Stuff
public text v1 · immutablepublic OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys & KEY_FIRE)
{
new Float:x,Float:y,Float:z,Float:a;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,a);
CreateObject(1634,floatadd(floatmul(floatsin(-a, degrees), 4.0), x),floatadd(floatmul(floatcos(-a, degrees), 4.0), y), z,a,a,a);
}
}