rendered paste body<<<<<<< .mine
gl.glVertexPointer (3, gl.GL_FLOAT, 48, &self._verts[0].px)
gl.glNormalPointer ( gl.GL_FLOAT, 48, &self._verts[0].nx)
gl.glTexCoordPointer(3, gl.GL_FLOAT, 48, &self._verts[0].tx)
gl.glDrawElements (gl.GL_TRIANGLES, 6, gl.GL_UNSIGNED_SHORT,
<unsigned short *> self._faces)
Scene._coreRender(self)
=======
gl.glVertexPointer (3, gl.GL_FLOAT, 48, &self._verts[0].px)
gl.glNormalPointer ( gl.GL_FLOAT, 48, &self._verts[0].nx)
gl.glTexCoordPointer(3, gl.GL_FLOAT, 48, &self._verts[0].tx)
self._coreGetModelview(mtx)
gl.glPushMatrix()
gl.glMultMatrixf(mtx)
(<soy.meshes.Mesh> self._mesh)._coreRender(<void *> self)
gl.glPopMatrix()
gl.glDrawElements (gl.GL_TRIANGLES, 6, gl.GL_UNSIGNED_SHORT,
<unsigned short *> self._faces)
Scene._coreRender(self)
>>>>>>> .r979