rendered paste body#include <a_samp>
#include <dudb>
#include <SInclude>
//Defines
#define COLOR_RED 0xCC0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_GREEN 0x33FF00AA
#define COLOR_CYAN 0x33FFFFAA
#define COLOR_BLUE 0x0000FFAA
#define COLOR_ORANGE 0xFFCC00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLACK 0x000000AA
#define COLOR_GREY 0xCCCCCCAA
#define COLOR_DKGREEN 0x006600AA
#define COLOR_MARINE 0x003366AA
#define COLOR_LTYELLOW 0xFFFF99AA
#define COLOR_LTBLUE 0x99CCFFAA
#define COLOR_BROWN 0xCC9933AA
#define COLOR_DKRED 0x990000AA
#define COLOR_PURPLE 0x660066AA
#define COLOR_DKBLUE 0x000056AA
#define COLOR_LTRED 0xFF9999AA
#define COLOR_DKGREY 0x333333AA
#define TEAM_ADMINS 1
#define TEAM_DRIFTERS 2
#define TEAM_STUNTERS 3
#define TEAM_RACERS 4
#define TEAM_CIVILIANS 5
#define TEAM_CHAUFFERS 6
#define TEAM_MEDICS 7
#define TEAM_PROFESSORS 8
#define TEAM_SINGERS 9
#define TEAM_PILOTS 10
#define TEAM_COPS 11
#define TEAM_LAWYERS 12
#define TEAM_BURGER 13
#define TEAM_CLUCKIN 14
#define TEAM_FARMERS 15
#define TEAM_AGENTS 16
#define TEAM_BUILDERS 17
#define TEAM_VALETS 18
#define TEAM_MECHANICS 19
#define TEAM_PIZZA 20
#define TEAM_TAXI 21
#define TEAM_FIREMENS 22
#define TEAM_FBI 23
#define TEAM_ARMY 24
//Pragmas
#pragma unused ret_memcpy
//Varibles
static gTeam[MAX_PLAYERS];
new money;
new bank[MAX_PLAYERS];
new startMoney = 20000;
new Player_logged[MAX_PLAYERS];
new CashScoreOld;
new gClass[MAX_PLAYERS];
new aLevel[MAX_PLAYERS];
new str[256];
new mute[MAX_PLAYERS];
new playerid2;
new playerint;
new freezetimer;
new engineOn[MAX_PLAYERS];
new vehicleEntered[MAX_PLAYERS][MAX_VEHICLES];
new startupcar;
new startupbike;
new jobcheckpoint[2];
new Text:Textdraw0;
new Menu:ModMenu;
new Menu:ModMenu2;
new Menu:Colors;
new Menu:PaintJobs;
new Menu:FrontBumpers;
new Menu:FrontBumpers2;
new Menu:FrontBumpers3;
new Menu:RearBumpers;
new Menu:RearBumpers2;
new Menu:RearBumpers3;
new Menu:SideSkirts;
new Menu:SideSkirts2;
new Menu:SideSkirts3; //
new Menu:Spoilers; //
new Menu:Roofs;
new Menu:Roofs2;
new Menu:Wheels;
new Menu:Wheels2;
new Menu:Hoods;
new Menu:Lamps;
new Menu:Exhausts; //
new Menu:FrontBullbars;
new Menu:RearBullbars;
new Menu:Vents;
new Menu:Misc;
new Menu:garages;
new Menu:joblist;
new Float:x, Float:y, Float:z, Float:angle;
new Float:RandomDrift[][4] =
{
{2320.5034, 1387.9216, 43.5572, 359.8235},
{2333.3047, 1388.3066, 43.4237, 0.3667}
};
//Forwards
forward InfiniteLife(playerid);
forward FreezeTimer(id, time);
forward MoneyScoreUpdate();
forward Startup(playerid, vehicleid);
main()
{
print("|-----------------------------------------|");
print("| RP RolePlay+Drift+Race+Stunt Gamemode |");
print("| Made By |");
print("| [SoSA]LarzI |");
print("|-----------------------------------------|\n");
}
////////////////////OnGameModeInit///////////////////////////////
public OnGameModeInit()
{
//Other
SetGameModeText("RP/Drift/Stunt/Race");
UsePlayerPedAnims();
//Player Classes
//Drifters
AddPlayerClass(217, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(101, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(184, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(170, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(179, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(202, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
//Stunters
AddPlayerClass(19, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(108, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(29, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(181, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(248, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
//Racers
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(20, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(180, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(28, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(23, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
//Jobs
AddPlayerClass(253, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Chauffer
AddPlayerClass(275, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Medic
AddPlayerClass(70, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Medic
AddPlayerClass(84, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Professor
AddPlayerClass(61, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Singer
AddPlayerClass(280, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Polit
AddPlayerClass(282, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Police
AddPlayerClass(283, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Police
AddPlayerClass(284, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Police
AddPlayerClass(141, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Lawyer
AddPlayerClass(57, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Lawyer
AddPlayerClass(205, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Burger
AddPlayerClass(167, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Cluckin
AddPlayerClass(161, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Farmer
AddPlayerClass(198, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Farmer
AddPlayerClass(164, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Agent
AddPlayerClass(27, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Builder
AddPlayerClass(16, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Builder
AddPlayerClass(189, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Valet
AddPlayerClass(50, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Mechanic
AddPlayerClass(155, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Pizza
AddPlayerClass(220, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Taxi
AddPlayerClass(142, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Taxi
AddPlayerClass(277, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Fireman
AddPlayerClass(279, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Fireman
AddPlayerClass(286, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //FBI
AddPlayerClass(287, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //Army
//Civilians
AddPlayerClass(96, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(222, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(183, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(206, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(195, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(133, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(116, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(121, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(15, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(46, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(236, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(128, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(34, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(174, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(47, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(103, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(24, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(124, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(22, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(248, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(173, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(104, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(139, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(21, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(30, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
//Static Vehicles
AddStaticVehicle(510,1863.9230,-1395.5551,13.0903,274.3499,-1,-1); // BP Mountain Bike 1
AddStaticVehicle(510,1863.9855,-1396.8357,13.0891,273.4937,-1,-1); // BP Mountain Bike 2
AddStaticVehicle(510,1863.9608,-1398.0439,13.0885,274.7725,-1,-1); // BP Mountain Bike 3
AddStaticVehicle(510,1863.9355,-1399.6536,13.0872,274.1533,-1,-1); // BP Mountain Bike 4
AddStaticVehicle(510,1864.4493,-1398.7827,13.0906,273.2142,-1,-1); // BP Mountain Bike 5
AddStaticVehicle(510,1864.3365,-1400.2245,13.0888,273.6078,-1,-1); // BP Mountain Bike 6
AddStaticVehicle(522,1877.0734,-1449.3235,13.0213,271.0313,-1,-1); // BP NRG-500 1
AddStaticVehicle(522,1880.7736,-1449.2683,13.0132,271.0171,-1,-1); // BP NRG-500 2
AddStaticVehicle(522,1885.5651,-1449.1958,13.0384,270.7982,-1,-1); // BP NRG-500 3
AddStaticVehicle(522,1889.8428,-1449.2827,13.0468,270.3275,-1,-1); // BP NRG-500 4
AddStaticVehicle(522,1893.8274,-1449.2432,13.0472,269.6278,-1,-1); // BP NRG-500 5
AddStaticVehicle(562,2351.8733,1422.9735,42.4778,269.7015,-1,-1); // Drift#1 Elegy 1
AddStaticVehicle(562,2351.8354,1426.5923,42.4777,269.4638,-1,-1); // Drift#1 Elegy 2
AddStaticVehicle(562,2351.9060,1430.1307,42.4773,269.9648,-1,-1); // Drift#1 Elegy 3
AddStaticVehicle(562,2351.9326,1419.1647,42.4794,270.4256,-1,-1); // Drift#1 Elegy 4
AddStaticVehicle(411,2308.9246,1389.2057,42.5474,180.3611,-1,-1); // Drift#1 Infernus 1
AddStaticVehicle(411,2312.3823,1389.2609,42.5474,180.1024,-1,-1); // Drift#1 Infernus 2
AddStaticVehicle(411,2305.6768,1389.1932,42.5474,179.7220,-1,-1); // Drift#1 Infernus 3
AddStaticVehicle(411,2302.4026,1389.1205,42.5474,180.8341,-1,-1); // Drift#1 Infernus 4
AddStaticVehicle(415,2303.4617,1408.7445,42.5926,89.5103,-1,-1); // Drift#1 Cheetah 1
AddStaticVehicle(415,2303.4890,1405.1681,42.5909,90.8926,-1,-1); // Drift#1 Cheetah 1
AddStaticVehicle(415,2303.2329,1412.1548,42.5926,89.5007,-1,-1); // Drift#1 Cheetah 1
AddStaticVehicle(415,2303.0935,1415.9525,42.5923,90.3875,-1,-1); // Drift#1 Cheetah 1
AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
AddStaticVehicle(437,2577.2354,1038.8063,10.4777,181.7069,35,1);
AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
AddStaticVehicle(487,2093.2754,2414.9421,74.7556,89.0247,26,57);
AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
AddStaticVehicle(487,1614.7153,1548.7513,11.2749,347.1516,58,8);
AddStaticVehicle(487,1647.7902,1538.9934,11.2433,51.8071,0,8);
AddStaticVehicle(487,1608.3851,1630.7268,11.2840,174.5517,58,8);
AddStaticVehicle(476,1283.0006,1324.8849,9.5332,275.0468,7,6); //11.5332
AddStaticVehicle(476,1283.5107,1361.3171,9.5382,271.1684,1,6); //11.5382
AddStaticVehicle(476,1283.6847,1386.5137,11.5300,272.1003,89,91);
AddStaticVehicle(476,1288.0499,1403.6605,11.5295,243.5028,119,117);
AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);
//Monday 13th Additions ~ Jax
AddStaticVehicle(415,2266.7336,648.4756,11.0053,177.8517,0,1); //
AddStaticVehicle(461,2404.6636,647.9255,10.7919,183.7688,53,1); //
AddStaticVehicle(506,2628.1047,746.8704,10.5246,352.7574,3,3); //
AddStaticVehicle(549,2817.6445,928.3469,10.4470,359.5235,72,39); //
// --- uncommented
AddStaticVehicle(562,1919.8829,947.1886,10.4715,359.4453,11,1); //
AddStaticVehicle(562,1881.6346,1006.7653,10.4783,86.9967,11,1); //
AddStaticVehicle(562,2038.1044,1006.4022,10.4040,179.2641,11,1); //
AddStaticVehicle(562,2038.1614,1014.8566,10.4057,179.8665,11,1); //
AddStaticVehicle(562,2038.0966,1026.7987,10.4040,180.6107,11,1); //
// --- uncommented end
//Uber haxed
AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.1281,101,25); //
AddStaticVehicle(463,19.8059,1163.7103,19.1504,346.3326,11,11); //
AddStaticVehicle(463,12.5740,1232.2848,18.8822,121.8670,22,22); //
//AddStaticVehicle(434,-110.8473,1133.7113,19.7091,359.7000,2,2); //hotknife
AddStaticVehicle(586,69.4633,1217.0189,18.3304,158.9345,10,1); //
AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //
//AddStaticVehicle(605,-340.2598,1177.4846,19.5565,182.6176,43,8); // SMASHED UP CAR
AddStaticVehicle(476,325.4121,2538.5999,17.5184,181.2964,71,77); //
AddStaticVehicle(476,291.0975,2540.0410,17.5276,182.7206,7,6); //
AddStaticVehicle(576,384.2365,2602.1763,16.0926,192.4858,72,1); //
AddStaticVehicle(586,423.8012,2541.6870,15.9708,338.2426,10,1); //
AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //
AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //
//uber haxed x 50
//AddStaticVehicle(406,547.4633,843.0204,-39.8406,285.2948,1,1); // DUMPER
//AddStaticVehicle(406,625.1979,828.9873,-41.4497,71.3360,1,1); // DUMPER
//AddStaticVehicle(486,680.7997,919.0510,-40.4735,105.9145,1,1); // DOZER
//AddStaticVehicle(486,674.3994,927.7518,-40.6087,128.6116,1,1); // DOZER
AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //
AddStaticVehicle(543,835.0838,836.8370,11.8739,14.8920,8,90); //
AddStaticVehicle(549,843.1893,838.8093,12.5177,18.2348,79,39); //
//AddStaticVehicle(605,319.3803,740.2404,6.7814,271.2593,8,90); // SMASHED UP CAR
AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //
AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //
AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //
AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //
//AddStaticVehicle(424,-330.2399,1514.3022,75.1388,179.1514,2,2); //BF INJECT
AddStaticVehicle(451,-290.3145,1567.1534,75.0654,133.1694,61,61); //
AddStaticVehicle(470,280.4914,1945.6143,17.6317,310.3278,43,0); //
AddStaticVehicle(470,272.2862,1949.4713,17.6367,285.9714,43,0); //
AddStaticVehicle(470,271.6122,1961.2386,17.6373,251.9081,43,0); //
AddStaticVehicle(470,279.8705,1966.2362,17.6436,228.4709,43,0); //
//AddStaticVehicle(548,292.2317,1923.6440,19.2898,235.3379,1,1); // CARGOBOB
AddStaticVehicle(433,277.6437,1985.7559,18.0772,270.4079,43,0); //
AddStaticVehicle(433,277.4477,1994.8329,18.0773,267.7378,43,0); //
//AddStaticVehicle(432,275.9634,2024.3629,17.6516,270.6823,43,0); // Tank (can cause scary shit to go down)
AddStaticVehicle(568,-441.3438,2215.7026,42.2489,191.7953,41,29); //
AddStaticVehicle(568,-422.2956,2225.2612,42.2465,0.0616,41,29); //
AddStaticVehicle(568,-371.7973,2234.5527,42.3497,285.9481,41,29); //
AddStaticVehicle(568,-360.1159,2203.4272,42.3039,113.6446,41,29); //
AddStaticVehicle(468,-660.7385,2315.2642,138.3866,358.7643,6,6); //
AddStaticVehicle(460,-1029.2648,2237.2217,42.2679,260.5732,1,3); //
//Uber haxed x 100
// --- uncommented
AddStaticVehicle(419,95.0568,1056.5530,13.4068,192.1461,13,76); //
AddStaticVehicle(429,114.7416,1048.3517,13.2890,174.9752,1,2); //
//AddStaticVehicle(466,124.2480,1075.1835,13.3512,174.5334,78,76); // exceeds model limit
AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //
// --- uncommented end
AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //
AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //
AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //
AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //
AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //
AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //
AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //
AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //
AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //
// Exceeds model limit, cars need model adjustments
// --- uncommented
AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //
//AddStaticVehicle(431,-160.5815,2693.7185,62.2031,89.4133,47,74); //
AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //
//AddStaticVehicle(483,-204.1827,2608.7368,62.6956,179.9914,1,5); //
//AddStaticVehicle(490,-295.4756,2674.9141,62.7434,359.3378,0,0); //
//AddStaticVehicle(500,-301.5293,2687.6013,62.7723,87.9509,28,119); //
//AddStaticVehicle(500,-301.6699,2680.3293,62.7393,89.7925,13,119); //
AddStaticVehicle(519,-1341.1079,-254.3787,15.0701,321.6338,1,1); //
AddStaticVehicle(519,-1371.1775,-232.3967,15.0676,315.6091,1,1); //
//AddStaticVehicle(552,-1396.2028,-196.8298,13.8434,286.2720,56,56); //
//AddStaticVehicle(552,-1312.4509,-284.4692,13.8417,354.3546,56,56); //
//AddStaticVehicle(552,-1393.5995,-521.0770,13.8441,187.1324,56,56); //
//AddStaticVehicle(513,-1355.6632,-488.9562,14.7157,191.2547,48,18); //
//AddStaticVehicle(513,-1374.4580,-499.1462,14.7482,220.4057,54,34); //
//AddStaticVehicle(553,-1197.8773,-489.6715,15.4841,0.4029,91,87); //
//AddStaticVehicle(553,1852.9989,-2385.4009,14.8827,200.0707,102,119); //
//AddStaticVehicle(583,1879.9594,-2349.1919,13.0875,11.0992,1,1); //
//AddStaticVehicle(583,1620.9697,-2431.0752,13.0951,126.3341,1,1); //
//AddStaticVehicle(583,1545.1564,-2409.2114,13.0953,23.5581,1,1); //
//AddStaticVehicle(583,1656.3702,-2651.7913,13.0874,352.7619,1,1); //
AddStaticVehicle(519,1642.9850,-2425.2063,14.4744,159.8745,1,1); //
AddStaticVehicle(519,1734.1311,-2426.7563,14.4734,172.2036,1,1); //
// --- uncommented end
AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //
AddStaticVehicle(460,-816.3951,2222.7375,43.0045,268.1861,1,3); //
AddStaticVehicle(460,-94.6885,455.4018,1.5719,250.5473,1,3); //
AddStaticVehicle(460,1624.5901,565.8568,1.7817,200.5292,1,3); //
AddStaticVehicle(460,1639.3567,572.2720,1.5311,206.6160,1,3); //
AddStaticVehicle(460,2293.4219,517.5514,1.7537,270.7889,1,3); //
AddStaticVehicle(460,2354.4690,518.5284,1.7450,270.2214,1,3); //
AddStaticVehicle(460,772.4293,2912.5579,1.0753,69.6706,1,3); //
// 22/4 UPDATE
AddStaticVehicle(560,2133.0769,1019.2366,10.5259,90.5265,9,39); //
AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0.3660,17,1); //
AddStaticVehicle(560,2196.3340,1856.8469,10.5257,179.8070,21,1); //
AddStaticVehicle(560,2103.4146,2069.1514,10.5249,270.1451,33,0); //
AddStaticVehicle(560,2361.8042,2210.9951,10.3848,178.7366,37,0); //
AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //
AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //
AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //
AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //
AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //
AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //
AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //
AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //
AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //
AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //
AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //
AddStaticVehicle(460,-1333.1960,903.7660,1.5568,0.5095,46,32); //
// 25/4 UPDATE
AddStaticVehicle(411,113.8611,1068.6182,13.3395,177.1330,116,1); //
AddStaticVehicle(429,159.5199,1185.1160,14.7324,85.5769,1,2); //
AddStaticVehicle(411,612.4678,1694.4126,6.7192,302.5539,75,1); //
AddStaticVehicle(522,661.7609,1720.9894,6.5641,19.1231,6,25); //
AddStaticVehicle(522,660.0554,1719.1187,6.5642,12.7699,8,82); //
AddStaticVehicle(567,711.4207,1947.5208,5.4056,179.3810,90,96); //
AddStaticVehicle(567,1031.8435,1920.3726,11.3369,89.4978,97,96); //
AddStaticVehicle(567,1112.3754,1747.8737,10.6923,270.9278,102,114); //
AddStaticVehicle(567,1641.6802,1299.2113,10.6869,271.4891,97,96); //
AddStaticVehicle(567,2135.8757,1408.4512,10.6867,180.4562,90,96); //
AddStaticVehicle(567,2262.2639,1469.2202,14.9177,91.1919,99,81); //
AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0.9317,114,1); //
AddStaticVehicle(567,2804.4365,1332.5348,10.6283,271.7682,88,64); //
AddStaticVehicle(560,2805.1685,1361.4004,10.4548,270.2340,17,1); //
AddStaticVehicle(506,2853.5378,1361.4677,10.5149,269.6648,7,7); //
AddStaticVehicle(567,2633.9832,2205.7061,10.6868,180.0076,93,64); //
AddStaticVehicle(567,2119.9751,2049.3127,10.5423,180.1963,93,64); //
AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64); //
AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81); //
AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1); //
AddStaticVehicle(420,1713.9319,1467.8354,10.5219,342.8006,6,1); // taxi
//Textdraws
Textdraw0 = TextDrawCreate(160.000000,418.000000,"http://eastcoast.freeforums.org/");
TextDrawAlignment(Textdraw0,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawFont(Textdraw0,0);
TextDrawLetterSize(Textdraw0,1.100000,2.700000);
TextDrawColor(Textdraw0,0xffffffff);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawShowForAll(Textdraw0);
//Timers
SetTimer("MoneyScoreUpdate", 1000, true);
//Menus
ModMenu = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(ModMenu, 0, "Colors");
AddMenuItem(ModMenu, 0, "Paint Jobs");
AddMenuItem(ModMenu, 0, "Front Bumpers");
AddMenuItem(ModMenu, 0, "Rear Bumpers");
AddMenuItem(ModMenu, 0, "Side Skirts");
AddMenuItem(ModMenu, 0, "Spoilers");
AddMenuItem(ModMenu, 0, "Roofs");
AddMenuItem(ModMenu, 0, "Wheels");
AddMenuItem(ModMenu, 0, "Hoods");
AddMenuItem(ModMenu, 0, "Next Page ->");
ModMenu2 = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(ModMenu2, 0, "Lamps");
AddMenuItem(ModMenu2, 0, "Exhausts");
AddMenuItem(ModMenu2, 0, "Front Bullbars");
AddMenuItem(ModMenu2, 0, "Rear Bullbars");
AddMenuItem(ModMenu2, 0, "Vents");
AddMenuItem(ModMenu2, 0, "Misc");
Colors = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(Colors, 0, "Black");
AddMenuItem(Colors, 0, "White");
AddMenuItem(Colors, 0, "Red");
AddMenuItem(Colors, 0, "Blue");
AddMenuItem(Colors, 0, "Orange");
AddMenuItem(Colors, 0, "Green");
AddMenuItem(Colors, 0, "Pink");
AddMenuItem(Colors, 0, "Grey");
AddMenuItem(Colors, 0, "Brown");
PaintJobs = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(PaintJobs, 0, "Paintjob 1");
AddMenuItem(PaintJobs, 0, "Paintjob 2");
AddMenuItem(PaintJobs, 0, "Paintjob 3");
AddMenuItem(PaintJobs, 0, "Paintjob 4");
AddMenuItem(PaintJobs, 0, "Paintjob 5");
AddMenuItem(PaintJobs, 0, "Paintjob 6");
FrontBumpers = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(FrontBumpers, 0, "Chrome (Slamvan)");
AddMenuItem(FrontBumpers, 0, "Alien (Flash)");
AddMenuItem(FrontBumpers, 0, "X_Flow (Flash)");
AddMenuItem(FrontBumpers, 0, "Alien (Stratum)");
AddMenuItem(FrontBumpers, 0, "X_Flow (Stratum)");
AddMenuItem(FrontBumpers, 0, "Alien (Uranus)");
AddMenuItem(FrontBumpers, 0, "X_Flow (Uranus)");
AddMenuItem(FrontBumpers, 0, "Alien (Jester)");
AddMenuItem(FrontBumpers, 0, "X_Flost (Jester)");
AddMenuItem(FrontBumpers, 0, "Next Page ->");
FrontBumpers2 = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(FrontBumpers2, 0, "Alien (Sultan)");
AddMenuItem(FrontBumpers2, 0, "X_Flow (Sultan)");
AddMenuItem(FrontBumpers2, 0, "Alien (Elegy)");
AddMenuItem(FrontBumpers2, 0, "X_Flow (Elegy)");
AddMenuItem(FrontBumpers2, 0, "Chrome1 (Broadway)");
AddMenuItem(FrontBumpers2, 0, "Chrome2 (Broadway");
AddMenuItem(FrontBumpers2, 0, "Slamin (Remington)");
AddMenuItem(FrontBumpers2, 0, "Chrome (Remington)");
AddMenuItem(FrontBumpers2, 0, "Slamin (Blade)");
AddMenuItem(FrontBumpers2, 0, "Next Page ->");
FrontBumpers3 = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(FrontBumpers3, 0, "Chrome (Blade)");
AddMenuItem(FrontBumpers3, 0, "Slamin (Savanna)");
AddMenuItem(FrontBumpers3, 0, "Chrome (Savanna)");
AddMenuItem(FrontBumpers3, 0, "Slamin (Tornado)");
AddMenuItem(FrontBumpers3, 0, "Chrome (Tornado)");
RearBumpers = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(RearBumpers, 0, "X_Flow (Sultan)");
AddMenuItem(RearBumpers, 0, "Alien (Sultan)");
AddMenuItem(RearBumpers, 0, "X_Flow (Elegy)");
AddMenuItem(RearBumpers, 0, "Alien (Elegy)");
AddMenuItem(RearBumpers, 0, "Alien (Flash)");
AddMenuItem(RearBumpers, 0, "X_Flow (Flash)");
AddMenuItem(RearBumpers, 0, "Alien (Stratum)");
AddMenuItem(RearBumpers, 0, "X_Flow (Stratum)");
AddMenuItem(RearBumpers, 0, "Alien (Jester)");
AddMenuItem(RearBumpers, 0, "Next Page ->");
RearBumpers2 = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(RearBumpers2, 0, "X_Flow (Jester)");
AddMenuItem(RearBumpers2, 0, "X_Flow (Uranus)");
AddMenuItem(RearBumpers2, 0, "Alien (Uranus)");
AddMenuItem(RearBumpers2, 0, "Slamin (Broadway)");
AddMenuItem(RearBumpers2, 0, "Slamin2 (Broadway)");
AddMenuItem(RearBumpers2, 0, "Slamin (Remington)");
AddMenuItem(RearBumpers2, 0, "Chrome (Remington)");
AddMenuItem(RearBumpers2, 0, "Slamin (Blade)");
AddMenuItem(RearBumpers2, 0, "Chrome (Blade)");
AddMenuItem(RearBumpers2, 0, "Next Page ->");
RearBumpers3 = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(RearBumpers3, 0, "Slamin (Savanna)");
AddMenuItem(RearBumpers3, 0, "Chrome (Savanna)");
AddMenuItem(RearBumpers3, 0, "Chrome (Tornado)");
AddMenuItem(RearBumpers3, 0, "Slamin (Tornado)");
SideSkirts = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(SideSkirts, 0, "Sideskirt (Some Cars)");
AddMenuItem(SideSkirts, 0, "Alien (Sultan)");
AddMenuItem(SideSkirts, 0, "X_Flow (Sultan)");
AddMenuItem(SideSkirts, 0, "Alien (Elegy)");
AddMenuItem(SideSkirts, 0, "X_Flow (Elegy)");
AddMenuItem(SideSkirts, 0, "Chrome (Broadway)");
AddMenuItem(SideSkirts, 0, "Alien (Flash)");
AddMenuItem(SideSkirts, 0, "X_Flow (Flash)");
AddMenuItem(SideSkirts, 0, "Next Page ->");
SideSkirts2 = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(SideSkirts2, 0, "Alien (Statum)");
AddMenuItem(SideSkirts2, 0, "X_Flow (Statum)");
AddMenuItem(SideSkirts2, 0, "Alien (Jester)");
AddMenuItem(SideSkirts2, 0, "X_Flow (Jester)");
AddMenuItem(SideSkirts2, 0, "Alien (Uranus)");
AddMenuItem(SideSkirts2, 0, "X_Flow (Uranus)");
AddMenuItem(SideSkirts2, 0, "Chrome Flames (Remington)");
AddMenuItem(SideSkirts2, 0, "Chrome Arches (Remington)");
AddMenuItem(SideSkirts2, 0, "Chrome Strip (Savanna)");
AddMenuItem(SideSkirts2, 0, "Next Page ->");
SideSkirts3 = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(SideSkirts3, 0, "Chrome Strip (Blade)");
AddMenuItem(SideSkirts3, 0, "Chrome Trim (Slamvan)");
AddMenuItem(SideSkirts3, 0, "Wheelcovers (Slamvan)");
AddMenuItem(SideSkirts3, 0, "Chrome Strip (Tornado)");
Roofs = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(Roofs, 0, "Roof Scoop");
AddMenuItem(Roofs, 0, "Alien (Sultan)");
AddMenuItem(Roofs, 0, "X_Flow (Sultan)");
AddMenuItem(Roofs, 0, "X_Flow (Elegy)");
AddMenuItem(Roofs, 0, "Alien (Elegy)");
AddMenuItem(Roofs, 0, "X_Float (Flash)");
AddMenuItem(Roofs, 0, "Alien (Flash)");
AddMenuItem(Roofs, 0, "Alien (Statum)");
AddMenuItem(Roofs, 0, "X_Flow (Statum)");
AddMenuItem(Roofs, 0, "Next Page ->");
Roofs2 = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(Roofs2, 0, "Alien (Jester)");
AddMenuItem(Roofs2, 0, "X_Flow (Jester)");
AddMenuItem(Roofs2, 0, "Alien (Uranus)");
AddMenuItem(Roofs2, 0, "X_Flow (Uranus)");
AddMenuItem(Roofs2, 0, "Covertible (Blade)");
AddMenuItem(Roofs2, 0, "Vinyl Hardtop (Blade)");
AddMenuItem(Roofs2, 0, "Hardtop (Savanna)");
AddMenuItem(Roofs2, 0, "Softtop (Savanna)");
Wheels = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(Wheels, 0, "Offroad");
AddMenuItem(Wheels, 0, "Shadow");
AddMenuItem(Wheels, 0, "Mega");
AddMenuItem(Wheels, 0, "Rimshine");
AddMenuItem(Wheels, 0, "Wires");
AddMenuItem(Wheels, 0, "Classic");
AddMenuItem(Wheels, 0, "Twist");
AddMenuItem(Wheels, 0, "Cutter");
AddMenuItem(Wheels, 0, "Next Page ->");
Wheels2 = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(Wheels2, 0, "Switch");
AddMenuItem(Wheels2, 0, "Grove");
AddMenuItem(Wheels2, 0, "Import");
AddMenuItem(Wheels2, 0, "Dollar");
AddMenuItem(Wheels2, 0, "Trance");
AddMenuItem(Wheels2, 0, "Atomic");
AddMenuItem(Wheels2, 0, "Ahab");
AddMenuItem(Wheels2, 0, "Virtual");
AddMenuItem(Wheels2, 0, "Access");
Hoods = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(Hoods, 0, "Champ Scoop");
AddMenuItem(Hoods, 0, "Fury Scoop");
AddMenuItem(Hoods, 0, "Race Scoop");
AddMenuItem(Hoods, 0, "Worx Scoop");
Lamps = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(Lamps, 0, "Round Fog");
AddMenuItem(Lamps, 0, "Square Fog");
FrontBullbars = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(FrontBullbars, 0, "Chrome (Slamvan)");
AddMenuItem(FrontBullbars, 0, "Slamin (Slamvan)");
RearBullbars = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(RearBullbars, 0, "Chrome (Slamvan)");
AddMenuItem(RearBullbars, 0, "Slamin (Slamvan)");
Vents = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(Vents, 0, "Left Oval Vents");
AddMenuItem(Vents, 0, "Right Oval Vents");
AddMenuItem(Vents, 0, "Left Square Vents");
AddMenuItem(Vents, 0, "Right Square Vents");
Misc = CreateMenu("Tuning", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(Misc, 0, "2x Nitro");
AddMenuItem(Misc, 0, "5x Nitro");
AddMenuItem(Misc, 0, "10x Nitro");
AddMenuItem(Misc, 0, "Hydraulics");
garages = CreateMenu("Garages", 1, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(garages, 0, "LS Lowrider Garage");
AddMenuItem(garages, 0, "Wang TransFender");
AddMenuItem(garages, 0, "Wheel Arch Angels");
AddMenuItem(garages, 0, "LV TransFender");
joblist = CreateMenu("Jobs", 2, 200.0, 150.0, 150.0, 0.0);
AddMenuItem(joblist, 0, "Chauffer");
AddMenuItem(joblist, 0, "Medic");
AddMenuItem(joblist, 0, "Professor");
AddMenuItem(joblist, 0, "Singer");
AddMenuItem(joblist, 0, "Pilot");
AddMenuItem(joblist, 0, "Cop");
AddMenuItem(joblist, 0, "Lawyer");
AddMenuItem(joblist, 0, "Burger Employee");
AddMenuItem(joblist, 0, "Cluckin Bell Employee");
AddMenuItem(joblist, 0, "Farmer");
AddMenuItem(joblist, 1, "Agent");
AddMenuItem(joblist, 1, "Builder");
AddMenuItem(joblist, 1, "Valet");
AddMenuItem(joblist, 1, "Mechanic");
AddMenuItem(joblist, 1, "Pizza Employee");
AddMenuItem(joblist, 1, "Taxi Driver");
AddMenuItem(joblist, 1, "Firefighter");
AddMenuItem(joblist, 1, "FBI");
AddMenuItem(joblist, 1, "Army Soldier");
}
////////////////////OnGameModeExit///////////////////////////////
public OnGameModeExit()
{
return true;
}
////////////////////OnPlayerRequestClass/////////////////////////
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1960.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerTeamFromClass(playerid, classid);
gClass[playerid] = classid;
if(gTeam[playerid] == TEAM_DRIFTERS)
{
GameTextForPlayer(playerid, "~g~Drifter", 50, 0);
}
if(gTeam[playerid] == TEAM_STUNTERS)
{
GameTextForPlayer(playerid, "~g~Stunter", 50, 0);
}
if(gTeam[playerid] == TEAM_RACERS)
{
GameTextForPlayer(playerid, "~g~Racer", 50, 0);
}
if(gTeam[playerid] == TEAM_CIVILIANS)
{
GameTextForPlayer(playerid, "~g~Civilian", 50, 0);
}
return true;
}
////////////////////SetPlayerTeamFromClass///////////////////////
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0)
{
gTeam[playerid] = TEAM_ADMINS;
}
if(classid >= 1 && classid <= 5)
{
gTeam[playerid] = TEAM_DRIFTERS;
}
if(classid >= 6 && classid <= 10)
{
gTeam[playerid] = TEAM_STUNTERS;
}
if(classid >= 11 && classid <= 15)
{
gTeam[playerid] = TEAM_RACERS;
}
if(classid >= 16 && classid <= 40)
{
gTeam[playerid] = TEAM_CIVILIANS;
}
if(classid == 41)
{
gTeam[playerid] = TEAM_CHAUFFERS;
}
if(classid == 42 || classid == 43)
{
gTeam[playerid] = TEAM_MEDICS;
}
if(classid == 44)
{
gTeam[playerid] = TEAM_PROFESSORS;
}
if(classid == 45)
{
gTeam[playerid] = TEAM_SINGERS;
}
if(classid == 46)
{
gTeam[playerid] = TEAM_PILOTS;
}
if(classid >= 47 && classid <= 49)
{
gTeam[playerid] = TEAM_COPS;
}
if(classid == 50 || classid == 51)
{
gTeam[playerid] = TEAM_LAWYERS;
}
if(classid == 52)
{
gTeam[playerid] = TEAM_BURGER;
}
if(classid == 53)
{
gTeam[playerid] = TEAM_CLUCKIN;
}
if(classid == 54 || classid == 55)
{
gTeam[playerid] = TEAM_FARMERS;
}
if(classid == 56)
{
gTeam[playerid] = TEAM_AGENTS;
}
if(classid == 57 || classid == 58)
{
gTeam[playerid] = TEAM_BUILDERS;
}
if(classid == 59)
{
gTeam[playerid] = TEAM_VALETS;
}
if(classid == 60)
{
gTeam[playerid] = TEAM_MECHANICS;
}
if(classid == 61)
{
gTeam[playerid] = TEAM_PIZZA;
}
if(classid == 62 || classid == 63)
{
gTeam[playerid] = TEAM_TAXI;
}
if(classid == 64 || classid == 65)
{
gTeam[playerid] = TEAM_FIREMENS;
}
if(classid == 66)
{
gTeam[playerid] = TEAM_FBI;
}
if(classid == 67)
{
gTeam[playerid] = TEAM_ARMY;
}
}
////////////////////OnPlayerRequestSpawn/////////////////////////
public OnPlayerRequestSpawn(playerid)
{
if(!udb_Exists(PlayerName(playerid)))
{
GameTextForPlayer(playerid, "You'll have to /register first!", 5000, 4);
return false;
}
else if(!Player_logged[playerid])
{
GameTextForPlayer(playerid, "You'll have to /login first!", 5000, 4);
return false;
}
if(gClass[playerid] == 0 && aLevel[playerid] == 0)
{
GameTextForPlayer(playerid, "This is an admin skin!", 5000, 4);
return false;
}
if (GetPlayerSkin(playerid) == 84 && gTeam[playerid] != TEAM_PROFESSORS)
{
SendClientMessage(playerid,COLOR_RED, "This skin is for the Professor's only !");
return false;
}
else return true;
}
////////////////////OnPlayerConnect//////////////////////////////
public OnPlayerConnect(playerid)
{
format(str, sizeof(str), "%s has connected!", PlayerName(playerid));
SendClientMessageToAll(COLOR_YELLOW, str);
return true;
}
////////////////////OnPlayerDisconnect///////////////////////////
public OnPlayerDisconnect(playerid, reason)
{
format(str, sizeof(str), "%s has decided to leave!", PlayerName(playerid));
SendClientMessageToAll(COLOR_RED, str);
if(Player_logged[playerid])
{
dUserSetINT(PlayerName(playerid)).("money", GetPlayerMoney(playerid));
dUserSetINT(PlayerName(playerid)).("AdminLevel", aLevel[playerid]);
}
Player_logged[playerid] = false;
return true;
}
////////////////////OnPlayerSpawn////////////////////////////////
public OnPlayerSpawn(playerid)
{
if(gClass[playerid] == 0)
{
SetPlayerColor(playerid, COLOR_GREEN);
}
if(gClass[playerid] >= 1 && gClass[playerid] <= 5)
{
SetPlayerColor(playerid, COLOR_LTRED);
}
if(gClass[playerid] >= 6 && gClass[playerid] <= 10)
{
SetPlayerColor(playerid, COLOR_PINK);
}
if(gClass[playerid] >= 11 && gClass[playerid] <= 15)
{
SetPlayerColor(playerid, COLOR_PURPLE);
}
if(gClass[playerid] >= 16 && gClass[playerid] <= 40)
{
SetPlayerColor(playerid, COLOR_WHITE);
}
if(gClass[playerid] == 41)
{
SetPlayerColor(playerid, COLOR_MARINE);
}
if(gClass[playerid] == 42 || gClass[playerid] == 43)
{
SetPlayerColor(playerid, COLOR_RED);
}
if(gClass[playerid] == 44)
{
SetPlayerColor(playerid, COLOR_LTYELLOW);
}
if(gClass[playerid] == 45)
{
SetPlayerColor(playerid, COLOR_LTBLUE);
}
if(gClass[playerid] == 46)
{
SetPlayerColor(playerid, COLOR_DKBLUE);
}
if(gClass[playerid] >= 47 && gClass[playerid] <= 49)
{
SetPlayerColor(playerid, COLOR_CYAN);
}
if(gClass[playerid] == 50 || gClass[playerid] == 51)
{
SetPlayerColor(playerid, COLOR_DKGREY);
}
if(gClass[playerid] == 52)
{
SetPlayerColor(playerid, COLOR_ORANGE);
}
if(gClass[playerid] == 53)
{
SetPlayerColor(playerid, COLOR_ORANGE);
}
if(gClass[playerid] == 54 || gClass[playerid] == 55)
{
SetPlayerColor(playerid, COLOR_BROWN);
}
if(gClass[playerid] == 56)
{
SetPlayerColor(playerid, COLOR_BLACK);
}
if(gClass[playerid] == 57)
{
SetPlayerColor(playerid, COLOR_LTYELLOW);
}
if(gClass[playerid] == 58)
{
SetPlayerColor(playerid, COLOR_DKRED);
}
if(gClass[playerid] == 59)
{
SetPlayerColor(playerid, COLOR_GREY);
}
if(gClass[playerid] == 60)
{
SetPlayerColor(playerid, COLOR_ORANGE);
}
if(gClass[playerid] == 61 || gClass[playerid] == 62)
{
SetPlayerColor(playerid, COLOR_YELLOW);
}
if(gClass[playerid] == 63 || gClass[playerid] == 64)
{
SetPlayerColor(playerid, COLOR_RED);
}
if(gClass[playerid] == 65)
{
SetPlayerColor(playerid, COLOR_BLUE);
}
if(gClass[playerid] == 66)
{
SetPlayerColor(playerid, COLOR_DKGREEN);
}
return true;
}
////////////////////OnPlayerDeath////////////////////////////////
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
if(killerid == playerid) SendClientMessage(playerid, COLOR_RED, "Sorry, you died");
else
{
new Float:pPos[MAX_PLAYERS][3];
GetPlayerPos(killerid, pPos[playerid][0], pPos[playerid][1], pPos[playerid][2]);
SetPlayerPos(killerid, pPos[playerid][0], pPos[playerid][1], pPos[playerid][2]+200);
GameTextForPlayer(killerid, "~r~You are not allowed to kill in this GM!", 10000, 2);
TogglePlayerControllable(killerid, false);
}
return true;
}
//////////////////////OnPlayerText///////////////////////////////
public OnPlayerText(playerid, text[])
{
if(mute[playerid])
{
SendClientMessage(playerid, COLOR_RED, "You are muted, you can't send any messages!");
return false;
}
return true;
}
////////////////////OnPlayerEnterCheckpoint//////////////////////
public OnPlayerEnterCheckpoint(playerid)
{
new current = IsPlayerInCheckpoint(playerid);
if(current == jobcheckpoint[0])
{
SetPlayerPos(playerid, -2159.0283, 640.3627, 1052.3817);
SetPlayerFacingAngle(playerid, 182.0032);
SetPlayerInterior(playerid, 1);
DisablePlayerCheckpoint(playerid);
jobcheckpoint[1] = SetPlayerCheckpoint(playerid, -2159.0283, 640.3627, 1052.3817, 2.0);
}
if(current == jobcheckpoint[1])
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_GREEN, "Choose a job from the list");
ShowMenuForPlayer(joblist, playerid);
TogglePlayerControllable(playerid, false);
}
return true;
}
////////////////////OnPlayerInteriorChange///////////////////////
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return true;
}
////////////////////OnPlayerEnterVehicle/////////////////////////
public OnPlayerEnterVehicle(playerid, vehicleid)
{
return true;
}
////////////////////OnPlayerExitVehicle////////////////////////
public OnPlayerExitVehicle(playerid, vehicleid)
{
KillTimer(startupcar);
KillTimer(startupbike);
return true;
}
////////////////////OnPlayerStateChang/////////////////////////
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
new vehicle = GetPlayerVehicleID(playerid);
if(newstate == PLAYER_STATE_DRIVER && (pveh == 592 || pveh == 577 || pveh == 511 || pveh == 593 || pveh == 553 || pveh == 476 || pveh == 460))
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "This vehicle isn't allowed in this GameMode! Only allowed airplanes is Stunt Plane, Hydra and Shamal!");
}
if(newstate == PLAYER_STATE_DRIVER && (pveh == 469 || pveh == 447 || pveh == 563 || pveh == 497 || pveh == 488 || pveh == 487 || pveh == 417 || pveh == 425 || pveh == 548))
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "This vehicle isn't allow in this GameMode!");
}
if(newstate == PLAYER_STATE_DRIVER && (pveh == 522 || pveh == 581 || pveh == 462 || pveh == 521 || pveh == 463 || pveh == 461 || pveh == 448 || pveh == 471 || pveh == 468 || pveh == 586))
{
SetTimerEx("Startup", 1, false, "ii", playerid, vehicle);
}
else if(newstate == PLAYER_STATE_DRIVER)
{
SetTimerEx("Startup", 1, false, "ii", playerid, vehicle);
}
return true;
}
////////////////////OnPlayerExitedMenu///////////////////////////
public OnPlayerExitedMenu(playerid)
{
TogglePlayerControllable(playerid, true);
return true;
}
////////////////////OnPlayerSelectedMenuRow//////////////////////
public OnPlayerSelectedMenuRow(playerid, row)
{
new vehicleid = GetPlayerVehicleID(playerid);
new Menu:Current = GetPlayerMenu(playerid);
if(Current == ModMenu)
{
switch(row)
{
case 0: //Colors
{
HideMenuForPlayer(ModMenu, playerid);
ShowMenuForPlayer(Colors, playerid);
}
case 1: //Paint Jobs
{
HideMenuForPlayer(ModMenu, playerid);
ShowMenuForPlayer(PaintJobs, playerid);
}
case 2: //Front Bumpers
{
HideMenuForPlayer(ModMenu, playerid);
ShowMenuForPlayer(FrontBumpers, playerid);
}
case 3: //Rear Bumpers
{
HideMenuForPlayer(ModMenu, playerid);
ShowMenuForPlayer(RearBumpers, playerid);
}
case 4: //Side Skirts
{
HideMenuForPlayer(ModMenu, playerid);
ShowMenuForPlayer(SideSkirts, playerid);
}
case 5: //Spoilers
{
HideMenuForPlayer(ModMenu, playerid);
ShowMenuForPlayer(Spoilers, playerid);
}
case 6: //Roofs
{
HideMenuForPlayer(ModMenu, playerid);
ShowMenuForPlayer(Roofs, playerid);
}
case 7: //Wheels
{
HideMenuForPlayer(ModMenu, playerid);
ShowMenuForPlayer(Wheels, playerid);
}
case 8: //Hoods
{
HideMenuForPlayer(ModMenu, playerid);
ShowMenuForPlayer(Hoods, playerid);
}
case 9: //Next page
{
HideMenuForPlayer(ModMenu, playerid);
ShowMenuForPlayer(ModMenu2, playerid);
}
}
}
if(Current == ModMenu2)
{
switch(row)
{
case 0: //Lamps
{
HideMenuForPlayer(ModMenu2, playerid);
ShowMenuForPlayer(Lamps, playerid);
}
case 1: //Exhausts
{
HideMenuForPlayer(ModMenu2, playerid);
ShowMenuForPlayer(Exhausts, playerid);
}
case 2: //Front Bullbars
{
HideMenuForPlayer(ModMenu2, playerid);
ShowMenuForPlayer(FrontBullbars, playerid);
}
case 3: //Rear Bullbars
{
HideMenuForPlayer(ModMenu2, playerid);
ShowMenuForPlayer(RearBullbars, playerid);
}
case 4: //Vents
{
HideMenuForPlayer(ModMenu2, playerid);
ShowMenuForPlayer(Vents, playerid);
}
case 5: //Misc
{
HideMenuForPlayer(ModMenu2, playerid);
ShowMenuForPlayer(Misc, playerid);
}
}
}
if(Current == Colors)
{
switch(row)
{
case 0: //Black
{
ChangeVehicleColor(vehicleid, 0, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //White
{
ChangeVehicleColor(vehicleid, 1, 1);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //Red
{
ChangeVehicleColor(vehicleid, 3, 3);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //Blue
{
ChangeVehicleColor(vehicleid, 2, 2);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //Orange
{
ChangeVehicleColor(vehicleid, 6, 6);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //Green
{
ChangeVehicleColor(vehicleid, 86, 86);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //Pink
{
ChangeVehicleColor(vehicleid, 126, 126);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //Grey
{
ChangeVehicleColor(vehicleid, 13, 13);
ShowMenuForPlayer(ModMenu, playerid);
}
case 8: //Brown
{
ChangeVehicleColor(vehicleid, 123, 123);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == PaintJobs)
{
switch(row)
{
case 0: //Paintjob#1
{
ChangeVehiclePaintjob(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //Paintjob#2
{
ChangeVehiclePaintjob(vehicleid, 1);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //Paintjob#3
{
ChangeVehiclePaintjob(vehicleid, 2);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //Paintjob#4
{
ChangeVehiclePaintjob(vehicleid, 3);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //Paintjob#5
{
ChangeVehiclePaintjob(vehicleid, 4);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //Paintjob#6
{
ChangeVehiclePaintjob(vehicleid, 5);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == FrontBumpers)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 1117);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 1153);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 1152);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 1155);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //#5
{
AddVehicleComponent(vehicleid, 1157);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //#6
{
AddVehicleComponent(vehicleid, 1166);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //#7
{
AddVehicleComponent(vehicleid, 1165);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //#8
{
AddVehicleComponent(vehicleid, 1160);
ShowMenuForPlayer(ModMenu, playerid);
}
case 8: //#9
{
AddVehicleComponent(vehicleid, 1173);
ShowMenuForPlayer(ModMenu, playerid);
}
case 9:
{
HideMenuForPlayer(FrontBumpers, playerid);
ShowMenuForPlayer(FrontBumpers2, playerid);
}
}
}
if(Current == FrontBumpers2)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 1169);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 1170);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 1171);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 1172);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //#5
{
AddVehicleComponent(vehicleid, 1174);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //#6
{
AddVehicleComponent(vehicleid, 1176);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //#7
{
AddVehicleComponent(vehicleid, 1185);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //#8
{
AddVehicleComponent(vehicleid, 1179);
ShowMenuForPlayer(ModMenu, playerid);
}
case 8: //#9
{
AddVehicleComponent(vehicleid, 1181);
ShowMenuForPlayer(ModMenu, playerid);
}
case 9:
{
HideMenuForPlayer(FrontBumpers2, playerid);
ShowMenuForPlayer(FrontBumpers3, playerid);
}
}
}
if(Current == FrontBumpers3)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 1182);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 1188);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 1189);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 1190);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //#5
{
AddVehicleComponent(vehicleid, 1191);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == RearBumpers)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 1140);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 1141);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 1148);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 1149);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //#5
{
AddVehicleComponent(vehicleid, 1150);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //#6
{
AddVehicleComponent(vehicleid, 1151);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //#7
{
AddVehicleComponent(vehicleid, 1154);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //#8
{
AddVehicleComponent(vehicleid, 1156);
ShowMenuForPlayer(ModMenu, playerid);
}
case 8: //#9
{
AddVehicleComponent(vehicleid, 1159);
ShowMenuForPlayer(ModMenu, playerid);
}
case 9:
{
HideMenuForPlayer(RearBumpers, playerid);
ShowMenuForPlayer(RearBumpers2, playerid);
}
}
}
if(Current == RearBumpers2)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 1161);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 1167);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 1168);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 1175);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //#5
{
AddVehicleComponent(vehicleid, 1177);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //#6
{
AddVehicleComponent(vehicleid, 1178);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //#7
{
AddVehicleComponent(vehicleid, 1180);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //#8
{
AddVehicleComponent(vehicleid, 1183);
ShowMenuForPlayer(ModMenu, playerid);
}
case 8: //#9
{
AddVehicleComponent(vehicleid, 1184);
ShowMenuForPlayer(ModMenu, playerid);
}
case 9:
{
HideMenuForPlayer(RearBumpers2, playerid);
ShowMenuForPlayer(RearBumpers3, playerid);
}
}
}
if(Current == RearBumpers3)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 1186);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 1187);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 1192);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 1193);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == SideSkirts)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 1007);
AddVehicleComponent(vehicleid, 1017);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 1026);
AddVehicleComponent(vehicleid, 1027);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 1030);
AddVehicleComponent(vehicleid, 1031);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 1027);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //#5
{
AddVehicleComponent(vehicleid, 1030);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //#6
{
AddVehicleComponent(vehicleid, 1031);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //#7
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //#8
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 8: //#9
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 9:
{
HideMenuForPlayer(SideSkirts, playerid);
ShowMenuForPlayer(SideSkirts2, playerid);
}
}
}
if(Current == SideSkirts)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //#5
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //#6
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //#7
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //#8
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 8: //#9
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 9:
{
HideMenuForPlayer(SideSkirts2, playerid);
ShowMenuForPlayer(SideSkirts3, playerid);
}
}
}
if(Current == SideSkirts)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //#5
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //#6
{
AddVehicleComponent(vehicleid, 0);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == Roofs)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 1006);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 1032);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 1033);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 1035);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //#5
{
AddVehicleComponent(vehicleid, 1038);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //#6
{
AddVehicleComponent(vehicleid, 1053);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //#7
{
AddVehicleComponent(vehicleid, 1054);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //#8
{
AddVehicleComponent(vehicleid, 1055);
ShowMenuForPlayer(ModMenu, playerid);
}
case 8: //#9
{
AddVehicleComponent(vehicleid, 1061);
ShowMenuForPlayer(ModMenu, playerid);
}
case 9:
{
HideMenuForPlayer(Roofs, playerid);
ShowMenuForPlayer(Roofs2, playerid);
}
}
}
if(Current == Roofs2)
{
switch(row)
{
case 0: //#1
{
AddVehicleComponent(vehicleid, 1067);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //#2
{
AddVehicleComponent(vehicleid, 1068);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //#3
{
AddVehicleComponent(vehicleid, 1088);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //#4
{
AddVehicleComponent(vehicleid, 1091);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //#5
{
AddVehicleComponent(vehicleid, 1103);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //#6
{
AddVehicleComponent(vehicleid, 1128);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //#7
{
AddVehicleComponent(vehicleid, 1130);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //#8
{
AddVehicleComponent(vehicleid, 1131);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == Wheels)
{
switch(row)
{
case 0: //Offroad
{
AddVehicleComponent(vehicleid, 1025);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //Shadow
{
AddVehicleComponent(vehicleid, 1073);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //Mega
{
AddVehicleComponent(vehicleid, 1074);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //Rimshine
{
AddVehicleComponent(vehicleid, 1075);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //Wires
{
AddVehicleComponent(vehicleid, 1076);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //Classic
{
AddVehicleComponent(vehicleid, 1077);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //Twist
{
AddVehicleComponent(vehicleid, 1078);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //Cutter
{
AddVehicleComponent(vehicleid, 1079);
ShowMenuForPlayer(ModMenu, playerid);
}
case 8: //Switch
{
AddVehicleComponent(vehicleid, 1080);
ShowMenuForPlayer(ModMenu, playerid);
}
case 9:
{
HideMenuForPlayer(Wheels, playerid);
ShowMenuForPlayer(Wheels2, playerid);
}
}
}
if(Current == Wheels2)
{
switch(row)
{
case 0: //Grove
{
AddVehicleComponent(vehicleid, 1081);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //Import
{
AddVehicleComponent(vehicleid, 1082);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //Dollar
{
AddVehicleComponent(vehicleid, 1083);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //Trance
{
AddVehicleComponent(vehicleid, 1084);
ShowMenuForPlayer(ModMenu, playerid);
}
case 4: //Atomic
{
AddVehicleComponent(vehicleid, 1085);
ShowMenuForPlayer(ModMenu, playerid);
}
case 5: //Ahab
{
AddVehicleComponent(vehicleid, 1096);
ShowMenuForPlayer(ModMenu, playerid);
}
case 6: //Virtual
{
AddVehicleComponent(vehicleid, 1097);
ShowMenuForPlayer(ModMenu, playerid);
}
case 7: //Access
{
AddVehicleComponent(vehicleid, 1098);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == Hoods)
{
switch(row)
{
case 0: //Champ Scoop
{
AddVehicleComponent(vehicleid, 1004);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //Fury Scoop
{
AddVehicleComponent(vehicleid, 1005);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //Race Scoop
{
AddVehicleComponent(vehicleid, 1011);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //Worx Scoop
{
AddVehicleComponent(vehicleid, 1012);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == Lamps)
{
switch(row)
{
case 0: //Round fog
{
AddVehicleComponent(vehicleid, 1013);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //Square fog
{
AddVehicleComponent(vehicleid, 1024);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == FrontBullbars)
{
switch(row)
{
case 0: //Chrome
{
AddVehicleComponent(vehicleid, 1115);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //Slamin
{
AddVehicleComponent(vehicleid, 1116);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == RearBullbars)
{
switch(row)
{
case 0: //Chrome
{
AddVehicleComponent(vehicleid, 1109);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //Slamin
{
AddVehicleComponent(vehicleid, 1110);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == Vents)
{
switch(row)
{
case 0: //Vent#1
{
AddVehicleComponent(vehicleid, 1142);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //Vent#2
{
AddVehicleComponent(vehicleid, 1143);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //Vent#3
{
AddVehicleComponent(vehicleid, 1144);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //Vent#4
{
AddVehicleComponent(vehicleid, 1145);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == Misc)
{
switch(row)
{
case 0: //Nitro 2x Times
{
AddVehicleComponent(vehicleid, 1009);
ShowMenuForPlayer(ModMenu, playerid);
}
case 1: //Nitro 5x Times
{
AddVehicleComponent(vehicleid, 1008);
ShowMenuForPlayer(ModMenu, playerid);
}
case 2: //Nitro 10x Times
{
AddVehicleComponent(vehicleid, 1010);
ShowMenuForPlayer(ModMenu, playerid);
}
case 3: //Hydraulics
{
AddVehicleComponent(vehicleid, 1087);
ShowMenuForPlayer(ModMenu, playerid);
}
}
}
if(Current == garages)
{
switch(row)
{
case 0: //LS Lowrider Garage
{
SetPlayerPos(playerid, 2644.4343, -2011.6893, 13.5547);
SetPlayerFacingAngle(playerid, 180.5703);
}
case 1: //Wang TransFender
{
SetPlayerPos(playerid, -1936.3351, 231.2045, 33.8147);
SetPlayerFacingAngle(playerid, 357.7856);
}
case 2: //Wang TransFender
{
SetPlayerPos(playerid, -2708.0295, 217.7747, 3.8380);
SetPlayerFacingAngle(playerid, 89.6276);
}
case 3: //Wang TransFender
{
SetPlayerPos(playerid, 2386.4719, 1034.6565, 10.4800);
SetPlayerFacingAngle(playerid, 1.0336);
}
}
}
if(Current == joblist)
{
format(str, 256, "Welcome to us %s", GetPlayerTeam2(playerid));
strdel(str, 15, 19);
switch(row)
{
case 0: //CHAUFFERS
{
gTeam[playerid] = TEAM_CHAUFFERS;
SendClientMessage(playerid, COLOR_GREEN, str);
SendClientMessage(playerid, COLOR_GREEN, "You are now allowed to use the chauffer skin(s)");
SendClientMessage(playerid, COLOR_GREEN, "Just press F4, then choose the skin ;)");
}
case 1: //MEDICS
{
gTeam[playerid] = TEAM_MEDICS;
SendClientMessage(playerid, COLOR_GREEN, "Welcome to us Medics");
SendClientMessage(playerid, COLOR_GREEN, "You are now allowed to use the medic skin(s)");
SendClientMessage(playerid, COLOR_GREEN, "Just press F4, then choose the skin ;)");
}
}
}
return true;
}
////////////////////OnPlayerCommandText//////////////////////////
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
//------------------------------------------
/////////GENERALS
//------------------------------------------
dcmd(credits, 7, cmdtext);
//------------------------------------------
dcmd(commands, 8, cmdtext);
//------------------------------------------
dcmd(generalcmds, 11, cmdtext);
//------------------------------------------
dcmd(vehiclecmds, 11, cmdtext);
//------------------------------------------
dcmd(teles, 5, cmdtext);
//------------------------------------------
dcmd(report, 6, cmdtext);
//------------------------------------------
dcmd(kill, 4, cmdtext);
//------------------------------------------
dcmd(bank, 4, cmdtext);
//------------------------------------------
dcmd(withdraw, 8, cmdtext);
//------------------------------------------
dcmd(balance, 7, cmdtext);
//------------------------------------------
dcmd(register, 8, cmdtext);
//------------------------------------------
dcmd(login, 5, cmdtext);
//------------------------------------------
dcmd(god, 3, cmdtext);
//------------------------------------------
dcmd(afk, 3, cmdtext);
//------------------------------------------
dcmd(back, 4, cmdtext);
//------------------------------------------
dcmd(dive, 4, cmdtext);
//------------------------------------------
dcmd(me, 2, cmdtext);
//------------------------------------------
dcmd(applyforjob, 11, cmdtext);
//------------------------------------------
/////////VEHICLE
//------------------------------------------
dcmd(mod, 3, cmdtext);
//------------------------------------------
dcmd(carcolor, 8, cmdtext);
//------------------------------------------
dcmd(fix, 3, cmdtext);
//------------------------------------------
dcmd(flip, 4, cmdtext);
//------------------------------------------
dcmd(s, 1, cmdtext);
//------------------------------------------
dcmd(r, 1, cmdtext);
//------------------------------------------
dcmd(count, 5, cmdtext);
//------------------------------------------
dcmd(respray, 7, cmdtext);
//------------------------------------------
dcmd(startup, 7, cmdtext);
//------------------------------------------
dcmd(turnoff, 7, cmdtext);
//------------------------------------------
/////////TELES
//------------------------------------------
dcmd(drift, 5, cmdtext);
//------------------------------------------
dcmd(bp, 2, cmdtext);
//------------------------------------------
dcmd(wang, 4, cmdtext);
//------------------------------------------
dcmd(garages, 7, cmdtext);
//------------------------------------------
/////////ADMIN
//------------------------------------------
dcmd(adminhelp, 9, cmdtext);
//------------------------------------------
dcmd(minimodcmds, 11, cmdtext);
//------------------------------------------
dcmd(modcmds, 7, cmdtext);
//------------------------------------------
dcmd(admincmds, 9, cmdtext);
//------------------------------------------
dcmd(kick, 4, cmdtext);
//------------------------------------------
dcmd(gmx, 3, cmdtext);
//------------------------------------------
dcmd(ban, 3, cmdtext);
//------------------------------------------
dcmd(teleto, 6, cmdtext);
//------------------------------------------
dcmd(teletome, 8, cmdtext);
//------------------------------------------
dcmd(getvehicle, 10, cmdtext);
//------------------------------------------
dcmd(getcash, 7, cmdtext);
//------------------------------------------
dcmd(delete, 6, cmdtext);
//------------------------------------------
dcmd(rename, 6, cmdtext);
//------------------------------------------
dcmd(setlevel, 8, cmdtext);
//------------------------------------------
dcmd(mute, 4, cmdtext);
//------------------------------------------
dcmd(unmute, 6, cmdtext);
//------------------------------------------
dcmd(freeze, 6, cmdtext);
//------------------------------------------
dcmd(unfreeze, 8, cmdtext);
//------------------------------------------
format(str, 256, "%s - Unknown Command! Type /commands to check all available commands!", cmdtext[0]);
return SendClientMessage(playerid, COLOR_RED, str);
}
/////////////////////////////////////////////////////////////////
////////////////////DCMD!!!!!!!!!!///////////////////////////////
/////////////////////////////////////////////////////////////////
dcmd_credits(playerid, params[])
{
#pragma unused params
SendClientMessage(playerid, COLOR_GREEN, "------Credits-----");
SendClientMessage(playerid, COLOR_YELLOW, "Scripters: [EcM]LarzI, [EcM]Blood");
SendClientMessage(playerid, COLOR_YELLOW, "Testers: All the [EcM]Clan");
SendClientMessage(playerid, COLOR_YELLOW, "Thanks to: Dracoblue for dIni, dUdb and dUtils");
SendClientMessage(playerid, COLOR_YELLOW, "Thanks to: Alex \"Y_Less\" Cole for dcmd and sscanf");
SendClientMessage(playerid, COLOR_YELLOW, "Thanks for all help at the forums!");
SendClientMessage(playerid, COLOR_YELLOW, "Special thanks to: Andre9977 which helped us alot in the beginning");
SendClientMessage(playerid, COLOR_YELLOW, "Bye Andre9977 :(");
return true;
}
//------------------------------------------
dcmd_commands(playerid, params[])
{
#pragma unused params
SendClientMessage(playerid, COLOR_GREEN, "-------Commands-------");
SendClientMessage(playerid, COLOR_YELLOW, "Type /generalcmds for general commands!");
SendClientMessage(playerid, COLOR_YELLOW, "Type /vehiclecmds for vehicle commands!");
SendClientMessage(playerid, COLOR_YELLOW, "Type /teles for teleports!");
if(aLevel[playerid] >= 1)
{
SendClientMessage(playerid, COLOR_GREEN, "Type /adminhelp for admins commands!");
}
return true;
}
dcmd_generalcmds(playerid, params[])
{
#pragma unused params
SendClientMessage(playerid, COLOR_GREEN, "-------General Commands-------");
SendClientMessage(playerid, COLOR_YELLOW, "/bank [amount], /withdraw [amount], /balance");
SendClientMessage(playerid, COLOR_YELLOW, "/register [password], /login [password], /logout, /god");
SendClientMessage(playerid, COLOR_YELLOW, "/afk, /back, /report [playerid] [reason], /me [action]");
return true;
}
dcmd_vehiclecmds(playerid, params[])
{
#pragma unused params
SendClientMessage(playerid, COLOR_GREEN, "-------Vehicle Commands-------");
SendClientMessage(playerid, COLOR_YELLOW, "/carcolor [color1] [color2]");
SendClientMessage(playerid, COLOR_YELLOW, "/mod, /fix, /flip");
return true;
}
dcmd_teles(playerid, params[])
{
#pragma unused params
SendClientMessage(playerid, COLOR_GREEN, "-------Teleports-------");
SendClientMessage(playerid, COLOR_YELLOW, "/drift, /b(ike)p(park), /wang");
return true;
}
dcmd_adminhelp(playerid, params[])
{
#pragma unused params
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
SendClientMessage(playerid, COLOR_BLUE, "Mini-Moderator Commands: Type /minimodcmds");
SendClientMessage(playerid, COLOR_BLUE, "Moderator Commands: Type /modcmds");
SendClientMessage(playerid, COLOR_BLUE, "Admin Commands: /admincmds");
SendClientMessage(playerid, COLOR_BLUE, "Owner Command: /setlevel [playerid] [level 1-3]");
return true;
}
dcmd_minimodcmds(playerid, params[])
{
#pragma unused params
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
SendClientMessage(playerid, COLOR_GREEN, "-------Mini Moderator Commands-------");
SendClientMessage(playerid, COLOR_YELLOW, "/ban [playerid], /kick [playerid], /gmx");
return true;
}
dcmd_modcmds(playerid, params[])
{
#pragma unused params
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
SendClientMessage(playerid, COLOR_GREEN, "-------Moderator Commands-------");
SendClientMessage(playerid, COLOR_YELLOW, "Mini-Moderator Commands, /mute [playerid], unmute[playerid],");
SendClientMessage(playerid, COLOR_YELLOW, "/freeze [playerid] [time], /unfreeze, /teleto [playerid], /teletome [playerid]");
return true;
}
dcmd_admincmds(playerid, params[])
{
#pragma unused params
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
SendClientMessage(playerid, COLOR_GREEN, "-------Admin Commands-------");
SendClientMessage(playerid, COLOR_YELLOW, "Moderator Commands, Mini-Moderator Commands,");
SendClientMessage(playerid, COLOR_YELLOW, "/getvehicle [playerid] [vehicleid], /getcash [playerid] [amount],");
SendClientMessage(playerid, COLOR_YELLOW, "/delete [filename], /rename [filename]");
return true;
}
//------------------------------------------
dcmd_getvehicle(playerid, params[])
{
new id, vid;
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
if(aLevel[playerid] >= 1 && aLevel[playerid] <= 2) return SendClientMessage(playerid, COLOR_RED, "Your level isn't high enough to do this!");
if(sscanf(params, "ii", id, vid)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/getvehicle [playerid] [vehicleid]\"");
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
if(vid < 400 || vid > 611) return SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
GetPlayerPos(id, x, y, z);
CreateVehicle(vid, x+2, y, z, 0, -1, -1, 9999999999999);
PutPlayerInVehicle(playerid, vid, 0);
if(id != playerid)
{
format(str, sizeof(str), "You got a vehicle from %s(%d)", PlayerName(playerid), playerid);
SendClientMessage(id, COLOR_GREEN, str);
}
return SendClientMessage(playerid, COLOR_GREEN, "Got vehicle!");
}
//------------------------------------------
dcmd_getcash(playerid, params[])
{
new id, moneys;
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
if(aLevel[playerid] >= 1 && aLevel[playerid] <= 2) return SendClientMessage(playerid, COLOR_RED, "Your level isn't high enough to do this!");
if(sscanf(params, "id", id, moneys)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/getcash [playerid] [amount]\"");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
money = GetPlayerMoney(playerid);
format(str, sizeof(str), "$%d succesfully given to %s(%d)", moneys, PlayerName(id), id);
SendClientMessage(playerid, COLOR_GREEN, str);
format(str, sizeof(str), "You got $%d from admin %s(%d)", moneys, PlayerName(playerid), playerid);
SendClientMessage(id, COLOR_GREEN, str);
return GivePlayerMoney(id, money+moneys);
}
//------------------------------------------
dcmd_mod(playerid, params[])
{
#pragma unused params
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in/on a vehicle!");
ShowMenuForPlayer(ModMenu, playerid);
TogglePlayerControllable(playerid, 0);
return true;
}
//------------------------------------------
dcmd_carcolor(playerid, params[])
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in/on a vehicle!");
new color1, color2;
money = GetPlayerMoney(playerid);
if(sscanf(params, "dd", color1, color2)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/carcolor [color1] [color2]\"");
if(color1 > 126) return SendClientMessage(playerid, COLOR_RED, "Invalid color ID!");
if(color2 < -1) return SendClientMessage(playerid, COLOR_RED, "Invalid color ID!");
if(money < 100) return SendClientMessage(playerid, COLOR_RED, "Sorry, this will cost you $100");
ChangeVehicleColor(GetPlayerVehicleID(playerid), color1, color2);
return true;
}
//------------------------------------------
dcmd_kick(playerid, params[])
{
new id, str2[256];
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/kick [playerid] [reason]\"");
if(!IsPlayerConnected(id)) SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
Kick(id);
format(str, sizeof(str), "%s(%d) has been kicked! REASON: %s", PlayerName(id), id, str2);
return SendMessageToAdmins(COLOR_YELLOW, str);
}
//------------------------------------------
dcmd_gmx(playerid, params[])
{
#pragma unused params
if(!aLevel[playerid]) SendClientMessage(playerid, COLOR_RED, "Admins only!");
return SendRconCommand("gmx");
}
//------------------------------------------
dcmd_ban(playerid, params[])
{
new id, str2[256];
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
if(sscanf(params, "is", id, str2)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/ban [playerid] [reason]\"");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
Ban(id);
format(str, sizeof(str), "%s(%d) has been banned! REASON: %s", PlayerName(id), id, str2);
return SendMessageToAdmins(COLOR_YELLOW, str);
}
//------------------------------------------
dcmd_god(playerid, params[])
{
#pragma unused params
SetTimerEx("InfiniteLife", 50, true, "i", playerid);
return true;
}
//------------------------------------------
dcmd_teleto(playerid, params[])
{
new id;
if(aLevel[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "Your level isn't high enough to do this!");
if(aLevel[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
if(sscanf(params, "i", id)) SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/teleto [playerid]\"");
if(!IsPlayerConnected(id)) SendClientMessage(playerid, COLOR_RED, "Invalid ID");
playerint = GetPlayerInterior(id);
GetPlayerPos(id, x, y, z);
GetPlayerFacingAngle(id, angle);
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(GetPlayerVehicleID(playerid), x+2, y, z);
SetVehicleZAngle(GetPlayerVehicleID(playerid), angle);
}
else
{
SetPlayerPos(playerid, x+2, y, z);
SetPlayerFacingAngle(playerid, angle);
}
SetPlayerInterior(playerid, playerint);
SetCameraBehindPlayer(playerid);
format(str, sizeof(str), "You have successfully teleported to %s(%d)'s location", PlayerName(id), id);
SendClientMessage(playerid, COLOR_GREEN, str);
format(str, sizeof(str), "%s(%d) has teleported to your location", PlayerName(playerid), playerid);
SendClientMessage(id, COLOR_GREEN, str);
return true;
}
//------------------------------------------
dcmd_teletome(playerid, params[])
{
new id;
if(aLevel[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "Your level isn't high enough to do this!");
if(aLevel[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
if(sscanf(params, "i", id)) SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/teletome [playerid]\"");
if(!IsPlayerConnected(id)) SendClientMessage(playerid, COLOR_RED, "Invalid ID");
playerint = GetPlayerInterior(playerid);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
if(IsPlayerInAnyVehicle(id))
{
SetVehiclePos(GetPlayerVehicleID(id), x+2, y+2, z);
SetVehicleZAngle(GetPlayerVehicleID(id), angle);
SetPlayerCameraLookAt(id, x, y, z);
}
else
{
SetPlayerPos(id, x+2, y+2, z);
SetPlayerFacingAngle(id, angle);
SetPlayerCameraLookAt(id, x, y, z);
}
SetPlayerInterior(id, playerint);
SetCameraBehindPlayer(playerid);
format(str, sizeof(str), "%s(%d) has succesfully been teleported to your location", PlayerName(id), id);
SendClientMessage(playerid, COLOR_GREEN, str);
format(str, sizeof(str), "%s(%d) has teleported you to his location", PlayerName(playerid), playerid);
SendClientMessage(id, COLOR_GREEN, str);
return true;
}
//------------------------------------------
dcmd_kill(playerid, params[])
{
#pragma unused params
return SetPlayerHealth(playerid, 0);
}
//------------------------------------------
dcmd_fix(playerid, params[])
{
#pragma unused params
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in/on a vehicle!");
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);
return true;
}
//------------------------------------------
dcmd_flip(playerid, params[])
{
#pragma unused params
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in/on a vehicle!");
SetVehicleZAngle(GetPlayerVehicleID(playerid), 0);
return true;
}
//------------------------------------------
dcmd_s(playerid, params[])
{
#pragma unused params
SavePlayerPos(playerid);
GameTextForPlayer(playerid, "~y~Position Saved", 1, 1);
return true;
}
//------------------------------------------
dcmd_r(playerid, params[])
{
#pragma unused params
LoadPlayerPos(playerid);
SetCameraBehindPlayer(playerid);
GameTextForPlayer(playerid,"~g~Position Loaded",1,1);
return true;
}
//------------------------------------------
dcmd_bank(playerid, params[])
{
new moneys;
if(sscanf(params, "d", moneys)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/bank [amount]\"");
if(moneys < 1) return SendClientMessage(playerid, COLOR_RED, "Hey what are you trying to pull here.");
if(GetPlayerMoney(playerid) < moneys) return moneys = GetPlayerMoney(playerid);
GivePlayerMoney(playerid, 0-moneys);
bank[playerid]+=moneys;
format(str, sizeof(str), "You have deposited $%d, your current balance is $%d.", moneys, bank[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, str);
return true;
}
//------------------------------------------
dcmd_withdraw(playerid, params[])
{
new moneys;
if(sscanf(params, "d", moneys)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: /withdraw [amount]\"");
if(moneys < 1) return SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");
if(moneys > bank[playerid]) return moneys = bank[playerid];
GivePlayerMoney(playerid, moneys);
bank[playerid] -= moneys;
format(str, sizeof(str), "You have withdrawn $%d, your current balance is $%d.", moneys, bank[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, str);
return true;
}
//------------------------------------------
dcmd_balance(playerid, params[])
{
#pragma unused params
format(str, sizeof(str), "You have $%d in the bank.", bank[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, str);
return true;
}
//------------------------------------------
dcmd_drift(playerid, params[])
{
#pragma unused params
new iRandom = random(2);
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(GetPlayerVehicleID(playerid), RandomDrift[iRandom][0], RandomDrift[iRandom][1], RandomDrift[iRandom][2]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), RandomDrift[iRandom][3]);
}
else
{
SetPlayerPos(playerid, RandomDrift[iRandom][0], RandomDrift[iRandom][1], RandomDrift[iRandom][2]);
SetPlayerFacingAngle(playerid, RandomDrift[iRandom][3]);
SetCameraBehindPlayer(playerid);
}
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid, "Welcome to Drift#1!", 5000, 1);
return true;
}
//------------------------------------------
dcmd_register(playerid, params[])
{
if(Player_logged[playerid]) return SendClientMessage(playerid, COLOR_RED, "You are already logged in!");
if(udb_Exists(PlayerName(playerid))) return SendClientMessage(playerid, COLOR_RED, "Player not already registered, please use /login [password] to log in!");
if(!strlen(params)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/register [password]\"");
if(udb_Create(PlayerName(playerid), params))
{
Player_logged[playerid] = true;
GivePlayerMoney(playerid, startMoney);
aLevel[playerid] = 0;
SendClientMessage(playerid, COLOR_GREEN, "Account successfully created! You are automaticly logged in!");
}
return true;
}
//------------------------------------------
dcmd_login(playerid, params[])
{
if(Player_logged[playerid]) return SendClientMessage(playerid, COLOR_RED, "You are already logged in!");
if(!udb_Exists(PlayerName(playerid))) return SendClientMessage(playerid, COLOR_RED, "Player not found, please use /register [password] to register!");
if(!strlen(params)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/login [password]\"");
if(udb_CheckLogin(PlayerName(playerid), params))
{
GivePlayerMoney(playerid, dUserINT(PlayerName(playerid)).("money")-GetPlayerMoney(playerid));
aLevel[playerid] = dUserINT(PlayerName(playerid)).("AdminLevel");
Player_logged[playerid] = true;
for(new i=0; i<MAX_PLAYERS; i++)
{
if(aLevel[playerid] == 0)
{
GameTextForPlayer(playerid, "~y~Successfully ~g~logged in!", 5000, 5);
}
if(aLevel[playerid] == 1)
{
if(i != playerid) return SendClientMessage(i, COLOR_GREEN, "Mini-Moderator connected!");
GameTextForPlayer(playerid, "~y~Welcome back ~g~Mini-Moderator!", 5000, 5);
}
if(aLevel[playerid] == 2)
{
if(i != playerid) return SendClientMessage(i, COLOR_GREEN, "Moderator connected!");
GameTextForPlayer(playerid, "~y~Welcome back ~g~Moderator!", 5000, 5);
}
if(aLevel[playerid] == 3)
{
if(i != playerid) return SendClientMessage(i, COLOR_GREEN, "Admin connected!");
GameTextForPlayer(playerid, "~y~Welcome back ~g~Administrator!", 5000, 5);
}
if(aLevel[playerid] == 4)
{
if(i != playerid) SendClientMessage(i, COLOR_GREEN, "The server owner has connected!");
GameTextForPlayer(playerid, "~y~Welcome back ~g~Owner!", 5000, 5);
}
}
return SendClientMessage(playerid, COLOR_GREEN, "Successfully logged in!");
}
return SendClientMessage(playerid, COLOR_RED, "Login failed!");
}
//------------------------------------------
dcmd_delete(playerid, params[])
{
if(aLevel[playerid] >= 1 && aLevel[playerid] <= 2) return SendClientMessage(playerid, COLOR_RED, "Your level isn't high enough to do this!");
if(!strlen(params)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/delete [playername]\"");
if(!udb_Exists(params)) return SendClientMessage(playerid, COLOR_RED, "Player not found!");
if(aLevel[playerid] >= 3)
{
udb_Remove(params);
Player_logged[GetPlayerID(params)] = false;
return SendClientMessage(playerid, COLOR_YELLOW, "Player file deleted!");
}
return SendClientMessage(playerid, COLOR_RED, "Admins only!");
}
//------------------------------------------
dcmd_rename(playerid, params[])
{
if(aLevel[playerid] >= 3)
{
new oldname[MAX_PLAYER_NAME], newname[MAX_PLAYER_NAME];
if(sscanf(params, "ss", oldname, newname)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/rename [oldname] [newname]\"");
if(!udb_Exists(oldname)) return SendClientMessage(playerid, COLOR_RED, "Player not found!");
new newid = GetPlayerID(newname);
if(Player_logged[newid]) return SendClientMessage(playerid, COLOR_RED, "Player must log out first!");
udb_RenameUser(oldname, newname);
return SendClientMessage(playerid, COLOR_YELLOW, "Playername successfully changed!");
}
if(aLevel[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "Your level isn't high enough to do this!");
return SendClientMessage(playerid, COLOR_RED, "Admins only!");
}
//------------------------------------------
dcmd_setlevel(playerid, params[])
{
new id, level;
if(aLevel[playerid] == 4)
{
if(sscanf(params, "id", id, level)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/setlevel [playerid] [level 1-3]\"");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
if(level == 4) return SendClientMessage(playerid, COLOR_RED, "Correct usage: \"/setlevel [playerid] [level 1-3]\"");
if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "You can't set your own level!");
aLevel[id] = level;
format(str, 256, "%s(%d)'s level set to %d", PlayerName(id), id, level);
SendClientMessage(playerid, COLOR_GREEN, str);
format(str, 256, "Your level has been set to %d", level);
return SendClientMessage(id, COLOR_YELLOW, str);
}
if(aLevel[playerid] >= 1 && aLevel[playerid] <= 3) SendClientMessage(playerid, COLOR_RED, "Your level isn't high enough to do this!");
return SendClientMessage(playerid, COLOR_RED, "Admins only!");
}
//------------------------------------------
dcmd_count(playerid, params[])
{
new time;
if(sscanf(params, "d", time)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/count [time amount]\"");
if(time > 10 || time < 3) return SendClientMessage(playerid, COLOR_RED, "Time must be between 3 and 10!");
CreateCountdown(time, true);
return true;
}
//------------------------------------------
dcmd_report(playerid, params[])
{
new id, str2[256];
if(sscanf(params, "is", id, str2)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/report [playerid] [reason]\"");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && aLevel[id] >= 1)
{
format(str, 256, "Report from %s(%d): ID:%d Reason: %s", PlayerName(playerid), playerid, id, str2);
SendClientMessage(i, COLOR_YELLOW, str);
return SendClientMessage(playerid, COLOR_GREEN, "Report sent to online admins!");
}
}
return true;
}
//------------------------------------------
dcmd_mute(playerid, params[])
{
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
if(aLevel[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "Your level isn't high enough to do this!");
if(sscanf(params, "i", playerid2)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/mute [playerid]\"");
if(!IsPlayerConnected(playerid2)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
mute[playerid2] = true;
format(str, 256, "%s(%d) has been muted!", PlayerName(playerid2), playerid2);
SendClientMessageToAll(COLOR_PINK, str);
return true;
}
//------------------------------------------
dcmd_unmute(playerid, params[])
{
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
if(aLevel[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "Your level isn't high enough to do this!");
if(sscanf(params, "i", playerid2)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/unmute [playerid]\"");
if(!IsPlayerConnected(playerid2)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
mute[playerid2] = false;
format(str, 256, "%s(%d) has been un-muted!", PlayerName(playerid2), playerid2);
SendClientMessageToAll(COLOR_PINK, str);
return true;
}
//------------------------------------------
dcmd_bp(playerid, params[])
{
#pragma unused params
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(GetPlayerVehicleID(playerid), 1860.2640, -1382.9271, 13.5625);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 267.7642);
}
else
{
SetPlayerPos(playerid, 1860.2640, -1382.9271, 13.5625);
SetPlayerFacingAngle(playerid, 267.7642);
}
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid, "Welcome to the SkatePark(BikePark)!", 3000, 5);
return true;
}
//------------------------------------------
dcmd_wang(playerid, params[])
{
#pragma unused params
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(GetPlayerVehicleID(playerid), -1982.1699, 288.1408, 34.9867);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 276.1845);
}
else
{
SetPlayerPos(playerid, -1981.1929, 292.5461, 35.1254);
SetPlayerFacingAngle(playerid, 269.6044);
}
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid, "Welcome to Wang Cars!", 3000, 5);
return true;
}
//------------------------------------------
dcmd_afk(playerid, params[])
{
#pragma unused params
TogglePlayerControllable(playerid, false);
format(str, 256, "%s(%d) is now afk!", PlayerName(playerid), playerid);
SendClientMessageToAll(COLOR_GREEN, str);
return true;
}
//------------------------------------------
dcmd_back(playerid, params[])
{
#pragma unused params
TogglePlayerControllable(playerid, true);
for(new i=0; i<MAX_PLAYERS; i++)
format(str, 256, "%s(%d) is now back!", PlayerName(playerid), playerid);
SendClientMessageToAll(COLOR_GREEN, str);
return true;
}
//------------------------------------------
dcmd_freeze(playerid, params[])
{
new id, time;
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
if(aLevel[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "Level 2 is required for this command!");
if(sscanf(params, "id", id, time)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/freeze [playerid] [time]\"");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
if(time < 10) return SendClientMessage(playerid, COLOR_RED, "Correct usage: \"/freeze [playerid] [time in secs]\"");
TogglePlayerControllable(id, false);
freezetimer = SetTimerEx("FreezeTimer", time*1000, false, "id", id, time);
format(str, 256, "%s(%d) has been freezed for %d seconds", PlayerName(id), id, time);
SendClientMessage(playerid, COLOR_GREEN, str);
SendClientMessageToAll(COLOR_RED, str);
format(str, 256, "You have been frozen by %s(%d) for %d seconds", PlayerName(playerid), playerid, time);
SendClientMessage(playerid, COLOR_RED, str);
return true;
}
//------------------------------------------
dcmd_unfreeze(playerid, params[])
{
new id;
if(!aLevel[playerid]) return SendClientMessage(playerid, COLOR_RED, "Admins only!");
if(aLevel[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "Level 2 is required for this command!");
if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/unfreeze [playerid]\"");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID!");
TogglePlayerControllable(id, true);
KillTimer(freezetimer);
format(str, 256, "%s(%d) has been unfreezed", PlayerName(id), id);
SendClientMessage(playerid, COLOR_GREEN, str);
SendClientMessageToAll(COLOR_RED, str);
format(str, 256, "You have been unfreezed by %s(%d)", PlayerName(playerid), playerid);
SendClientMessage(playerid, COLOR_RED, str);
return true;
}
//------------------------------------------
dcmd_dive(playerid, params[])
{
#pragma unused params
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z+800);
GivePlayerWeapon(playerid, 46, 10000);
SendClientMessage(playerid, COLOR_GREEN, "Have a great dive!");
return true;
}
//------------------------------------------
dcmd_respray(playerid, params[])
{
#pragma unused params
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in/on a vehicle to do this!");
ResprayCar(GetPlayerVehicleID(playerid));
SendClientMessage(playerid, COLOR_GREEN, "Your vehicle is being resprayed =]");
return true;
}
//------------------------------------------
dcmd_me(playerid, params[])
{
if(!strlen(params)) return SendClientMessage(playerid, COLOR_YELLOW, "USAGE: \"/me [action]\"");
format(str, 256, "%s %s", PlayerName(playerid), params);
SendClientMessageToAll(COLOR_WHITE, str);
return true;
}
//------------------------------------------
dcmd_startup(playerid, params[])
{
#pragma unused params
if(engineOn[playerid]) return SendClientMessage(playerid, COLOR_RED, "Engine already started!");
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Do you think that you can start an engine which you don't have?");
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");
engineOn[playerid] = true;
TogglePlayerControllable(playerid, true);
new playerveh = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(playerid, playerveh, 0);
SendClientMessage(playerid, COLOR_GREEN, "Engine started!");
return true;
}
//------------------------------------------
dcmd_turnoff(playerid, params[])
{
#pragma unused params
if(!engineOn[playerid]) return SendClientMessage(playerid, COLOR_RED, "Engine not started!");
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Do you think that you can start an engine which you don't have?");
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");
engineOn[playerid] = false;
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREEN, "Engine stopped!");
return true;
}
//------------------------------------------
dcmd_garages(playerid, params[])
{
#pragma unused params
ShowMenuForPlayer(garages, playerid);
return true;
}
//------------------------------------------
dcmd_applyforjob(playerid, params[])
{
#pragma unused params
jobcheckpoint[0] = SetPlayerCheckpoint(playerid, 2482.0178, 1526.2550, 11.5664, 2.0);
SendClientMessage(playerid, COLOR_WHITE, "Follow the red blip on the radar to apply for a job!");
return true;
}
//------------------------------------------
/////////////////////////////////////////////////////////////////
////////////////////TIMERS+++++++++++++//////////////////////////
/*-----------------------[InfiniteLife]------------------------------*/
public InfiniteLife(playerid)
{
SetPlayerHealth(playerid, 250);
}
/*-----------------------[MoneyScoreUpdate]--------------------------*/
public MoneyScoreUpdate()
{
new CashScore;
new name[MAX_PLAYER_NAME];
for(new i=0; i<MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i, name, sizeof(name));
CashScore = GetPlayerMoney(i);
SetPlayerScore(i, CashScore);
if (CashScore > CashScoreOld)
{
CashScoreOld = CashScore;
}
}
}
}
/*------------------------[FreezeTimer]------------------------------*/
public FreezeTimer(id, time)
{
TogglePlayerControllable(id, true);
}
/*--------------------------[Startup]--------------------------------*/
public Startup(playerid, vehicleid)
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER || engineOn[playerid])
{
//I do nothing!
}
else if(!engineOn[playerid] && !vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid, COLOR_YELLOW, "You have to do /startup to start your engine!");
TogglePlayerControllable(playerid, false);
vehicleEntered[playerid][vehicleid] = true;
}
else if(!engineOn[playerid] && vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid, COLOR_YELLOW, "You have to do /startup to start your engine!");
TogglePlayerControllable(playerid, false);
}
}
/*------------------------[GetPlayerID]------------------------------*/
stock GetPlayerID(string[])
{
for(new i = 0; i <= MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1)
{
new testname[MAX_PLAYER_NAME];
GetPlayerName(i, testname, sizeof(testname));
if(strcmp(testname, string, true, strlen(string)) == 0)
{
return i;
}
}
}
return INVALID_PLAYER_ID;
}
/*----------------------[IsPlayerInArea]-----------------------------*/
stock IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy)
{
GetPlayerPos(playerid, x, y, z);
if (x > minx && x < maxx && y > miny && y < maxy) return true;
return false;
}
/*----------------------[GetPlayerTeam2]-----------------------------*/
stock GetPlayerTeam2(playerid)
{
return gTeam[playerid];
}
/*----------------------[GetX GetY and GetZ]-----------------------------*/
stock GetX(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, Float:x, Float:y, Float:z);
return x;
}
stock GetY(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, Float:x, Float:y, Float:z);
return y;
}
stock GetZ(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, Float:x, Float:y, Float:z);
return z;
}
/*------------------------[PlayerName]-------------------------------*/
stock PlayerName(playerid)
{
new name[255];
GetPlayerName(playerid, name, 255);
return name;
}
/*--------------------[SendMessageToAdmins]--------------------------*/
stock SendMessageToAdmins(color, const message[])
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerAdmin(i))
{
SendClientMessage(i, color, message);
}
}
return false;
}