All pastes #922434 Raw Edit

Mine

public cpp v1 · immutable
#922434 ·published 2008-02-28 20:23 UTC
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new CurrCheck[MAX_PLAYERS];new Float:CPCoords[MAX_POINTS][4] = { // This is the coordinates of the checkpoint	{ 2144.2842,1636.5079,993.5761,25.0 },};new Float:CP[MAX_POINTS][4] = { // This is where the player will need to be when the checkpoint spawns, the last number is a radius	{ 2144.2842,1636.5079,993.5761,3.0 },};public CPStream(){	for(new i=0; i<MAX_PLAYERS; i++) {		if(IsPlayerConnected(i)) {  			for(new j=0; j < MAX_POINTS; j++) {				if(PlayerToPointCP(i,CPCoords[j][0],CPCoords[j][1],CPCoords[j][2],CPCoords[j][3]))				{   					if(CurrCheck[i]!=j)				    {					    DisablePlayerCheckpoint(i);					    SetPlayerCheckpoint(i,CP[j][0],CP[j][1],CP[j][2],CP[j][3]);					    CurrCheck[i] = j;				    }				}   				else   				{   					if(CurrCheck[i] == j)    				{					    DisablePlayerCheckpoint(i);					    CurrCheck[i] = 999;    				}  				}  			}  		}	}}public OnGameModeInit(){ 	SetTimer("CPStream",500,1);}stock PlayerToPointCP(playerid, Float:x, Float:y, Float:z, Float:radi){	new Float:oldposx, Float:oldposy, Float:oldposz;	new Float:tempposx, Float:tempposy, Float:tempposz;	GetPlayerPos(playerid, oldposx, oldposy, oldposz);	tempposx = (oldposx -x);	tempposy = (oldposy -y);	tempposz = (oldposz -z);	if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))	{		return 1;	}	return 0;}