All pastes #922111 Raw Edit

Mine

public cpp v1 · immutable
#922111 ·published 2008-02-28 16:28 UTC
rendered paste body
// Hooking the parent callee because COD is being ghey and failing to load a map shader otherwisevoid __declspec(naked) CEngine::hR_DrawXModelSkinnedParent(){	char *pShader;	__asm 	{		pushad		mov eax, [ebx+0xb8]		mov ebx, [eax]		mov pShader, ebx	}	if(KEY(VK_F7)) CUtils::Log(true, "DrawXModelSkinnedParent: %s\n", pShader);	if(strstr(pShader, "sas") || strstr(pShader, "usmc"))	{		DrawID = DRAW_TEAM1;	}	else if(strstr(pShader, "opforce") || strstr(pShader, "arab"))	{		DrawID = DRAW_TEAM2;	}	__asm	{		popad		jmp [trR_DrawXModelSkinnedParent]	}}void __declspec(naked) CEngine::hR_DrawXModelSkinnedCached(){	char *pShader;	__asm 	{		pushad		mov ebx, [edi+0xb8]		mov eax, [ebx]		mov pShader, eax	}	if(KEY(VK_F8)) CUtils::Log(true, "R_DrawXModelSkinnedCached: %s\n", pShader);	if(!strstr(pShader, "mi24p") && !strstr(pShader, "weapon") && !strstr(pShader, "cobra"))	{		DrawID = DRAW_NOCHAMS;		if(strstr(pShader, "sas") || strstr(pShader, "usmc"))		{			DrawID = DRAW_TEAM1;		}		else if(strstr(pShader, "opforce") || strstr(pShader, "arab") || strstr(pShader, "head_suren"))		{			DrawID = DRAW_TEAM2;		}		else if(strstr(pShader, "guille"))		{			DrawID = DRAW_GUILLE;		}	}	__asm 	{		popad		jmp [trR_DrawXModelSkinnedCached]	}}// =====================================================================================HRESULT APIENTRY hIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount){	int DrawID = CEngine::GetDrawID();	if(DrawID != CEngine::DRAW_NONE)	{		int DrawID = CEngine::GetDrawID();		if(Cvar::GetInt(V_CHAMS) && CEngine::DRAW_NOCHAMS != DrawID) m_pD3Ddev->SetTexture(0, m_pManager->m_pD3Dtexture_back[DrawID]);		if(Cvar::GetInt(V_WALLHACK)) m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);		m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);		if(Cvar::GetInt(V_CHAMS) && CEngine::DRAW_NOCHAMS != DrawID) m_pD3Ddev->SetTexture(0, m_pManager->m_pD3Dtexture_front[DrawID]);		if(Cvar::GetInt(V_WALLHACK)) m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);	}	CEngine::SetDrawID(CEngine::DRAW_NONE);	return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);}