rendered paste bodytrace:d3d_shader:IWineD3DPixelShaderImpl_GenerateShader Compiling shader object 361
trace:d3d_shader:IWineD3DPixelShaderImpl_SetFunction (0x62c03cd8) : Copying the function
trace:d3d_shader:shader_trace_init (0x62c04090) : Parsing programme
trace:d3d_shader:shader_trace_init ps_2_0
trace:d3d_shader:shader_trace_init //CTAB.
trace:d3d_shader:shader_trace_init def c0 = 1.000000, 0.000000, 0.000000, 0.000000
trace:d3d_shader:shader_dump_decl_usage dcl t0.rg
trace:d3d_shader:shader_dump_decl_usage dcl t2
trace:d3d_shader:shader_dump_decl_usage dcl t4.rgb
trace:d3d_shader:shader_dump_decl_usage dcl t7.rgb
trace:d3d_shader:shader_dump_decl_usage dcl_2d s0
trace:d3d_shader:shader_trace_init texld r0, t0, s0
trace:d3d_shader:shader_trace_init mul r0.a, r0.a, c1.a
trace:d3d_shader:shader_trace_init mul r0.rgb, r0, t2
trace:d3d_shader:shader_trace_init mul r0.a, r0.a, t2.a
trace:d3d_shader:shader_trace_init mov oC0, r0
trace:d3d_shader:shader_trace_init mov r0.rgb, t4
trace:d3d_shader:shader_trace_init mov oC1, r0
trace:d3d_shader:shader_trace_init mov r0.rgb, t7
trace:d3d_shader:shader_trace_init mov oC2, r0
trace:d3d_shader:shader_trace_init mov r0, c0.r
trace:d3d_shader:shader_trace_init mov oC3, r0
trace:d3d_shader:IWineD3DPixelShaderImpl_SetFunction (0x62c04090) : Generating hardware program
trace:d3d_shader:shader_addline GL HW (1, 21) : uniform vec4 PC[32];
trace:d3d_shader:shader_addline GL HW (2, 43) : uniform ivec4 PI[16];
trace:d3d_shader:shader_addline GL HW (3, 64) : uniform bool PB[16];
trace:d3d_shader:shader_addline GL HW (4, 93) : uniform sampler2D Psampler0;
trace:d3d_shader:shader_addline GL HW (5, 119) : vec4 T0 = gl_TexCoord[0];
trace:d3d_shader:shader_addline GL HW (6, 145) : vec4 T2 = gl_TexCoord[2];
trace:d3d_shader:shader_addline GL HW (7, 171) : vec4 T4 = gl_TexCoord[4];
trace:d3d_shader:shader_addline GL HW (8, 197) : vec4 T7 = gl_TexCoord[7];
trace:d3d_shader:shader_addline GL HW (9, 206) : vec4 R0;
trace:d3d_shader:shader_addline GL HW (10, 217) : vec4 tmp0;
trace:d3d_shader:shader_addline GL HW (11, 228) : vec4 tmp1;
trace:d3d_shader:shader_addline GL HW (12, 242) : void main() {
trace:d3d_shader:shader_generate_main #CTAB.
trace:d3d_shader:shader_addline GL HW (13, 276) : R0 = texture2D(Psampler0, T0.st);
trace:d3d_shader:shader_addline GL HW (14, 319) : R0.w = vec4(vec4(R0.w) * vec4(PC[1].w)).w;
trace:d3d_shader:shader_addline GL HW (15, 359) : R0.xyz = vec4(vec4(R0) * vec4(T2)).xyz;
trace:d3d_shader:shader_addline GL HW (16, 399) : R0.w = vec4(vec4(R0.w) * vec4(T2.w)).w;
trace:d3d_shader:shader_addline GL HW (17, 424) : gl_FragColor = vec4(R0);
trace:d3d_shader:shader_addline GL HW (18, 447) : R0.xyz = vec4(T4).xyz;
fixme:d3d_shader:shader_glsl_get_register_name Unsupported write to render target 1
trace:d3d_shader:shader_addline GL HW (19, 480) : unsupported_register = vec4(R0);
trace:d3d_shader:shader_addline GL HW (20, 503) : R0.xyz = vec4(T7).xyz;
fixme:d3d_shader:shader_glsl_get_register_name Unsupported write to render target 2
trace:d3d_shader:shader_addline GL HW (21, 536) : unsupported_register = vec4(R0);
trace:d3d_shader:shader_addline GL HW (22, 556) : R0 = vec4(PC[0].x);
fixme:d3d_shader:shader_glsl_get_register_name Unsupported write to render target 3
trace:d3d_shader:shader_addline GL HW (23, 589) : unsupported_register = vec4(R0);
trace:d3d_shader:shader_addline GL HW (24, 591) : }
trace:d3d_shader:IWineD3DPixelShaderImpl_GenerateShader Compiling shader object 362
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #362: "(19) : error C1008: undefined variable \"unsupported_register\"\n(21) : error C1008: undefined variable \"unsupported_register\"\n(23) : error C1008: undefined variable \"unsupported_register\"\n"
trace:d3d_shader:IWineD3DPixelShaderImpl_SetFunction (0x62c04090) : Copying the function