rendered paste body---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0maps.pk3 (461 files)
using /home/olivier/.ufoai/2.3-dev/base for writing
Adding game dir: /home/olivier/.ufoai/2.3-dev/base
execing default.cfg
couldn't exec config.cfg
execing keys.cfg
----- network initialization -------
libcurl/7.15.5 OpenSSL/0.9.8c zlib/1.2.3 libidn/0.6.5 initialized.
------ server initialization -------
added 7 maps to the mapcycle
...using language: fr_FR.UTF-8
----- console initialization -------
couldn't load history
Console initialized.
------- video initialization -------
SDL version: 1.2.11
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: x11
I: setting mode 6: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI Radeon 20060327 AGP 1x TCL
GL_VERSION: 1.3 Mesa 6.5.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
ignoring GL_ARB_texture_compression
using GL_EXT_texture_filter_anisotropic [16 max] [ 1 selected]
using GL_EXT_texture_lod_bias
GL_ARB_fragment_program not found
GL_ARB_shading_language_100 not found
GL_ARB_vertex_buffer_object not found
max texture units: 3
max texture size: detected 2048
SDL_ttf version 2.0.8 - we need at least 2.0.7
------- sound initialization -------
SDL_mixer version: 1.2.6
open /dev/sequencer: Aucun fichier ou r?pertoire de ce type
... audio rate: 44100
... audio channels: 2
... driver: 'alsa'
------- input initialization -------
0 possible joysticks
no joystick found.
--- save subsystem initialization --
added size subsystem (check ff)
added base subsystem (check 0)
added campaign subsystem (check 1)
added hospital subsystem (check 2)
added market subsystem (check 3)
added research subsystem (check 4)
added employee subsystem (check 5)
added aliencont subsystem (check 6)
added production subsystem (check 7)
added aircraft subsystem (check 8)
added messagesystem subsystem (check 9)
added stats subsystem (check a)
added nations subsystem (check b)
added transfer subsystem (check c)
----------- parse scripts ----------
Shared Client/Server Info loaded
... 99 items parsed
... 31 damage types parsed
... 55 map definitions parsed
... 26 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
music change to van_theme (from PsymongN3)
S_Music_Start: Playing music: 'music/van_theme'
CL_LanguageInit()... language settings are stored in configuration: fr_FR.UTF-8
Could not find locale with id 'fr_FR.UTF-8'
91 static models loaded
...uploaded 0 shaders
====== UFO Initialized ======
execing autoexec.cfg
"version" is "UFO: Alien Invasion 2.3-dev i386 Feb 26 2008 Linux DEBUG"
Cinematic videos/intro.roq not found
Switch grab input off
Save user settings to /home/olivier/.ufoai/2.3-dev/base/config.cfg
Changing to Singleplayer
Global data loaded - size 5404856 bytes
...techs: 172
...buildings: 22
...ranks: 16
...nations: 8
Sanity check for script data
...buildings ok
...tech ok
...aircraft ok
...menu ok
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
music change to van_theme (from van_theme)
checksum for the map 'excavation': 3036858400
ufo script checksum 4036563573
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
Map: excavation
music change to van_mission2 (from van_theme)
S_Music_Start: Playing music: 'music/van_mission2'
Starting the game...
Kracken has joined team 0
(player 0) It's team 1's round
Kracken has taken control over team 1.
music change to dbsea (from van_mission2)
S_Music_Start: Playing music: 'music/dbsea'