All pastes #919964 Raw Edit

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public text v1 · immutable
#919964 ·published 2008-02-27 03:17 UTC
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 	99ddf78b()	
>	ascent-world.exe!ArathiBasin::SpawnControlPoint(unsigned int Id=0x00000003, unsigned int Type=0x00000004)  Line 304	C++
 	ascent-world.exe!ArathiBasin::CaptureControlPoint(unsigned int Id=0x00000003, unsigned int Team=0x00000001)  Line 714	C++
 	ascent-world.exe!CallbackP2<SQLStorage<ZoneGuardEntry,HashMapStorageContainer<ZoneGuardEntry> >,char const *,char const *>::execute()  Line 98 + 0x21	C++
 	ascent-world.exe!EventableObjectHolder::Update(unsigned int time_difference=0x0000006e)  Line 316	C++
 	ascent-world.exe!MapMgr::_PerformObjectDuties()  Line 1560	C++
 	ascent-world.exe!MapMgr::Do()  Line 1383	C++
 	ascent-world.exe!MapMgr::run()  Line 1318 + 0xb	C++
 	ascent-world.exe!thread_proc(void * param=0x129b2e90)  Line 262 + 0x11	C++
 	kernel32.dll!77e64829() 	
-	this	0x11f499a0 {m_buffs=0x11f49a5c m_controlPoints=0x11f49a70 m_controlPointAuras=0x11f49a84 ...}	ArathiBasin * const
+	CBattleground	{m_groups=0x11f499c0 m_nextPvPUpdateTime=0x47c4d755 m_mapMgr=0x114f5d38 {m_objectinsertlock={cs={DebugInfo=0x001a8d68 LockCount=0xffffffff RecursionCount=0x00000000 ...} } m_objectinsertpool={size=0x00000000} m_GOArraySize=0x00000400 ...} ...}	CBattleground
+	m_buffs	0x11f49a5c	GameObject * [5]
+	m_controlPoints	0x11f49a70	GameObject * [5]
+	m_controlPointAuras	0x11f49a84	GameObject * [5]
+	m_gates	{size=0x00000002}	std::list<GameObject *,std::allocator<GameObject *> >
+	m_resources	0x11f49aa4	unsigned int [2]
+	m_capturedBases	0x11f49aac	unsigned int [2]
+	m_lastHonorGainResources	0x11f49ab4	unsigned int [2]
+	m_basesOwnedBy	0x11f49abc	int [5]
+	m_basesAssaultedBy	0x11f49ad0	int [5]
+	m_spiritGuides	0x11f49ae4	Creature * [5]
	Id	0x00000003	unsigned int
	Type	0x00000004	unsigned int
-	gi_aura	0x065543c0 {ID=0x0002bf85 Type=0x00000006 DisplayID=0x0000051f ...}	GameObjectInfo *
	ID	0x0002bf85	unsigned int
	Type	0x00000006	unsigned int
	DisplayID	0x0000051f	unsigned int
+	Name	0x06554538 "Horde Banner Aura"	char *
	SpellFocus	0x00000000	unsigned int
	sound1	0x00000000	unsigned int
	sound2	0x00000000	unsigned int
	sound3	0x00000000	unsigned int
	sound4	0x00000000	unsigned int
	sound5	0x00000000	unsigned int
	sound6	0x00000000	unsigned int
	sound7	0x00000000	unsigned int
	sound8	0x00000000	unsigned int
	sound9	0x00000000	unsigned int
	Unknown1	0x00000001	unsigned int
	Unknown2	0x00000000	unsigned int
	Unknown3	0x00000000	unsigned int
	Unknown4	0x00000000	unsigned int
	Unknown5	0x00000000	unsigned int
	Unknown6	0x00000000	unsigned int
	Unknown7	0x00000000	unsigned int
	Unknown8	0x00000000	unsigned int
	Unknown9	0x00000000	unsigned int
	Unknown10	0x00000000	unsigned int
	Unknown11	0x00000000	unsigned int
	Unknown12	0x00000000	unsigned int
	Unknown13	0x00000000	unsigned int
	Unknown14	0x00000000	unsigned int
+	goMap	{...}	stdext::hash_map<Quest *,unsigned int,stdext::hash_compare<Quest *,std::less<Quest *> >,std::allocator<std::pair<Quest * const,unsigned int> > >
+	itemMap	{...}	stdext::hash_map<Quest *,std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >,stdext::hash_compare<Quest *,std::less<Quest *> >,std::allocator<std::pair<Quest * const,std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > > > >
-	gi	0x06552728 {ID=0x0002bf6e Type=0x00000001 DisplayID=0x0000186d ...}	GameObjectInfo *
	ID	0x0002bf6e	unsigned int
	Type	0x00000001	unsigned int
	DisplayID	0x0000186d	unsigned int
+	Name	0x065528a0 "Horde Banner"	char *
	SpellFocus	0x00000000	unsigned int
	sound1	0x000005c7	unsigned int
	sound2	0x00030000	unsigned int
	sound3	0x0002bf85	unsigned int
	sound4	0x00000001	unsigned int
	sound5	0x00000001	unsigned int
	sound6	0x00000000	unsigned int
	sound7	0x00000000	unsigned int
	sound8	0x00000001	unsigned int
	sound9	0x00000000	unsigned int
	Unknown1	0x00000000	unsigned int
	Unknown2	0x00000000	unsigned int
	Unknown3	0x00000000	unsigned int
	Unknown4	0x00000000	unsigned int
	Unknown5	0x00000000	unsigned int
	Unknown6	0x00000000	unsigned int
	Unknown7	0x00000000	unsigned int
	Unknown8	0x00000000	unsigned int
	Unknown9	0x00000000	unsigned int
	Unknown10	0x00000000	unsigned int
	Unknown11	0x00000000	unsigned int
	Unknown12	0x00000000	unsigned int
	Unknown13	0x00000000	unsigned int
	Unknown14	0x00000000	unsigned int
+	goMap	{...}	stdext::hash_map<Quest *,unsigned int,stdext::hash_compare<Quest *,std::less<Quest *> >,std::allocator<std::pair<Quest * const,unsigned int> > >
+	itemMap	{...}	stdext::hash_map<Quest *,std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >,stdext::hash_compare<Quest *,std::less<Quest *> >,std::allocator<std::pair<Quest * const,std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > > > >




		// re-spawn the aura
->		m_controlPointAuras[Id]->SetNewGuid(m_mapMgr->GenerateGameobjectGuid());
		m_controlPointAuras[Id]->SetUInt32Value(OBJECT_FIELD_ENTRY, gi_aura->ID);
		m_controlPointAuras[Id]->SetUInt32Value(GAMEOBJECT_DISPLAYID, gi_aura->DisplayID);
		m_controlPointAuras[Id]->SetInfo(gi_aura);
		m_controlPointAuras[Id]->PushToWorld(m_mapMgr);
	}