rendered paste bodyforward InAreaPlayerCheck(playerid, Float:posX1, Float:posX2, Float:posY1, Float:posY2);public InAreaPlayerCheck(playerid, Float:posX1, Float:posX2, Float:posY1, Float:posY2){ new Float:Pos1, Float:Pos2, Float:Pos3, Float:Pos4; if (posX1 > posX2) { Pos1 = posX2; Pos2 = posX1; } else if (posX2 > posX1) { Pos1 = posX1; Pos2 = posX2; } if (posY1 > posY2) { Pos3 = posY2; Pos4 = posY1; } else if (posY2 > posY1) { Pos3 = posY1; Pos4 = posY2; } GetPlayerPos(playerid, posX1, posY1, posX2); if(posX1 >= Pos1 && posX1 <= Pos2 && posY1 >= Pos3 && posY1 <= Pos4) return 1; return 0;}