All pastes #922280 Raw Edit

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public cpp v1 · immutable
#922280 ·published 2008-02-28 18:09 UTC
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HRESULT APIENTRY hIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount){	int DrawID = CEngine::GetDrawID();	if(DrawID != CEngine::DRAW_NONE)	{		int DrawID = CEngine::GetDrawID();		if(Cvar::GetInt(V_CHAMS) && CEngine::DRAW_NOCHAMS != DrawID) m_pD3Ddev->SetTexture(0, m_pManager->m_pD3Dtexture_back[DrawID]);		if(Cvar::GetInt(V_WALLHACK)) m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);		m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);		if(Cvar::GetInt(V_CHAMS) && CEngine::DRAW_NOCHAMS != DrawID) m_pD3Ddev->SetTexture(0, m_pManager->m_pD3Dtexture_front[DrawID]);		if(Cvar::GetInt(V_WALLHACK)) m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);	}	CEngine::SetDrawID(CEngine::DRAW_NONE);	return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);}