tileNumY+.3)*16), ((tileNumX+.6)*16), ((tileNumY+.6)*16));
line(((tileNumX+.6)*16), ((tileNumY+.3)*16), ((tileNumX+.3)*16), ((tileNumY+.6)*16));
popMatrix();
counter++;
}
}
if(gold)
{
if(mousePressed)
{
pushMatrix();
fill(255, 215, 0);
stroke(0);
strokeWeight(1);
quad(((tileNumX+.3)*16),((tileNumY+.3)*16), ((tileNumX+.6)*16), ((tileNumY+.3)*16), ((tileNumX+.6)*16), ((tileNumY+.6)*16), ((tileNumX+.3)*16), ((tileNumY+.6)*16));
popMatrix();
counter++;
}
}
}
}
void grid()
{
noStroke();
for( int i = 0; i < height; i+=16)
{
line(0, i, width, i);
}
for( int i = 0; i < width; i+=16)
{
line(i, 0, i, height);
}
}
File/Tab Two:
boolean[] keys;
int numKeys= 128;
boolean[] codedKeys;
int numCodedKeys = 37;
void inputSetup()
{
keys = new boolean[numKeys];
for(int i = 0; i < numKeys; i++)
{
keys[i] = false;
}
codedKeys = new boolean[numCodedKeys];
for(int i = 0; i < numCodedKeys; i++)
{
codedKeys[i] = false;
}
}
void keyPressed()
{
if( key == CODED )
{
codedKeys[keyCode] = true;
}
else
{
keys[key] = true;
}
// println(key);
}
void keyReleased()
{
if( key == CODED )
{
codedKeys[keyCode] = false;
}
else
{
keys[key] = false;
}
}