/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../sc_defines.h"
#include "../../../../game/Player.h"
#include "../../../../game/GossipDef.h"
#include "../../../../game/World.h"
extern DatabaseMysql ScriptDev2DB;
//This function is called when the player opens the gossip menubool
bool GossipHello_mob_code_event(Player *player, Creature *_Creature)
{
player->PlayerTalkClass->GetGossipMenu()->AddMenuItem(0, "Please enter your code", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
player->ADD_GOSSIP_ITEM(0, "I'm not interested", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->PlayerTalkClass->SendGossipMenu(907,_Creature->GetGUID());
return true;
}
//This function is called when the player clicks an option on the gossip menubool
bool GossipSelect_mob_code_event(Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
if(action == GOSSIP_ACTION_INFO_DEF+2)
{
_Creature->Say("I guess you're not interested then.", LANG_UNIVERSAL, 0);
player->CLOSE_GOSSIP_MENU();
}
return true;
}
uint32 CheckCode(const char* sCode)
{
if(!sCode)
return 0;
QueryResult *result = NULL;
result = ScriptDev2DB.PQuery("SELECT `item` FROM `event_prizes` WHERE `code` = %c AND `rewarded` < `total` LIMIT 1", sCode);
if(result)
{
Field *fields = result->Fetch();
uint32 item = fields->GetUInt32();
if(item)
{
ScriptDev2DB.PQuery("UPDATE `event_prizes` SET `rewarded` = `rewarded` + 1 WHERE `item` = %u", item);
return item;
}
}
return 0;
}
bool GossipSelectWithCode_mob_code_event( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
{
if(sender == GOSSIP_SENDER_MAIN)
{
if(action == GOSSIP_ACTION_INFO_DEF+1)
{
uint32 item = CheckCode(sCode);
if(item)
{
Item* newItem = NULL;
uint16 dest;
uint32 countForStore = 1;
uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item, countForStore, false );
// if can add all countForStore items
if( msg == EQUIP_ERR_OK )
{
newItem = player->StoreNewItem( dest, item, countForStore, true, Item::GenerateItemRandomPropertyId(item));
player->SendNewItem(newItem, 1, false, true, true);
char inform[400];
sprintf(inform, "Player %s has just received an event prize!", player->GetName());
if(inform)
sWorld.SendWorldText(inform);
}
}
else
_Creature->Say("Please input a valid code.", LANG_UNIVERSAL, 0);
player->CLOSE_GOSSIP_MENU();
return true;
}
}
return false;
}
void AddSC_mob_code_event()
{
Script *newscript;
newscript = new Script;
newscript->Name="mob_code_event";
newscript->pGossipHello = &GossipHello_mob_code_event;
newscript->pGossipSelect = &GossipSelect_mob_code_event;
newscript->pGossipSelectWithCode = &GossipSelectWithCode_mob_code_event;
m_scripts[nrscripts++] = newscript;
}