rendered paste bodyon *:TEXT:Your spies successfully enter *'s armory undetected, and destroy * of the enemy's *:#VP: {
If $nick !=== $hfind(login,$nick) {
/notice $nick You're are not registered. Type /msg $me !register <password>.
halt }
If $nick !=== $hfind(loggedin,$nick) {
/notice $nick You're are not logged in. Type /msg $me !login <password>.
halt }
if ($14 == Invisibility) {
hinc IS $nick $10
hsave IS is.txt
}
if ($14 == Blackpowder) {
hinc BPM $nick $10
hsave BPM bpm.txt
}
if ($14 == Stick) {
hinc stick $nick $10
hsave stick stick.txt
}
if ($14 == Knife) {
hinc knife $nick $10
hsave knife knife.txt
}
if ($14 == Short) {
hinc shortbow $nick $10
hsave shortbow shortbow.txt
}
if ($14 == Staff) {
hinc Staff $nick $10
hsave staff staff.txt
}
if ($14 == Hatchet) {
hinc hatchet $nick $10
hsave hatchet hatchet.txt
}
if ($14 == Sling) {
hinc sling $nick $10
hsave sling sling.txt
}
if ($14 == Crossbow) {
hinc crossbow $nick $10
hsave crossbow crossbow.txt
}
if ($14 == Longbow) {
hinc longbow $nick $10
hsave longbow longbow.txt
}
if ($14 == Steel) {
hinc steelbow $nick $10
hsave steelbow steelbow.txt
}
if ($14 == Steed) {
hinc steed $nick $10
hsave steed steed.txt
}
if ($14 == Flaming) {
hinc flamingarrow $nick $10
hsave flamingarrow flamingarrow.txt
}
if ($14 == Chariot) {
hinc chariot $nick $10
hsave chariot chariot.txt
}
if ($14 == Club) {
hinc club $nick $10
hsave club club.txt
}
if ($14 == Spear) {
hinc spear $nick $10
hsave spear spear.txt
}
if ($14 == Warblade) {
hinc warblade $nick $10
hsave warblade warblade.txt
}
if ($14 == Warg) {
hinc warg $nick $10
hsave warg warg.txt
}
if ($14 == Dragon) {
hinc dragon $nick $10
hsave dragon dragon.txt
}
if ($14 == Elven) {
hinc elvencloak $nick $10
hsave elvencloak elvencloak.txt
}
if ($14 == Helmet) {
hinc helmet $nick $10
hsave helmet helmet.txt
}
if ($14 == Shield) {
hinc shield $nick $10
hsave shield shield.txt
}
if ($14 == Chainmail) {
hinc chainmail $nick $10
hsave chainmail chainmail.txt
}
if ($14 == Plate) {
hinc platearmor $nick $10
hsave platearmor platearmor.txt
}
if ($14 == Heavy) {
hinc heavyshield $nick $10
hsave heavyshield heavyshield.txt
}
if ($14 == Dragonskin) {
hinc dragonskin $nick $10
hsave dragonskin dragonskin.txt
}
if ($14 == Long) {
hinc longsword $nick $10
hsave longsword longsword.txt
}
if ($14 == Lance) {
hinc lance $nick $10
hsave lance lance.txt
}
if ($14 == Broadsword) {
hinc broadsword $nick $10
hsave broadsword broadsword.txt
}
if ($14 == Excalibur) {
hinc excalibur $nick $10
hsave excalibur excalibur.txt
}
if ($14 == Mithril) {
hinc mithril $nick $10
hsave mithril mithril.txt
}
if ($14 == Pike) {
hinc pike $nick $10
hsave pike pike.txt
}
if ($14 == Mace) {
hinc mace $nick $10
hsave mace mace.txt
}
if ($14 == Warhammer) {
hinc warhammer $nick $10
hsave warhammer warhammer.txt
}
if ($14 == Hammer) {
hinc hammerofthor $nick $10
hsave hammerofthor hammerofthor.txt
}
if ($14 == Battle) {
hinc battleaxe $nick $10
hsave battleaxe battleaxe.txt
}
if ($14 == Gauntlets) {
hinc Gauntlets $nick $10
hsave gauntlets gauntlets.txt
}
//notice $nick sabs recorded.
var %row1 = $calc(($hget(stick,$nick) * 200) + ($hget(knife,$nick) * 1000) + ($hget(sling,$nick) * 1800) + ($hget(club,$nick) * 3200) + ($hget(spear,$nick) * 5100))
var %row2 = $calc(($hget(warblade,$nick) * 16400) + ($hget(warg,$nick) * 50000) + ($hget(dragon,$nick) * 200000) + ($hget(chariot,$nick) * 50000) + ($hget(BPM,$nick) * 850000))
var %row3 = $calc(($hget(helmet,$nick) * 2000) + ($hget(shield,$nick) * 3200) + ($hget(chainmail,$nick) * 5100) + ($hget(platearmor,$nick) * 16400) + ($hget(heavyshield,$nick) * 50000))
var %row4 = $calc(($hget(dragonskin,$nick) * 200000) + ($hget(IS,$nick) * 750000) + ($hget(shortbow,$nick) * 1800) + ($hget(crossbow,$nick) * 3200) + ($hget(longbow,$nick) * 5100))
var %row5 = $calc(($hget(steelbow,$nick) * 16400) + ($hget(steed,$nick) * 50000) + ($hget(flamingarrow,$nick) * 200000) + ($hget(elvencloak,$nick) * 50000) + ($hget(longsword,$nick) * 3200))
var %row6 = $calc(($hget(lance,$nick) * 5100) + ($hget(broadsword,$nick) * 16400) + ($hget(excalibur,$nick) * 200000) + ($hget(mithril,$nick) * 50000) + ($hget(hatchet,$nick) * 1800))
var %row7 = $calc(($hget(pike,$nick) * 3200) + ($hget(mace,$nick) * 5100)) + ($hget(warhammer,$nick) * 16400) + ($hget(battleaxe,$nick) * 180000) + ($hget(hammeFrofthor,$nick) * 50000) + ($hget(gauntlets,$nick) * 50000))
hinc topsabgold $nick $calc(%row1 + %row2 + %row3 + %row4 + %row5 + %row6 + %row7)
hsave topsabgold topsabgold.txt
var %row8 = $calc(($hget(stick,$nick) * 2) + ($hget(knife,$nick) * 5) + ($hget(sling,$nick) * 10) + ($hget(club,$nick) * 20) + ($hget(spear,$nick) * 40))
var %row9 = $calc(($hget(warblade,$nick) * 160) + ($hget(warg,$nick) * 640) + ($hget(dragon,$nick) * 2560) + ($hget(chariot,$nick) * 640) + ($hget(BPM,$nick) * 12000))
var %row10 = $calc(($hget(helmet,$nick) * 10) + ($hget(shield,$nick) * 20) + ($hget(chainmail,$nick) * 40) + ($hget(platearmor,$nick) * 160) + ($hget(heavyshield,$nick) * 640))
var %row11 = $calc(($hget(dragonskin,$nick) * 2560) + ($hget(IS,$nick) * 10000) + ($hget(shortbow,$nick) * 10) + ($hget(crossbow,$nick) * 20) + ($hget(longbow,$nick) * 40))
var %row12 = $calc(($hget(steelbow,$nick) * 160) + ($hget(steed,$nick) * 640) + ($hget(flamingarrow,$nick) * 2560) + ($hget(elvencloak,$nick) * 640) + ($hget(longsword,$nick) * 20))
var %row13 = $calc(($hget(lance,$nick) * 40) + ($hget(broadsword,$nick) * 160) + ($hget(excalibur,$nick) * 2560) + ($hget(mithril,$nick) * 640) + ($hget(hatchet,$nick) * 10))
var %row14 = $calc(($hget(pike,$nick) * 20) + ($hget(mace,$nick) * 40)) + ($hget(warhammer,$nick) * 160) + ($hget(battleaxe,$nick) * 2560) + ($hget(hammerofthor,$nick) * 640) + ($hget(gauntlets,$nick) * 640))
hinc topsabdamage $nick $calc(%row8 + %row9 + %row10 + %row11 + %row12 + %row13 + %row14)
hsave topsabdamage topsabdamage.txt
}
on *:TEXT:!mystats:#VP: {
If $nick !=== $hfind(login,$nick) {
/notice $nick You're are not registered. Type /msg $me !register <password>.
halt }
If $nick !=== $hfind(loggedin,$nick) {
/notice $nick You're are not logged in. Type /msg $me !login <password>.
halt }
if (!$hget(IS,$nick)) && (!$hget(BPM,$nick)) {
//notice $nick No sabs recorded for this nickname. Post a sab log to start recording your sabs. }
else {
//notice $nick Invisibility Shields: $hget(IS,$nick)
//notice $nick Blackpowder Missile's: $hget(BPM,$nick)
var %row1 = $calc(($hget(stick,$nick) * 200) + ($hget(knife,$nick) * 1000) + ($hget(sling,$nick) * 1800) + ($hget(club,$nick) * 3200) + ($hget(spear,$nick) * 5100))
var %row2 = $calc(($hget(warblade,$nick) * 16400) + ($hget(warg,$nick) * 50000) + ($hget(dragon,$nick) * 200000) + ($hget(chariot,$nick) * 50000) + ($hget(BPM,$nick) * 850000))
var %row3 = $calc(($hget(helmet,$nick) * 2000) + ($hget(shield,$nick) * 3200) + ($hget(chainmail,$nick) * 5100) + ($hget(platearmor,$nick) * 16400) + ($hget(heavyshield,$nick) * 50000))
var %row4 = $calc(($hget(dragonskin,$nick) * 200000) + ($hget(IS,$nick) * 750000) + ($hget(shortbow,$nick) * 1800) + ($hget(crossbow,$nick) * 3200) + ($hget(longbow,$nick) * 5100))
var %row5 = $calc(($hget(steelbow,$nick) * 16400) + ($hget(steed,$nick) * 50000) + ($hget(flamingarrow,$nick) * 200000) + ($hget(elvencloak,$nick) * 50000) + ($hget(longsword,$nick) * 3200))
var %row6 = $calc(($hget(lance,$nick) * 5100) + ($hget(broadsword,$nick) * 16400) + ($hget(excalibur,$nick) * 200000) + ($hget(mithril,$nick) * 50000) + ($hget(hatchet,$nick) * 1800))
var %row7 = $calc(($hget(pike,$nick) * 3200) + ($hget(mace,$nick) * 5100)) + ($hget(warhammer,$nick) * 16400) + ($hget(battleaxe,$nick) * 180000) + ($hget(hammeFrofthor,$nick) * 50000) + ($hget(gauntlets,$nick) * 50000))
//notice $nick Total Weapon Value Sabbed: $calc((%row1 + %row2 + %row3 + %row4 + %row5 + %row6 + %row7))
var %row8 = $calc(($hget(stick,$nick) * 2) + ($hget(knife,$nick) * 5) + ($hget(sling,$nick) * 10) + ($hget(club,$nick) * 20) + ($hget(spear,$nick) * 40))
var %row9 = $calc(($hget(warblade,$nick) * 160) + ($hget(warg,$nick) * 640) + ($hget(dragon,$nick) * 2560) + ($hget(chariot,$nick) * 640) + ($hget(BPM,$nick) * 12000))
var %row10 = $calc(($hget(helmet,$nick) * 10) + ($hget(shield,$nick) * 20) + ($hget(chainmail,$nick) * 40) + ($hget(platearmor,$nick) * 160) + ($hget(heavyshield,$nick) * 640))
var %row11 = $calc(($hget(dragonskin,$nick) * 2560) + ($hget(IS,$nick) * 10000) + ($hget(shortbow,$nick) * 10) + ($hget(crossbow,$nick) * 20) + ($hget(longbow,$nick) * 40))
var %row12 = $calc(($hget(steelbow,$nick) * 160) + ($hget(steed,$nick) * 640) + ($hget(flamingarrow,$nick) * 2560) + ($hget(elvencloak,$nick) * 640) + ($hget(longsword,$nick) * 20))
var %row13 = $calc(($hget(lance,$nick) * 40) + ($hget(broadsword,$nick) * 160) + ($hget(excalibur,$nick) * 2560) + ($hget(mithril,$nick) * 640) + ($hget(hatchet,$nick) * 10))
var %row14 = $calc(($hget(pike,$nick) * 20) + ($hget(mace,$nick) * 40)) + ($hget(warhammer,$nick) * 160) + ($hget(battleaxe,$nick) * 2560) + ($hget(hammerofthor,$nick) * 640) + ($hget(gauntlets,$nick) * 640))
//notice $nick Total Weapon Strength Sabbed: $calc((%row8 + %row9 + %row10 + %row11 + %row12 + %row13 + %row14))
}
}